Player Matchup

Apollo
Apollo
Masters
Ad0ra
Apollo
Masters
Level 145
God Stats
1W - 3L
1,290 SR
Queue Stats
105W - 97L
2,260 MMR
Solo
Set
Set
Masters
Burtch
Set
Masters
Level 160
God Stats
1W - 1L
1,809 SR
Queue Stats
407W - 386L
2,673 MMR
Party 2
Geb
Geb
Masters
Invince
Geb
Masters
Level 151
God Stats
20W - 19L
1,613 SR
Queue Stats
178W - 161L
2,752 MMR
Party 1
Achilles
Achilles
Masters
Wolfking
Achilles
Masters
Level 160
God Stats
5W - 7L
1,528 SR
Queue Stats
120W - 131L
2,654 MMR
Party 2
Merlin
Merlin
Masters
Yаng
Merlin
Masters
Level 149
God Stats
39W - 58L
1,550 SR
Queue Stats
452W - 462L
2,960 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 153
1,558 SR
2,660 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 115
1,688 SR
2,678 MMR
He Bo
He Bo
Diamond I
Ayanokojiii
He Bo
Diamond I
Level 60
God Stats
3W - 3L
1,452 SR
Queue Stats
75W - 46L
2,629 MMR
Party 3
Rama
Rama
Masters
ClayCity
Rama
Masters
Level 160
God Stats
8W - 6L
1,569 SR
Queue Stats
81W - 72L
2,504 MMR
Solo
Yemoja
Yemoja
Masters
DrewAD
Yemoja
Masters
Level 64
God Stats
4W - 1L
2,008 SR
Queue Stats
88W - 66L
2,470 MMR
Solo
Da Ji
Da Ji
Masters
Radocal
Da Ji
Masters
Level 146
God Stats
21W - 14L
1,728 SR
Queue Stats
122W - 81L
2,934 MMR
Solo
Amaterasu
Amaterasu
Masters
iAlphy
Amaterasu
Masters
Level 146
God Stats
34W - 25L
1,685 SR
Queue Stats
382W - 326L
2,853 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ad0ra
Apollo
15
0 / 4 / 1
9,402
470
6,347
16,108
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
Burtch
Set
15
0 / 6 / 2
8,963
448
7,225
20,862
10,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
12
0 / 7 / 3
8,228
411
7,085
22,560
23,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Wolfking
Achilles
17
2 / 2 / 0
10,517
526
13,863
24,268
27,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Yаng
Merlin
15
1 / 5 / 2
9,622
481
12,687
12,619
4,840
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatTyrNe Zha

VS

Bans
KhepriLancelotIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 4
13,038
652
20,459
13,328
6,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
20
4 / 1 / 12
13,265
663
16,798
18,410
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
DrewAD
Yemoja
17
2 / 0 / 16
12,097
605
8,610
21,375
20,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Da Ji
Radocal
Da Ji
18
7 / 1 / 9
12,450
623
11,176
16,261
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
iAlphy
Amaterasu
19
2 / 1 / 9
13,273
664
17,022
28,236
26,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
3
Kills
24
24
Deaths
3
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Apollo
Ad0ra
Apollo
0
4
1
0.13
W
9
0
4
11
L
Set
Burtch
Set
0
6
2
0.17
W
Rama
4
1
12
10
W
Yemoja
DrewAD
Yemoja
2
0
16
10
L
Geb
0
7
3
0.21
W
Da Ji
Radocal
Da Ji
7
1
9
11.5
L
Achilles
Wolfking
Achilles
2
2
0
1
L
Merlin
Yаng
Merlin
1
5
2
0.4
W
Amaterasu
iAlphy
Amaterasu
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,207
Damage
74,065
96,417
Taken
97,610
70,650
Mitigated
70,413
23,481
Healing
59,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Ad0ra
Apollo
6,347
4,801
0
7,276
16,108
4,835
679
4,856
11,252
0
78,603
W
20,459
1,577
0
3,218
13,328
6,782
2,588
5,114
8,106
133,082
0
L
Set
Burtch
Set
7,225
1,543
0
1,671
20,862
10,482
0
4,530
16,332
0
92,939
W
Rama
16,798
12,184
0
12,088
18,410
8,365
10,856
3,058
15,352
0
149,576
W
Yemoja
DrewAD
Yemoja
8,610
3,366
12,020
9,331
21,375
20,992
1,115
5,857
15,464
26,150
952
L
Geb
7,085
1,363
0
2,692
22,560
23,284
0
7,858
14,221
19,689
1,002
W
Da Ji
Radocal
Da Ji
11,176
3,432
0
5,919
16,261
8,104
2,107
3,832
12,329
0
93,157
L
Achilles
Wolfking
Achilles
13,863
3,946
0
9,308
24,268
27,209
728
4,598
19,670
0
86,818
L
Merlin
Yаng
Merlin
12,687
494
416
2,118
12,619
4,840
0
6,012
6,367
78,679
0
W
Amaterasu
iAlphy
Amaterasu
17,022
7,661
0
17,125
28,236
26,170
846
3,493
23,410
0
118,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,732
Gold Earned
64,123
607
Minions Killed
766
0
Camps Cleared
0
1,913,901
Distance Traveled
2,173,818
25
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,402
470
148
7
0
366,310
5
W
He Bo
13,038
652
198
10
0
424,472
9
L
Set
8,963
448
137
7
0
420,615
1
W
Rama
13,265
663
206
10
0
374,063
7
W
Yemoja
12,097
605
29
1
0
414,691
10
L
Geb
8,228
411
23
1
0
417,668
6
W
Da Ji
12,450
623
123
6
0
475,963
1
L
Achilles
10,517
526
144
7
0
340,510
7
L
Merlin
9,622
481
155
8
0
368,798
6
W
Amaterasu
13,273
664
210
11
0
484,629
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role