Player Matchup

Apollo
Apollo
HBLT X Bigmac
Apollo
Level 80
God Stats
1W - 3L
1,285 SR
Queue Stats
7W - 13L
1,337 Elo+
Party 3
Achilles
Achilles
WeeD_AmN3Sia_X
Achilles
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,086 Elo+
Party 2
Thor
Thor
Weed-Life-Peace
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Poseidon
Poseidon
White-Fang_2021
Poseidon
Level 29
God Stats
3W - 7L
1,293 SR
Queue Stats
27W - 73L
1,241 Elo+
Party 3
Medusa
Medusa
codybigs
Medusa
Level 107
God Stats
10W - 18L
1,437 SR
Queue Stats
75W - 120L
1,278 Elo+
Party 3
Team Averages
Level 55
1,403 SR
1,289 Elo+

VS

Team Averages
Level 159
1,688 SR
1,897 Elo+
Mercury
Mercury
Akυma
Mercury
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 11L
1,905 Elo+
Party 1
Odin
Odin
Fwib
Odin
Level 160
God Stats
25W - 4L
1,891 SR
Queue Stats
2,588W - 457L
1,983 Elo+
Party 1
Izanami
Izanami
ShesBae-x
Izanami
Level 158
God Stats
26W - 14L
1,666 SR
Queue Stats
638W - 215L
1,916 Elo+
Party 1
Sun Wukong
Sun Wukong
Syaenr
Sun Wukong
Level 159
God Stats
2W - 0L
1,776 SR
Queue Stats
714W - 148L
1,984 Elo+
Party 1
Chang'e
Chang'e
nouelia
Chang'e
Level 156
God Stats
5W - 2L
1,609 SR
Queue Stats
793W - 476L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 11 / 2
9,346
1,038
10,748
22,179
10,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
14
0 / 9 / 3
8,809
979
8,456
23,414
28,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 7 / 1
9,421
1,047
11,981
25,625
18,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
14
1 / 7 / 2
9,870
1,097
17,346
17,482
6,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
codybigs
Medusa
14
0 / 9 / 3
8,981
998
6,353
21,340
10,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Akυma
Mercury
18
11 / 1 / 24
12,432
1,381
23,066
16,342
9,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
Fwib
Odin
18
7 / 1 / 22
11,247
1,250
21,488
11,098
13,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
ShesBae-x
Izanami
17
5 / 1 / 17
10,811
1,201
11,707
7,345
3,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Syaenr
Sun Wukong
18
13 / 1 / 22
12,736
1,415
20,965
15,724
15,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
nouelia
Chang'e
18
7 / 0 / 28
11,769
1,308
30,521
18,466
8,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
156
4
Kills
43
43
Deaths
4
11
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Mercury
Akυma
Mercury
11
1
24
23
W
Odin
Fwib
Odin
7
1
22
18
L
1
11
2
0.18
W
Izanami
ShesBae-x
Izanami
5
1
17
13.5
W
Sun Wukong
Syaenr
Sun Wukong
13
1
22
24
L
Achilles
0
9
3
0.17
L
2
7
1
0.36
L
Poseidon
1
7
2
0.29
L
Medusa
codybigs
Medusa
0
9
3
0.17
W
Chang'e
nouelia
Chang'e
7
0
28
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,884
Damage
107,747
110,040
Taken
68,975
75,208
Mitigated
50,997
2,605
Healing
30,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Akυma
Mercury
23,066
12,960
0
3,821
16,342
9,921
0
3,370
12,755
0
31,179
W
Odin
Fwib
Odin
21,488
3,638
0
1,287
11,098
13,323
0
4,436
6,409
0
27,169
L
10,748
5,337
17
601
22,179
10,534
0
6,213
15,557
0
18,226
W
Izanami
ShesBae-x
Izanami
11,707
8,179
0
1,762
7,345
3,367
0
1,756
5,460
0
26,753
W
Sun Wukong
Syaenr
Sun Wukong
20,965
5,856
0
4,864
15,724
15,854
0
3,518
11,599
0
37,881
L
Achilles
8,456
2,394
0
972
23,414
28,442
0
4,042
18,762
0
11,236
L
11,981
1,850
0
90
25,625
18,836
0
7,445
17,421
0
14,509
L
Poseidon
17,346
2,659
0
0
17,482
6,799
0
5,078
12,059
50,428
0
L
Medusa
codybigs
Medusa
6,353
2,356
133
792
21,340
10,597
0
6,448
14,485
0
20,499
W
Chang'e
nouelia
Chang'e
30,521
1,938
8,952
9,596
18,466
8,532
0
4,266
14,063
54,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,427
Gold Earned
58,995
132
Minions Killed
186
4
Camps Cleared
9
810,451
Distance Traveled
963,495
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,432
1,381
27
3
0
204,996
2
W
Odin
11,247
1,250
22
2
2
202,032
1
L
Apollo
9,346
1,038
19
2
1
154,415
1
W
Izanami
10,811
1,201
28
3
5
168,338
0
W
Sun Wukong
12,736
1,415
42
5
2
193,985
1
L
Achilles
8,809
979
2
0
1
148,446
0
L
Thor
9,421
1,047
5
1
1
173,391
1
L
Poseidon
9,870
1,097
73
8
1
167,763
0
L
Medusa
8,981
998
33
4
0
166,436
0
W
Chang'e
11,769
1,308
67
7
0
194,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role