Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BeezNTusky00
Zhong Kui
Level 141
God Stats
2W - 6L
1,683 SR
Queue Stats
67W - 67L
1,541 Elo+
Party 1
Mulan
Mulan
EL TIIMBA
Mulan
Level 118
God Stats
20W - 14L
1,565 SR
Queue Stats
205W - 222L
1,498 Elo+
Party 3
Ganesha
Ganesha
JlayE02
Ganesha
Level 68
God Stats
22W - 29L
1,571 SR
Queue Stats
79W - 98L
1,342 Elo+
Party 1
Arachne
Arachne
LocaPrincess331
Arachne
Level 129
God Stats
0W - 3L
1,313 SR
Queue Stats
320W - 356L
1,463 Elo+
Party 3
Team Averages
Level 111
1,526 SR
1,469 Elo+

VS

Team Averages
Level 122
1,528 SR
1,491 Elo+
Rama
Rama
DylanTheNinja64
Rama
Level 120
God Stats
1W - 2L
1,208 SR
Queue Stats
303W - 277L
1,536 Elo+
Party 2
Fenrir
Fenrir
Jnmvp
Fenrir
Level 128
God Stats
17W - 13L
1,508 SR
Queue Stats
343W - 338L
1,425 Elo+
Solo
Nu Wa
Nu Wa
MAICONIGHT89
Nu Wa
Level 160
God Stats
89W - 75L
1,622 SR
Queue Stats
1,495W - 1,605L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
YellowCosmo777
Kuzenbo
Level 131
God Stats
7W - 0L
1,996 SR
Queue Stats
728W - 676L
1,594 Elo+
Party 2
Khepri
Khepri
reecekc
Khepri
Level 69
God Stats
4W - 7L
1,305 SR
Queue Stats
15W - 18L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
18
1 / 3 / 1
10,683
486
13,803
19,151
7,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
BeezNTusky00
Zhong Kui
17
2 / 3 / 1
10,666
485
12,318
19,851
12,557
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
EL TIIMBA
Mulan
18
1 / 6 / 0
11,177
508
15,729
29,258
23,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
JlayE02
Ganesha
15
0 / 1 / 2
9,669
440
4,527
14,793
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 5 / 1
8,700
395
5,445
20,549
7,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 4
12,305
559
16,152
21,385
9,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Jnmvp
Fenrir
19
9 / 1 / 4
12,554
571
16,820
19,172
18,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 1 / 8
13,090
595
22,188
8,205
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
0 / 0 / 9
11,008
500
13,315
15,470
18,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Khepri
reecekc
Khepri
15
1 / 1 / 3
8,846
402
5,428
13,236
11,356
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
4
Kills
18
18
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
3
1
0.5
L
Zhong Kui
BeezNTusky00
Zhong Kui
2
3
1
0.83
W
4
1
4
6
L
Mulan
EL TIIMBA
Mulan
1
6
0
0.17
L
Ganesha
JlayE02
Ganesha
0
1
2
1
W
Fenrir
Jnmvp
Fenrir
9
1
4
11
L
0
5
1
0.1
W
4
1
8
8
W
0
0
9
4.5
W
Khepri
reecekc
Khepri
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,822
Damage
73,903
103,602
Taken
77,468
65,774
Mitigated
61,589
43,317
Healing
23,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
13,803
9,317
174
9,816
19,151
7,830
148
2,764
16,387
0
111,742
L
Zhong Kui
BeezNTusky00
Zhong Kui
12,318
940
0
11,876
19,851
12,557
0
12,362
7,443
130,821
0
W
16,152
12,526
0
14,694
21,385
9,495
2,051
3,917
17,468
0
139,950
L
Mulan
EL TIIMBA
Mulan
15,729
3,099
0
13,090
29,258
23,947
358
11,958
16,460
0
114,775
L
Ganesha
JlayE02
Ganesha
4,527
604
0
2,483
14,793
13,452
0
6,428
8,295
41,097
1,847
W
Fenrir
Jnmvp
Fenrir
16,820
3,885
0
1,174
19,172
18,117
0
3,285
15,887
259
111,338
L
5,445
3,501
0
5,878
20,549
7,988
0
6,322
14,141
0
67,607
W
22,188
9,179
121
1,401
8,205
4,067
700
3,282
4,923
154,254
0
W
13,315
3,520
0
1,250
15,470
18,554
0
2,494
12,976
76,056
0
W
Khepri
reecekc
Khepri
5,428
986
1,028
4,007
13,236
11,356
0
4,040
9,196
26,836
2,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
57,803
761
Minions Killed
786
0
Camps Cleared
0
2,019,173
Distance Traveled
2,161,045
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,683
486
206
9
0
390,247
8
L
Zhong Kui
10,666
485
226
10
0
411,977
2
W
Rama
12,305
559
213
10
0
406,200
7
L
Mulan
11,177
508
206
9
0
333,683
3
L
Ganesha
9,669
440
25
1
0
429,370
10
W
Fenrir
12,554
571
141
6
0
468,297
0
L
Arachne
8,700
395
98
4
0
453,896
5
W
Nu Wa
13,090
595
251
11
0
437,499
6
W
Kuzenbo
11,008
500
142
6
0
456,033
3
W
Khepri
8,846
402
39
2
0
393,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role