Player Matchup

Ishtar
Ishtar
Ashinem
Ishtar
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 26L
1,620 Elo+
Solo
Baron Samedi
Baron Samedi
JoJo
Baron Samedi
Level 109
God Stats
5W - 0L
1,651 SR
Queue Stats
103W - 47L
1,670 Elo+
Party 3
Pele
Pele
ManDownUnder77
Pele
Level 83
God Stats
1W - 0L
1,293 SR
Queue Stats
4W - 7L
1,309 Elo+
Party 3
Ganesha
Ganesha
Rheinheardt
Ganesha
Level 67
God Stats
4W - 1L
1,751 SR
Queue Stats
74W - 43L
1,658 Elo+
Party 3
Hercules
Hercules
thedicster6969
Hercules
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 8L
1,728 Elo+
Party 3
Team Averages
Level 60
1,539 SR
1,597 Elo+

VS

Team Averages
Level 64
1,590 SR
1,525 Elo+
Ra
Ra
bielzinhodoo
Ra
Level 128
God Stats
8W - 5L
1,589 SR
Queue Stats
147W - 152L
1,500 Elo+
Party 1
Neith
Neith
jpaulc
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,480 Elo+
Party 2
Poseidon
Poseidon
kan4crooo
Poseidon
Level 12
God Stats
1W - 2L
1,715 SR
Queue Stats
12W - 7L
1,533 Elo+
Party 2
King Arthur
King Arthur
oloko2001
King Arthur
Level 122
God Stats
2W - 7L
1,483 SR
Queue Stats
37W - 58L
1,394 Elo+
Party 1
Bastet
Bastet
xXScoobyDooXx
Bastet
Level 28
God Stats
5W - 3L
1,665 SR
Queue Stats
22W - 9L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Ashinem
Ishtar
20
6 / 0 / 6
11,707
836
19,064
14,396
7,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
JoJo
Baron Samedi
18
2 / 0 / 10
10,568
755
13,200
16,404
10,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 6 / 8
10,921
780
10,863
18,721
9,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Rheinheardt
Ganesha
17
0 / 2 / 16
10,867
776
9,699
24,599
29,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
18
7 / 3 / 8
10,965
783
13,327
23,416
27,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 6
10,666
762
14,271
9,659
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
jpaulc
Neith
17
2 / 0 / 3
10,009
715
19,241
11,696
5,991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
kan4crooo
Poseidon
16
2 / 9 / 6
9,751
697
11,974
16,657
6,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
oloko2001
King Arthur
15
1 / 5 / 3
9,153
654
10,202
22,219
20,440
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 2 / 4
10,298
736
16,803
17,049
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
19
Kills
11
11
Deaths
19
48
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Ashinem
Ishtar
6
0
6
9
W
Baron Samedi
JoJo
Baron Samedi
2
0
10
7
W
4
6
8
1.33
W
Ganesha
Rheinheardt
Ganesha
0
2
16
4
L
1
3
6
1.33
L
Neith
jpaulc
Neith
2
0
3
3.5
L
Poseidon
kan4crooo
Poseidon
2
9
6
0.56
L
King Arthur
oloko2001
King Arthur
1
5
3
0.5
W
Hercules
7
3
8
3.67
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,153
Damage
72,491
97,536
Taken
77,280
84,203
Mitigated
45,808
33,236
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Ashinem
Ishtar
19,064
12,235
0
8,772
14,396
7,777
3,650
4,144
10,252
0
71,432
W
Baron Samedi
JoJo
Baron Samedi
13,200
1,211
2,989
6,048
16,404
10,254
1,148
1,903
14,501
39,930
0
W
10,863
2,017
0
2,860
18,721
9,086
871
6,860
11,861
0
36,862
W
Ganesha
Rheinheardt
Ganesha
9,699
577
0
3,653
24,599
29,673
273
7,673
16,926
27,252
0
L
14,271
1,814
757
1,576
9,659
4,201
117
3,187
6,290
56,382
0
L
Neith
jpaulc
Neith
19,241
6,151
0
3,079
11,696
5,991
507
4,309
7,300
0
48,892
L
Poseidon
kan4crooo
Poseidon
11,974
1,704
0
2,051
16,657
6,354
69
2,843
13,681
34,184
0
L
King Arthur
oloko2001
King Arthur
10,202
1,006
513
3,183
22,219
20,440
0
6,989
14,917
0
27,977
W
Hercules
13,327
3,292
0
8,914
23,416
27,413
1,776
5,665
17,751
0
23,798
L
16,803
3,213
0
2,253
17,049
8,822
0
5,571
11,153
0
34,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,028
Gold Earned
49,877
303
Minions Killed
298
0
Camps Cleared
0
1,628,421
Distance Traveled
1,475,863
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,707
836
122
9
0
324,233
2
W
Baron Samedi
10,568
755
82
6
0
314,324
1
W
Pele
10,921
780
55
4
0
327,070
3
W
Ganesha
10,867
776
6
0
0
351,360
1
L
Ra
10,666
762
106
8
0
305,013
0
L
Neith
10,009
715
60
4
0
299,474
1
L
Poseidon
9,751
697
54
4
0
263,365
3
L
King Arthur
9,153
654
32
2
0
295,251
0
W
Hercules
10,965
783
38
3
0
311,434
0
L
Bastet
10,298
736
46
3
0
312,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role