Player Matchup

Athena
Athena
AN0NYM0USxONE
Athena
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 75L
1,441 Elo+
Party 1
Chronos
Chronos
AbnormalAuStIn
Chronos
Level 139
God Stats
11W - 8L
1,636 SR
Queue Stats
57W - 67L
1,457 Elo+
Party 1
Thor
Thor
SauciestGold
Thor
Level 157
God Stats
5W - 2L
1,589 SR
Queue Stats
236W - 245L
1,495 Elo+
Party 1
Ullr
Ullr
Scarysmele
Ullr
Level 124
God Stats
1W - 4L
1,202 SR
Queue Stats
115W - 115L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
Skurt66
Gilgamesh
Level 109
God Stats
4W - 5L
1,227 SR
Queue Stats
83W - 95L
1,417 Elo+
Party 1
Team Averages
Level 135
1,431 SR
1,462 Elo+

VS

Team Averages
Level 80
1,645 SR
1,702 Elo+
Maui
Maui
Big_Jit_Inc
Maui
Level 15
God Stats
6W - 1L
1,952 SR
Queue Stats
24W - 9L
1,652 Elo+
Party 2
Guan Yu
Guan Yu
Cheon-Ma--
Guan Yu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 10L
1,860 Elo+
Party 2
Sylvanus
Sylvanus
DemonMerchant
Sylvanus
Level 159
God Stats
5W - 0L
1,682 SR
Queue Stats
91W - 71L
1,576 Elo+
Party 2
Tyr
Tyr
TheDifferential
Tyr
Level 108
God Stats
4W - 2L
1,586 SR
Queue Stats
438W - 281L
1,656 Elo+
Party 2
Rama
Rama
Whatchoothink
Rama
Level 81
God Stats
2W - 0L
1,507 SR
Queue Stats
188W - 89L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,721
552
7,603
13,311
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 6 / 2
7,815
558
9,294
11,334
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
5 / 4 / 3
7,234
517
12,956
14,756
8,579
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 5
6,753
482
5,978
9,322
3,359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Skurt66
Gilgamesh
10
0 / 4 / 2
6,530
466
5,691
12,010
5,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 4
8,401
600
9,039
12,889
7,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Cheon-Ma--
Guan Yu
14
5 / 2 / 9
8,541
610
10,616
13,148
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
DemonMerchant
Sylvanus
11
2 / 4 / 7
6,667
476
7,201
14,822
9,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
4 / 0 / 2
9,140
653
10,204
11,543
10,894
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 3
8,045
575
6,013
13,229
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
10
Kills
21
21
Deaths
10
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
2
6
2
0.5
W
7
3
4
3
W
Guan Yu
Cheon-Ma--
Guan Yu
5
2
9
4.75
W
Sylvanus
DemonMerchant
Sylvanus
2
4
7
1.38
L
5
4
3
1.63
L
0
4
5
0.63
L
Gilgamesh
Skurt66
Gilgamesh
0
4
2
0.25
W
4
0
2
5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,522
Damage
43,073
60,733
Taken
65,631
27,314
Mitigated
40,308
7,670
Healing
30,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,603
1,853
0
2,158
13,311
5,868
109
2,788
10,331
43,771
0
L
9,294
3,337
0
1,136
11,334
4,469
1,261
5,746
5,518
47,196
0
W
9,039
3,602
0
2,789
12,889
7,516
558
7,781
4,784
45,256
5,252
W
Guan Yu
Cheon-Ma--
Guan Yu
10,616
1,941
552
6,322
13,148
7,058
0
3,662
9,341
0
68,824
W
Sylvanus
DemonMerchant
Sylvanus
7,201
1,838
1,797
3,758
14,822
9,974
477
3,145
11,617
27,399
0
L
12,956
2,856
93
1,677
14,756
8,579
0
4,057
10,327
0
34,505
L
5,978
1,994
0
658
9,322
3,359
0
2,058
7,092
0
42,408
L
Gilgamesh
Skurt66
Gilgamesh
5,691
2,093
86
1,862
12,010
5,039
0
200
11,810
0
35,057
W
10,204
1,827
0
7,856
11,543
10,894
0
1,382
10,161
0
77,675
W
6,013
4,575
0
7,207
13,229
4,866
0
398
12,831
0
68,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,053
Gold Earned
40,794
342
Minions Killed
489
0
Camps Cleared
0
1,346,350
Distance Traveled
1,367,653
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,721
552
77
6
0
331,110
0
L
Chronos
7,815
558
97
7
0
250,210
2
W
Maui
8,401
600
84
6
0
261,219
0
W
Guan Yu
8,541
610
108
8
0
328,646
1
W
Sylvanus
6,667
476
42
3
0
208,733
2
L
Thor
7,234
517
41
3
0
246,636
2
L
Ullr
6,753
482
62
4
0
265,130
1
L
Gilgamesh
6,530
466
65
5
0
253,264
1
W
Tyr
9,140
653
150
11
0
311,872
5
W
Rama
8,045
575
105
8
0
257,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role