Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold V
Bode_estiloso
Ymir
Gold V
Level 146
God Stats
1W - 0L
1,437 SR
Queue Stats
9W - 8L
1,651 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,479 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,515 SR
1,483 MMR
Hercules
Hercules
Bronze III
Lordsosa4Five
Hercules
Bronze III
Level 102
God Stats
1W - 3L
1,481 SR
Queue Stats
6W - 10L
1,417 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Siepher72
Baron Samedi
Platinum III
Level 128
God Stats
29W - 32L
1,563 SR
Queue Stats
336W - 376L
1,460 MMR
Solo
Ishtar
Ishtar
Silver I
iDrinkSoap4672
Ishtar
Silver I
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
7 / 0 / 6
9,398
854
13,299
6,165
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
 
Shiva
14
4 / 1 / 8
8,538
776
10,856
11,723
8,412
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 0 / 10
9,303
846
6,221
13,120
14,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
HeraKukulkanAtlasAchillesAh Muzen Cab

VS

Bans
PoseidonKuzenboRamaCerberusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lordsosa4Five
Hercules
12
1 / 4 / 0
7,533
685
4,839
15,546
10,836
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Siepher72
Baron Samedi
13
0 / 4 / 0
7,097
645
9,707
11,807
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 1
6,790
617
5,680
11,546
4,506
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
13
Kills
1
1
Deaths
13
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
6
10
W
Shiva
 
Shiva
4
1
8
8
W
2
0
10
7
L
Hercules
Lordsosa4Five
Hercules
1
4
0
0.25
L
Baron Samedi
Siepher72
Baron Samedi
0
4
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,376
Damage
20,226
31,008
Taken
38,899
25,170
Mitigated
20,885
8,076
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,299
1,248
0
1,250
6,165
2,466
1,153
1,623
4,356
59,241
0
W
Shiva
 
Shiva
10,856
2,042
806
2,678
11,723
8,412
596
3,647
7,860
92
23,665
W
6,221
1,437
0
3,342
13,120
14,292
610
3,751
9,015
19,809
0
L
Hercules
Lordsosa4Five
Hercules
4,839
1,051
355
2,850
15,546
10,836
0
7,977
7,569
0
17,319
L
Baron Samedi
Siepher72
Baron Samedi
9,707
157
1,839
3,625
11,807
5,543
174
6,225
5,582
32,575
0
L
5,680
3,041
0
0
11,546
4,506
459
5,483
6,063
0
16,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,239
Gold Earned
21,420
151
Minions Killed
104
0
Camps Cleared
0
623,458
Distance Traveled
516,652
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,398
854
114
10
0
206,763
1
W
Shiva
8,538
776
15
1
0
216,784
0
W
Ymir
9,303
846
22
2
0
199,911
2
L
Hercules
7,533
685
29
3
0
198,780
0
L
Baron Samedi
7,097
645
56
5
0
164,688
2
L
Ishtar
6,790
617
19
2
0
153,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role