Player Matchup

Raijin
Raijin
DuckTheDestroyer
Raijin
Level 87
God Stats
6W - 1L
1,632 SR
Queue Stats
191W - 94L
1,792 Elo+
Party 1
Achilles
Achilles
MrRuckus
Achilles
Level 27
God Stats
3W - 0L
1,345 SR
Queue Stats
18W - 7L
1,716 Elo+
Party 1
Kuzenbo
Kuzenbo
slaayerr0
Kuzenbo
Level 101
God Stats
6W - 4L
1,621 SR
Queue Stats
238W - 127L
1,802 Elo+
Party 1
Team Averages
Level 72
1,533 SR
1,770 Elo+

VS

Team Averages
Level 81
1,500 SR
1,469 Elo+
Fenrir
Fenrir
JoeNuties
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 5L
1,675 Elo+
Party 2
Yemoja
Yemoja
SkylarYukii
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,398 Elo+
Party 2
Discordia
Discordia
johnydoee
Discordia
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 7
11,630
684
13,835
12,227
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MrRuckus
Achilles
17
6 / 1 / 3
11,597
682
15,724
19,854
22,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
slaayerr0
Kuzenbo
18
4 / 0 / 6
12,884
758
12,464
24,349
43,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JoeNuties
Fenrir
15
1 / 6 / 2
10,097
594
9,573
18,781
11,171
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
16
0 / 1 / 3
10,698
629
7,582
19,866
22,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
johnydoee
Discordia
15
3 / 3 / 1
10,159
598
21,480
13,056
6,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
4
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
Fenrir
JoeNuties
Fenrir
1
6
2
0.33
W
Achilles
MrRuckus
Achilles
6
1
3
7.5
L
Yemoja
0
1
3
1.5
L
Discordia
johnydoee
Discordia
3
3
1
1.17
W
Kuzenbo
slaayerr0
Kuzenbo
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,023
Damage
38,635
56,430
Taken
51,703
72,154
Mitigated
40,214
15,802
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,835
963
0
2,617
12,227
6,235
1,011
7,654
4,573
82,456
0
L
Fenrir
JoeNuties
Fenrir
9,573
3,954
0
1,008
18,781
11,171
0
8,570
9,753
0
34,556
W
Achilles
MrRuckus
Achilles
15,724
2,419
0
5,210
19,854
22,838
132
12,175
7,679
57
32,306
L
Yemoja
7,582
3,878
4,663
4,929
19,866
22,830
0
9,506
9,739
22,184
0
L
Discordia
johnydoee
Discordia
21,480
1,878
0
1,000
13,056
6,213
0
8,313
4,533
65,628
0
W
Kuzenbo
slaayerr0
Kuzenbo
12,464
5,039
852
7,123
24,349
43,081
585
9,305
14,014
32,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,111
Gold Earned
30,954
202
Minions Killed
148
0
Camps Cleared
0
950,805
Distance Traveled
842,746
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,630
684
147
9
0
293,042
2
L
Fenrir
10,097
594
58
3
0
282,239
0
W
Achilles
11,597
682
35
2
0
315,274
3
L
Yemoja
10,698
629
20
1
0
263,115
2
L
Discordia
10,159
598
70
4
0
297,392
2
W
Kuzenbo
12,884
758
20
1
0
342,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role