Player Matchup

Lancelot
Lancelot
Capt Jack Ditka
Lancelot
Level 88
God Stats
12W - 8L
1,627 SR
Queue Stats
36W - 42L
1,353 Elo+
Party 2
Ah Puch
Ah Puch
El_Sabrosizimo
Ah Puch
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 105L
1,462 Elo+
Party 3
Izanami
Izanami
IcyArticWolf
Izanami
Level 26
God Stats
7W - 5L
1,943 SR
Queue Stats
49W - 44L
1,459 Elo+
Party 2
Hades
Hades
Lt Dom Ditka
Hades
Level 72
God Stats
7W - 4L
1,922 SR
Queue Stats
72W - 69L
1,426 Elo+
Party 2
Maui
Maui
NonOf_urConcern
Maui
Level 111
God Stats
8W - 9L
1,479 SR
Queue Stats
354W - 370L
1,499 Elo+
Party 3
Team Averages
Level 69
1,694 SR
1,440 Elo+

VS

Team Averages
Level 26
1,374 SR
1,377 Elo+
Cerberus
Cerberus
Ickidoo
Cerberus
Level 18
God Stats
0W - 4L
1,335 SR
Queue Stats
22W - 20L
1,422 Elo+
Party 1
Cliodhna
Cliodhna
Nova-_-Blue
Cliodhna
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,395 Elo+
Solo
Ra
Ra
OZ4205853
Ra
Level 4
God Stats
0W - 2L
1,250 SR
Queue Stats
10W - 10L
1,223 Elo+
Party 1
Skadi
Skadi
PsychoPanda1394
Skadi
Level 27
God Stats
0W - 1L
1,285 SR
Queue Stats
31W - 34L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
jakeiskool1122
Cthulhu
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 21L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
7 / 1 / 4
9,306
582
9,897
12,313
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 1 / 0
8,538
534
4,951
5,622
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
IcyArticWolf
Izanami
14
11 / 2 / 0
9,209
576
17,155
9,866
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 3 / 2
9,215
576
9,191
12,757
7,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 1 / 11
7,672
480
6,044
8,744
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ickidoo
Cerberus
10
2 / 2 / 1
7,549
472
5,794
18,706
15,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cliodhna
Nova-_-Blue
Cliodhna
11
2 / 7 / 1
7,216
451
4,097
15,675
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 5 / 0
6,639
415
1,645
10,501
4,607
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
0 / 7 / 2
6,719
420
5,276
13,731
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 0
8,626
539
9,362
12,309
8,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
23
Kills
7
8
Deaths
23
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
7
1
4
9
W
2
1
0
2
L
Cerberus
Ickidoo
Cerberus
2
2
1
1.25
W
Izanami
IcyArticWolf
Izanami
11
2
0
5.5
W
3
3
2
1.33
W
0
1
11
5.5
L
Cliodhna
Nova-_-Blue
Cliodhna
2
7
1
0.36
L
0
5
0
0
L
0
7
2
0.14
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,238
Damage
26,174
49,302
Taken
70,922
26,366
Mitigated
38,396
20,144
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
9,897
872
0
7,421
12,313
5,614
108
2,278
10,003
0
63,020
W
4,951
661
0
691
5,622
2,446
635
885
4,737
51,113
0
L
Cerberus
Ickidoo
Cerberus
5,794
500
446
3,875
18,706
15,194
0
2,977
15,729
26,913
0
W
Izanami
IcyArticWolf
Izanami
17,155
11,118
0
3,266
9,866
3,585
2,341
3,418
6,448
0
69,310
W
9,191
1,759
231
6,343
12,757
7,988
1,416
8,009
3,928
66,122
0
W
6,044
2,064
0
2,192
8,744
6,733
586
1,521
7,223
29,683
8,332
L
Cliodhna
Nova-_-Blue
Cliodhna
4,097
446
0
4,177
15,675
5,638
107
2,666
13,009
0
40,979
L
1,645
186
78
757
10,501
4,607
0
3,811
6,690
41,647
0
L
5,276
2,928
0
2,089
13,731
4,390
0
2,494
11,237
0
34,974
L
9,362
1,324
0
3,976
12,309
8,567
774
7,406
4,903
55,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,940
Gold Earned
36,749
492
Minions Killed
369
0
Camps Cleared
0
1,522,284
Distance Traveled
1,539,513
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,306
582
107
7
0
385,883
1
W
Ah Puch
8,538
534
92
6
0
264,263
0
L
Cerberus
7,549
472
64
4
0
335,769
4
W
Izanami
9,209
576
118
7
0
279,312
2
W
Hades
9,215
576
125
8
0
287,962
1
W
Maui
7,672
480
50
3
0
304,864
1
L
Cliodhna
7,216
451
61
4
0
363,089
5
L
Ra
6,639
415
87
5
0
261,827
3
L
Skadi
6,719
420
55
3
0
263,844
1
L
Cthulhu
8,626
539
102
6
0
314,984
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role