Player Matchup

Ishtar
Ishtar
Jorgenkill
Ishtar
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
Karsten04
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Susano
Susano
Kungfu Panda650
Susano
Level 58
God Stats
1W - 3L
1,310 SR
Queue Stats
69W - 91L
1,304 Elo+
Party 2
Thanatos
Thanatos
MNPWR-
Thanatos
Level 29
God Stats
1W - 5L
1,096 SR
Queue Stats
43W - 62L
1,257 Elo+
Party 2
Ares
Ares
thormaster69
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 49
1,381 SR
1,412 Elo+

VS

Team Averages
Level 55
1,468 SR
1,423 Elo+
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Ignorathor
Mulan
Level 147
God Stats
13W - 12L
1,476 SR
Queue Stats
116W - 107L
1,556 Elo+
Solo
Cthulhu
Cthulhu
lucasmaro
Cthulhu
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 1
Danzaburou
Danzaburou
santvicentino
Danzaburou
Level 19
God Stats
7W - 9L
1,363 SR
Queue Stats
11W - 21L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Jorgenkill
Ishtar
6
0 / 4 / 0
4,134
413
2,863
5,697
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Karsten04
Merlin
6
0 / 5 / 0
4,297
430
1,477
5,421
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 2 / 0
4,900
490
1,873
5,641
1,877
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
MNPWR-
Thanatos
8
0 / 4 / 1
4,718
472
1,769
8,090
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

6
0 / 3 / 0
4,243
424
1,349
6,629
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
8 / 0 / 2
6,703
670
4,450
6,616
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
 
Anubis
11
1 / 0 / 7
6,647
665
4,259
4,925
2,216
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
11
3 / 1 / 5
6,667
667
4,094
4,075
3,267
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
lucasmaro
Cthulhu
10
1 / 0 / 6
6,294
629
3,603
5,895
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
santvicentino
Danzaburou
10
5 / 0 / 2
6,204
620
5,692
5,158
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
18
18
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
2
9
W
Anubis
 
Anubis
1
0
7
4.5
W
Mulan
3
1
5
5.5
L
Ishtar
Jorgenkill
Ishtar
0
4
0
0
L
Merlin
Karsten04
Merlin
0
5
0
0
L
1
2
0
0.5
L
Thanatos
MNPWR-
Thanatos
0
4
1
0.13
W
Cthulhu
lucasmaro
Cthulhu
1
0
6
4
W
Danzaburou
santvicentino
Danzaburou
5
0
2
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,331
Damage
22,098
31,478
Taken
26,669
11,827
Mitigated
13,932
6,765
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,450
1,129
0
1,636
6,616
2,483
0
81
6,535
0
37,031
W
Anubis
 
Anubis
4,259
530
0
3,586
4,925
2,216
195
1,019
3,906
37,994
0
W
Mulan
4,094
409
0
578
4,075
3,267
168
377
3,698
0
37,961
L
Ishtar
Jorgenkill
Ishtar
2,863
2,230
0
954
5,697
1,697
0
1,205
4,492
0
19,176
L
Merlin
Karsten04
Merlin
1,477
207
0
765
5,421
1,338
0
2,019
3,402
17,231
0
L
1,873
1,011
0
0
5,641
1,877
0
129
5,512
0
16,646
L
Thanatos
MNPWR-
Thanatos
1,769
819
0
4,107
8,090
3,411
0
2,111
5,979
0
20,824
W
Cthulhu
lucasmaro
Cthulhu
3,603
451
0
2,936
5,895
4,067
140
1,155
4,740
17,279
0
W
Danzaburou
santvicentino
Danzaburou
5,692
2,373
0
3,289
5,158
1,899
274
194
4,964
0
42,441
L
1,349
43
0
939
6,629
3,504
0
2,398
4,231
6,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,292
Gold Earned
32,515
154
Minions Killed
304
0
Camps Cleared
0
783,133
Distance Traveled
930,100
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,703
670
62
6
0
221,646
4
W
Anubis
6,647
665
66
7
0
178,345
1
W
Mulan
6,667
667
74
7
0
171,518
1
L
Ishtar
4,134
413
41
4
0
163,925
1
L
Merlin
4,297
430
34
3
0
151,338
2
L
Susano
4,900
490
27
3
0
135,311
1
L
Thanatos
4,718
472
42
4
0
173,463
0
W
Cthulhu
6,294
629
33
3
0
186,694
0
W
Danzaburou
6,204
620
69
7
0
171,897
1
L
Ares
4,243
424
10
1
0
159,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role