Player Matchup

Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kratoss1996
Neith
Level 33
God Stats
6W - 1L
1,638 SR
Queue Stats
107W - 56L
1,612 Elo+
Party 1
Atlas
Atlas
chloegreen
Atlas
Level 59
God Stats
21W - 12L
1,571 SR
Queue Stats
102W - 125L
1,326 Elo+
Solo
King Arthur
King Arthur
lineks
King Arthur
Level 160
God Stats
2W - 2L
1,403 SR
Queue Stats
79W - 65L
1,568 Elo+
Party 1
Team Averages
Level 92
1,522 SR
1,501 Elo+

VS

Team Averages
Level 74
1,433 SR
1,479 Elo+
Sol
Sol
Darkarrow123
Sol
Level 41
God Stats
0W - 1L
1,279 SR
Queue Stats
33W - 28L
1,538 Elo+
Solo
Thanatos
Thanatos
MonkeyEdibles
Thanatos
Level 43
God Stats
0W - 1L
1,261 SR
Queue Stats
56W - 43L
1,565 Elo+
Party 2
Baron Samedi
Baron Samedi
Niforse
Baron Samedi
Level 158
God Stats
4W - 3L
1,745 SR
Queue Stats
416W - 412L
1,469 Elo+
Party 2
Anhur
Anhur
Sm1t3Pl4y3r
Anhur
Level 44
God Stats
3W - 2L
1,539 SR
Queue Stats
44W - 58L
1,423 Elo+
Solo
Atlas
Atlas
Tordom
Atlas
Level 84
God Stats
4W - 11L
1,338 SR
Queue Stats
279W - 321L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
8 / 1 / 4
9,173
612
14,022
7,512
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
 
Janus
15
3 / 2 / 5
8,634
576
7,168
6,082
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 2 / 4
9,019
601
9,730
8,899
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
10
0 / 2 / 5
6,898
460
4,550
9,223
7,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
lineks
King Arthur
14
1 / 4 / 2
8,343
556
6,060
11,649
7,131
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,810
454
3,715
10,767
3,641
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MonkeyEdibles
Thanatos
14
7 / 2 / 2
8,576
572
11,310
15,189
7,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Niforse
Baron Samedi
11
1 / 2 / 4
7,518
501
4,270
8,546
6,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 5 / 1
7,356
490
5,488
11,919
3,179
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Tordom
Atlas
9
0 / 6 / 2
6,069
405
3,140
16,793
11,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
11
11
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
1
4
10
W
Janus
 
Janus
3
2
5
2.75
L
1
5
2
0.4
W
8
2
4
5
L
Thanatos
MonkeyEdibles
Thanatos
7
2
2
4
L
Baron Samedi
Niforse
Baron Samedi
1
2
4
1.5
L
2
5
1
0.5
L
Atlas
Tordom
Atlas
0
6
2
0.17
W
Atlas
0
2
5
1.25
W
King Arthur
lineks
King Arthur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,530
Damage
27,923
43,365
Taken
63,214
23,915
Mitigated
32,195
13,404
Healing
23,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
14,022
5,693
0
4,778
7,512
3,150
0
1,040
6,460
0
70,535
W
Janus
 
Janus
7,168
792
0
885
6,082
2,667
528
2,900
3,182
65,887
0
L
3,715
883
0
3,105
10,767
3,641
0
4,227
6,320
34,533
0
W
9,730
4,935
0
3,177
8,899
3,543
2,852
787
8,112
0
65,611
L
Thanatos
MonkeyEdibles
Thanatos
11,310
4,301
0
12,889
15,189
7,559
0
1,056
14,109
0
72,829
L
Baron Samedi
Niforse
Baron Samedi
4,270
342
816
2,468
8,546
6,516
0
0
8,546
45,014
0
L
5,488
2,226
0
3,188
11,919
3,179
0
865
11,054
0
34,225
L
Atlas
Tordom
Atlas
3,140
1,512
0
1,145
16,793
11,300
0
4,858
11,744
17,089
486
W
Atlas
4,550
1,910
0
2,064
9,223
7,424
533
3,227
5,898
19,259
1,694
W
King Arthur
lineks
King Arthur
6,060
715
0
2,500
11,649
7,131
0
2,718
8,610
0
58,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,067
Gold Earned
36,329
448
Minions Killed
340
0
Camps Cleared
0
1,459,601
Distance Traveled
1,357,931
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,173
612
104
7
0
360,471
0
W
Janus
8,634
576
119
8
0
299,756
5
L
Sol
6,810
454
72
5
0
238,850
0
W
Neith
9,019
601
100
7
0
242,362
2
L
Thanatos
8,576
572
98
7
0
318,383
7
L
Baron Samedi
7,518
501
101
7
0
271,147
0
L
Anhur
7,356
490
44
3
0
257,301
8
L
Atlas
6,069
405
25
2
0
272,250
1
W
Atlas
6,898
460
22
1
0
259,710
1
W
King Arthur
8,343
556
103
7
0
297,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role