Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Gold IV
G4L SuperStoned
Charybdis
Gold IV
Level 142
God Stats
3W - 4L
1,633 SR
Queue Stats
473W - 452L
1,321 MMR
Solo
Yemoja
Yemoja
Gold IV
Vikxzu
Yemoja
Gold IV
Level 100
God Stats
0W - 1L
1,560 SR
Queue Stats
98W - 96L
1,683 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,564 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,571 SR
1,422 MMR
Heimdallr
Heimdallr
Silver IV
MysticFrightfur
Heimdallr
Silver IV
Level 148
God Stats
2W - 0L
1,660 SR
Queue Stats
13W - 17L
1,233 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Siepher72
Baron Samedi
Platinum III
Level 128
God Stats
29W - 32L
1,553 SR
Queue Stats
336W - 376L
1,460 MMR
Solo
Shiva
Shiva
Silver I
iDrinkSoap4672
Shiva
Silver I
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 4 / 1
10,744
672
11,178
19,193
9,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
G4L SuperStoned
Charybdis
16
3 / 4 / 3
11,251
703
12,527
20,235
7,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Vikxzu
Yemoja
14
0 / 5 / 5
9,572
598
4,656
24,843
31,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesKukulkanHorusAh Muzen CabAtlas

VS

Bans
PoseidonGilgameshScyllaCabrakanMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MysticFrightfur
Heimdallr
17
3 / 2 / 8
11,413
713
18,003
13,282
7,224
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Siepher72
Baron Samedi
18
6 / 2 / 5
12,096
756
23,986
11,254
6,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
4 / 2 / 6
11,148
697
15,050
16,079
14,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
13
13
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
1
0.88
L
Charybdis
G4L SuperStoned
Charybdis
3
4
3
1.13
W
Heimdallr
MysticFrightfur
Heimdallr
3
2
8
3.5
W
Baron Samedi
Siepher72
Baron Samedi
6
2
5
4.25
L
Yemoja
Vikxzu
Yemoja
0
5
5
0.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,361
Damage
57,039
64,271
Taken
40,615
48,622
Mitigated
28,726
14,730
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,178
2,876
0
6,346
19,193
9,238
174
5,645
13,150
40,671
2,983
L
Charybdis
G4L SuperStoned
Charybdis
12,527
6,994
0
4,445
20,235
7,728
317
7,531
12,251
0
44,356
W
Heimdallr
MysticFrightfur
Heimdallr
18,003
6,515
0
1,767
13,282
7,224
2,234
5,771
7,511
0
54,880
W
Baron Samedi
Siepher72
Baron Samedi
23,986
985
2,737
5,727
11,254
6,921
979
3,050
8,204
78,121
0
L
Yemoja
Vikxzu
Yemoja
4,656
1,656
1,376
2,563
24,843
31,656
0
10,824
13,780
16,997
0
W
15,050
2,048
53
1,785
16,079
14,581
428
6,725
9,354
0
28,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,567
Gold Earned
34,657
159
Minions Killed
185
0
Camps Cleared
0
867,791
Distance Traveled
868,200
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,744
672
97
6
0
269,178
2
L
Charybdis
11,251
703
44
3
0
306,505
3
W
Heimdallr
11,413
713
74
5
0
277,718
3
W
Baron Samedi
12,096
756
84
5
0
285,895
2
L
Yemoja
9,572
598
18
1
0
292,108
1
W
Shiva
11,148
697
27
2
0
304,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role