Player Matchup

Agni
Agni
DeezFatBalls
Agni
Level 138
God Stats
2W - 1L
1,687 SR
Queue Stats
206W - 64L
1,895 Elo+
Party 2
King Arthur
King Arthur
SpecialestOfEds
King Arthur
Level 15
God Stats
2W - 0L
1,797 SR
Queue Stats
6W - 0L
1,834 Elo+
Party 2
Ymir
Ymir
poboj
Ymir
Level 15
God Stats
10W - 2L
1,764 SR
Queue Stats
10W - 2L
1,726 Elo+
Party 2
Team Averages
Level 56
1,749 SR
1,818 Elo+

VS

Team Averages
Level 98
1,706 SR
1,843 Elo+
Agni
Agni
BeyondDarknessx
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 2L
2,046 Elo+
Party 1
Sol
Sol
SANKARITARINA
Sol
Level 125
God Stats
1W - 2L
1,555 SR
Queue Stats
15W - 19L
1,463 Elo+
Solo
Nox
Nox
TooBusyDying
Nox
Level 142
God Stats
9W - 1L
2,063 SR
Queue Stats
229W - 22L
2,020 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 1
9,726
884
10,322
7,693
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
SpecialestOfEds
King Arthur
13
2 / 1 / 5
8,226
748
8,452
11,668
13,021
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
poboj
Ymir
11
0 / 3 / 2
7,492
681
2,605
11,460
13,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
8,319
756
10,807
8,178
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 3
7,261
660
6,141
9,732
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 4
7,786
708
5,351
6,243
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
7
7
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
5
3
1
1.83
L
1
3
3
0.83
W
King Arthur
SpecialestOfEds
King Arthur
2
1
5
4.5
L
2
2
4
2
W
Ymir
poboj
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,379
Damage
22,299
30,821
Taken
24,153
29,794
Mitigated
10,480
6,139
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,807
2,195
0
2,612
8,178
3,707
0
4,793
3,385
33,944
0
W
10,322
894
0
2,404
7,693
3,583
253
5,860
1,833
53,602
0
L
6,141
2,578
0
1,962
9,732
4,024
0
5,811
3,921
19,761
2,038
W
King Arthur
SpecialestOfEds
King Arthur
8,452
1,406
0
2,740
11,668
13,021
0
7,892
3,776
0
31,957
L
5,351
673
0
847
6,243
2,749
0
2,389
3,854
20,455
0
W
Ymir
poboj
Ymir
2,605
795
0
995
11,460
13,190
50
7,967
3,493
7,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,444
Gold Earned
23,366
158
Minions Killed
131
0
Camps Cleared
0
632,600
Distance Traveled
621,507
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,319
756
56
5
0
211,718
3
W
Agni
9,726
884
115
10
0
201,656
0
L
Sol
7,261
660
39
4
0
188,896
3
W
King Arthur
8,226
748
35
3
0
231,925
4
L
Nox
7,786
708
36
3
0
220,893
4
W
Ymir
7,492
681
8
1
0
199,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role