Player Matchup

Hera
Hera
 
Hera
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
DownwindBrush6
Ymir
Level 108
God Stats
3W - 5L
1,405 SR
Queue Stats
335W - 356L
1,501 Elo+
Party 3
Medusa
Medusa
Turnover490
Medusa
Level 117
God Stats
14W - 7L
1,596 SR
Queue Stats
125W - 146L
1,480 Elo+
Party 3
Mercury
Mercury
dimthedon
Mercury
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,523 Elo+
Solo
Sylvanus
Sylvanus
tisjken_1992
Sylvanus
Level 157
God Stats
8W - 10L
1,470 SR
Queue Stats
322W - 316L
1,511 Elo+
Solo
Team Averages
Level 117
1,494 SR
1,503 Elo+

VS

Team Averages
Level 113
1,477 SR
1,489 Elo+
Atlas
Atlas
 
Atlas
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Gender Mang
Hercules
Level 116
God Stats
1W - 2L
1,539 SR
Queue Stats
59W - 50L
1,513 Elo+
Party 1
Pele
Pele
XanderGems
Pele
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 11L
1,342 Elo+
Solo
Ishtar
Ishtar
iTraxe
Ishtar
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,559 Elo+
Party 1
Sol
Sol
ᵇbashʰ
Sol
Level 123
God Stats
2W - 3L
1,344 SR
Queue Stats
139W - 123L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 2 / 2
7,041
503
8,823
5,182
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 3
6,968
498
7,402
10,603
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
12
6 / 0 / 3
7,478
534
10,687
9,031
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
dimthedon
Mercury
13
5 / 2 / 0
7,622
544
7,758
12,568
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
tisjken_1992
Sylvanus
12
4 / 3 / 7
7,278
520
10,089
16,172
14,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 3 / 2
6,213
444
7,049
14,404
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
Gender Mang
Hercules
12
3 / 0 / 0
6,979
499
7,740
12,965
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 5 / 3
7,113
508
9,177
13,299
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
iTraxe
Ishtar
11
1 / 2 / 3
6,618
473
4,738
11,794
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 7 / 1
6,395
457
7,698
13,249
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
17
Kills
9
9
Deaths
17
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
2
2
1
L
Atlas
 
Atlas
1
3
2
0.67
W
1
2
3
1.25
L
Hercules
Gender Mang
Hercules
3
0
0
3
W
Medusa
6
0
3
7.5
L
3
5
3
0.9
W
Mercury
dimthedon
Mercury
5
2
0
2.5
L
Ishtar
iTraxe
Ishtar
1
2
3
1.25
W
Sylvanus
tisjken_1992
Sylvanus
4
3
7
2.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,759
Damage
36,402
53,556
Taken
65,711
31,510
Mitigated
35,476
17,652
Healing
19,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,823
2,994
0
259
5,182
1,884
48
506
4,634
50,563
0
L
Atlas
 
Atlas
7,049
3,010
225
1,952
14,404
9,660
0
7,685
6,669
23,703
0
W
7,402
1,557
0
1,873
10,603
5,845
88
911
9,062
36,895
0
L
Hercules
Gender Mang
Hercules
7,740
1,479
0
5,837
12,965
11,581
0
4,745
7,812
0
42,674
W
Medusa
10,687
4,803
0
4,630
9,031
3,987
1,170
4,079
4,904
0
45,983
L
9,177
2,770
0
2,290
13,299
5,352
0
2,801
10,394
0
59,190
W
Mercury
dimthedon
Mercury
7,758
3,337
0
1,326
12,568
4,835
0
243
12,182
0
59,977
L
Ishtar
iTraxe
Ishtar
4,738
2,340
0
4,616
11,794
5,139
0
6,810
4,984
0
43,398
W
Sylvanus
tisjken_1992
Sylvanus
10,089
3,533
2,328
7,236
16,172
14,959
20
8,883
7,289
37,990
14,360
L
7,698
2,341
0
4,676
13,249
3,744
0
2,650
10,555
54,350
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,387
Gold Earned
33,318
389
Minions Killed
350
0
Camps Cleared
0
1,319,582
Distance Traveled
1,281,306
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,041
503
83
6
0
252,144
3
L
Atlas
6,213
444
26
2
0
252,650
2
W
Ymir
6,968
498
73
5
0
243,832
3
L
Hercules
6,979
499
68
5
0
271,804
4
W
Medusa
7,478
534
78
6
0
275,748
2
L
Pele
7,113
508
97
7
0
271,206
2
W
Mercury
7,622
544
98
7
0
333,252
4
L
Ishtar
6,618
473
76
5
0
243,237
5
W
Sylvanus
7,278
520
57
4
0
214,606
1
L
Sol
6,395
457
83
6
0
242,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role