Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CoSiOZz_YT
Tyr
Level 107
God Stats
2W - 3L
1,706 SR
Queue Stats
179W - 165L
1,428 Elo+
Party 2
Yemoja
Yemoja
DaniraiderYT
Yemoja
Level 35
God Stats
4W - 5L
1,747 SR
Queue Stats
5W - 8L
1,369 Elo+
Party 2
Skadi
Skadi
kstdok
Skadi
Level 97
God Stats
2W - 7L
1,157 SR
Queue Stats
133W - 142L
1,446 Elo+
Party 2
Kukulkan
Kukulkan
mariobolita
Kukulkan
Level 88
God Stats
4W - 4L
1,532 SR
Queue Stats
209W - 201L
1,484 Elo+
Party 2
Team Averages
Level 88
1,528 SR
1,445 Elo+

VS

Team Averages
Level 46
1,466 SR
1,379 Elo+
Osiris
Osiris
 
Osiris
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LiFe-DeaD70
Bacchus
Level 59
God Stats
0W - 2L
1,329 SR
Queue Stats
26W - 45L
1,383 Elo+
Party 1
Olorun
Olorun
OneTimeChamp_
Olorun
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,432 Elo+
Party 1
Jing Wei
Jing Wei
abdell_el
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,270 Elo+
Party 1
Awilix
Awilix
stevevduin
Awilix
Level 45
God Stats
5W - 9L
1,500 SR
Queue Stats
17W - 20L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
8 / 0 / 10
10,715
595
16,783
16,795
7,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 0 / 5
9,995
555
12,943
13,168
12,759
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
12
3 / 0 / 7
9,246
514
3,551
10,707
9,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
kstdok
Skadi
17
7 / 0 / 6
11,119
618
19,226
9,285
4,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
mariobolita
Kukulkan
16
6 / 0 / 6
10,384
577
14,253
8,495
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 5 / 0
7,356
409
6,961
20,644
14,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
LiFe-DeaD70
Bacchus
10
0 / 5 / 0
6,921
385
7,052
19,960
20,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 6 / 0
7,237
402
5,270
17,846
6,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
abdell_el
Jing Wei
11
0 / 7 / 0
6,798
378
1,694
12,732
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
stevevduin
Awilix
9
0 / 5 / 0
6,715
373
3,776
13,832
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
0
28
Kills
0
0
Deaths
28
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
10
13
L
Osiris
 
Osiris
0
5
0
0
W
4
0
5
6.5
W
Yemoja
3
0
7
6.5
L
Bacchus
LiFe-DeaD70
Bacchus
0
5
0
0
L
0
6
0
0
L
Jing Wei
abdell_el
Jing Wei
0
7
0
0
W
Skadi
kstdok
Skadi
7
0
6
10
W
Kukulkan
mariobolita
Kukulkan
6
0
6
9
L
Awilix
stevevduin
Awilix
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,756
Damage
24,753
58,450
Taken
85,014
38,399
Mitigated
50,610
18,260
Healing
22,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,783
5,943
0
5,174
16,795
7,943
382
1,630
15,165
32
98,074
L
Osiris
 
Osiris
6,961
2,514
0
6,277
20,644
14,338
0
3,168
17,476
0
48,481
W
12,943
1,444
217
3,096
13,168
12,759
823
1,224
11,944
86
64,285
W
Yemoja
3,551
721
4,183
3,168
10,707
9,346
884
3,573
7,134
13,205
4,876
L
Bacchus
LiFe-DeaD70
Bacchus
7,052
872
0
3,303
19,960
20,732
160
5,085
14,875
25,782
0
L
5,270
1,298
702
7,590
17,846
6,899
180
4,184
13,662
59,135
0
L
Jing Wei
abdell_el
Jing Wei
1,694
1,131
0
1,201
12,732
3,823
0
2,967
9,765
0
29,150
W
Skadi
kstdok
Skadi
19,226
8,918
0
720
9,285
4,083
0
2,722
6,563
0
106,172
W
Kukulkan
mariobolita
Kukulkan
14,253
1,779
0
1,702
8,495
4,268
5,097
3,481
5,014
86,994
0
L
Awilix
stevevduin
Awilix
3,776
1,924
0
3,756
13,832
4,818
0
1,985
11,847
0
41,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,459
Gold Earned
35,027
574
Minions Killed
330
0
Camps Cleared
0
1,878,865
Distance Traveled
1,599,014
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,715
595
139
8
0
430,096
3
L
Osiris
7,356
409
77
4
0
348,632
7
W
Tyr
9,995
555
100
6
0
400,169
0
W
Yemoja
9,246
514
20
1
0
361,073
0
L
Bacchus
6,921
385
31
2
0
336,490
2
L
Olorun
7,237
402
93
5
0
286,263
1
L
Jing Wei
6,798
378
53
3
0
308,343
0
W
Skadi
11,119
618
171
10
0
343,542
4
W
Kukulkan
10,384
577
144
8
0
343,985
2
L
Awilix
6,715
373
76
4
0
319,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role