Player Matchup

Horus
Horus
EGirl69Ewu
Horus
Level 61
God Stats
2W - 8L
1,547 SR
Queue Stats
270W - 110L
1,701 Elo+
Party 1
Sylvanus
Sylvanus
Funktosis
Sylvanus
Level 144
God Stats
6W - 4L
1,760 SR
Queue Stats
474W - 470L
1,632 Elo+
Solo
Artemis
Artemis
MagicAddict
Artemis
Level 149
God Stats
7W - 5L
1,543 SR
Queue Stats
370W - 381L
1,681 Elo+
Solo
Merlin
Merlin
WitcherFromRivia
Merlin
Level 147
God Stats
13W - 4L
1,805 SR
Queue Stats
857W - 562L
1,703 Elo+
Party 1
Tyr
Tyr
jtalk123
Tyr
Level 108
God Stats
14W - 11L
1,682 SR
Queue Stats
778W - 511L
1,685 Elo+
Party 1
Team Averages
Level 122
1,668 SR
1,681 Elo+

VS

Team Averages
Level 126
1,727 SR
1,712 Elo+
Sun Wukong
Sun Wukong
Alxz
Sun Wukong
Level 160
God Stats
9W - 2L
1,867 SR
Queue Stats
593W - 617L
1,606 Elo+
Solo
Nu Wa
Nu Wa
MortalCoil
Nu Wa
Level 160
God Stats
7W - 3L
1,772 SR
Queue Stats
435W - 185L
1,738 Elo+
Party 2
Rama
Rama
Ochad
Rama
Level 156
God Stats
10W - 8L
1,547 SR
Queue Stats
183W - 93L
1,690 Elo+
Party 2
Susano
Susano
Thisguysnew
Susano
Level 81
God Stats
2W - 0L
1,748 SR
Queue Stats
97W - 34L
1,801 Elo+
Party 2
Fafnir
Fafnir
WavieCrocket
Fafnir
Level 71
God Stats
8W - 4L
1,703 SR
Queue Stats
399W - 171L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
6 / 9 / 3
11,620
484
12,997
27,154
15,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Funktosis
Sylvanus
13
1 / 9 / 7
9,814
409
11,120
29,591
35,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
MagicAddict
Artemis
16
1 / 7 / 1
10,163
423
13,172
25,261
9,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 6 / 3
10,616
442
16,277
19,901
9,289
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 8 / 2
10,860
453
21,290
33,463
39,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alxz
Sun Wukong
20
3 / 3 / 15
13,789
575
15,219
26,569
27,838
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
20
7 / 5 / 14
14,388
600
29,402
17,385
8,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
Ochad
Rama
20
17 / 3 / 7
15,753
656
31,465
23,634
11,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
20
7 / 1 / 11
14,267
594
22,076
24,175
12,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
19
5 / 0 / 25
14,766
615
14,664
27,366
47,407
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
111
12
Kills
39
39
Deaths
12
16
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Alxz
Sun Wukong
3
3
15
3.5
L
Horus
6
9
3
0.83
L
Sylvanus
Funktosis
Sylvanus
1
9
7
0.5
L
Artemis
MagicAddict
Artemis
1
7
1
0.21
W
Nu Wa
7
5
14
2.8
W
Rama
Ochad
Rama
17
3
7
6.83
W
Susano
7
1
11
12.5
W
Fafnir
5
0
25
17.5
L
2
6
3
0.58
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,856
Damage
112,826
135,370
Taken
119,129
110,363
Mitigated
107,091
33,698
Healing
56,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Alxz
Sun Wukong
15,219
1,451
0
11,986
26,569
27,838
101
4,125
22,444
0
97,003
L
Horus
12,997
5,525
274
4,373
27,154
15,478
0
9,612
17,542
0
96,531
L
Sylvanus
Funktosis
Sylvanus
11,120
2,238
2,410
5,666
29,591
35,722
313
8,962
20,629
26,819
0
L
Artemis
MagicAddict
Artemis
13,172
6,708
0
7,402
25,261
9,999
0
7,815
17,446
0
84,914
W
Nu Wa
29,402
6,236
288
6,302
17,385
8,069
4,018
6,547
10,838
126,650
0
W
Rama
Ochad
Rama
31,465
25,841
0
12,567
23,634
11,338
9,335
6,602
17,032
0
134,296
W
Susano
22,076
8,695
0
9,457
24,175
12,439
2,771
6,155
18,020
0
127,765
W
Fafnir
14,664
5,153
0
16,396
27,366
47,407
1,487
6,264
21,102
46,383
0
L
16,277
889
0
5,094
19,901
9,289
36
9,368
10,533
112,273
0
L
21,290
2,118
0
8,479
33,463
39,875
0
8,309
25,154
0
86,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,073
Gold Earned
72,963
603
Minions Killed
690
0
Camps Cleared
0
2,018,828
Distance Traveled
2,289,433
12
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,789
575
145
6
0
409,988
6
L
Horus
11,620
484
147
6
0
394,404
0
L
Sylvanus
9,814
409
29
1
0
373,470
6
L
Artemis
10,163
423
126
5
0
388,172
3
W
Nu Wa
14,388
600
178
7
0
437,330
11
W
Rama
15,753
656
173
7
0
428,088
5
W
Susano
14,267
594
154
6
0
548,388
1
W
Fafnir
14,766
615
40
2
0
465,639
9
L
Merlin
10,616
442
163
7
0
418,999
2
L
Tyr
10,860
453
138
6
0
443,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role