Player Matchup

Chang'e
Chang'e
ButterBoy1209
Chang'e
Level 54
God Stats
20W - 28L
1,405 SR
Queue Stats
103W - 149L
1,259 Elo+
Party 1
Cthulhu
Cthulhu
IonFWY
Cthulhu
Level 12
God Stats
2W - 4L
1,167 SR
Queue Stats
8W - 10L
1,216 Elo+
Party 1
Ganesha
Ganesha
VurmiIion
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,192 Elo+
Party 1
Team Averages
Level 24
1,357 SR
1,222 Elo+

VS

Team Averages
Level 72
1,172 SR
1,260 Elo+
Sol
Sol
Lupi Inferni
Sol
Level 55
God Stats
2W - 6L
1,012 SR
Queue Stats
112W - 172L
1,284 Elo+
Party 2
Medusa
Medusa
MrCrepe21
Medusa
Level 37
God Stats
2W - 4L
1,251 SR
Queue Stats
27W - 52L
1,320 Elo+
Solo
Bacchus
Bacchus
oO SnowFoxx Oo
Bacchus
Level 125
God Stats
4W - 2L
1,255 SR
Queue Stats
100W - 161L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
2 / 8 / 0
9,244
660
10,004
22,051
10,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
IonFWY
Cthulhu
13
3 / 7 / 1
9,303
665
8,895
25,822
18,489
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ganesha
VurmiIion
Ganesha
12
0 / 8 / 5
8,563
612
3,619
20,085
10,220
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 0 / 6
12,762
912
31,966
12,296
6,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
MrCrepe21
Medusa
14
3 / 3 / 13
10,748
768
15,587
10,556
5,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 12
11,694
835
8,330
14,900
23,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
23
23
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
8
0
0.25
L
Cthulhu
IonFWY
Cthulhu
3
7
1
0.5
W
15
0
6
18
W
Medusa
MrCrepe21
Medusa
3
3
13
3.17
L
Ganesha
VurmiIion
Ganesha
0
8
5
0.31
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,518
Damage
55,883
67,958
Taken
37,752
39,366
Mitigated
35,702
12,828
Healing
14,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
10,004
566
1,774
5,060
22,051
10,657
171
13,092
8,959
44,231
0
L
Cthulhu
IonFWY
Cthulhu
8,895
1,143
230
3,717
25,822
18,489
127
12,054
13,768
18,863
0
W
31,966
12,970
0
8,599
12,296
6,734
3,162
8,814
3,482
76,428
4,136
W
Medusa
MrCrepe21
Medusa
15,587
6,966
0
2,069
10,556
5,379
97
7,618
2,938
0
35,045
L
Ganesha
VurmiIion
Ganesha
3,619
762
0
2,047
20,085
10,220
0
13,889
6,196
8,944
0
W
8,330
1,233
430
3,766
14,900
23,589
338
6,434
8,466
20,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,110
Gold Earned
35,204
103
Minions Killed
128
0
Camps Cleared
0
678,947
Distance Traveled
773,911
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,244
660
73
5
0
234,569
2
L
Cthulhu
9,303
665
28
2
0
234,940
0
W
Sol
12,762
912
88
6
0
280,567
3
W
Medusa
10,748
768
18
1
0
208,102
0
L
Ganesha
8,563
612
2
0
0
209,438
0
W
Bacchus
11,694
835
22
2
0
285,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role