Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Decievedtadpole
Tiamat
Level 108
God Stats
0W - 1L
1,212 SR
Queue Stats
4W - 2L
1,804 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingFranklin7
Cu Chulainn
Level 148
God Stats
3W - 2L
1,820 SR
Queue Stats
187W - 168L
1,503 Elo+
Solo
Hachiman
Hachiman
Mister FEZZ
Hachiman
Level 160
God Stats
20W - 41L
1,445 SR
Queue Stats
623W - 548L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
pousayygobbler
Jormungandr
Level 44
God Stats
7W - 8L
1,521 SR
Queue Stats
53W - 39L
1,581 Elo+
Party 1
Team Averages
Level 122
1,500 SR
1,578 Elo+

VS

Team Averages
Level 111
1,589 SR
1,533 Elo+
Ymir
Ymir
BruceLeesToe
Ymir
Level 70
God Stats
68W - 80L
1,479 SR
Queue Stats
119W - 125L
1,490 Elo+
Party 3
Neith
Neith
FeetGod
Neith
Level 107
God Stats
4W - 4L
1,619 SR
Queue Stats
130W - 129L
1,510 Elo+
Party 3
Ne Zha
Ne Zha
SuIus
Ne Zha
Level 127
God Stats
19W - 17L
1,594 SR
Queue Stats
330W - 308L
1,586 Elo+
Party 2
Horus
Horus
YaboyMinkus
Horus
Level 129
God Stats
18W - 24L
1,507 SR
Queue Stats
229W - 220L
1,467 Elo+
Party 3
Janus
Janus
jasin
Janus
Level 124
God Stats
5W - 1L
1,744 SR
Queue Stats
116W - 101L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
1 / 3 / 2
9,014
693
9,038
9,551
5,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 3 / 0
8,453
650
7,928
11,221
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
KingFranklin7
Cu Chulainn
15
0 / 3 / 1
8,404
646
11,311
16,372
13,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Mister FEZZ
Hachiman
16
3 / 6 / 0
9,362
720
9,552
17,063
6,972
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
pousayygobbler
Jormungandr
15
0 / 2 / 1
8,620
663
7,818
13,627
14,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 9
9,550
735
5,557
15,533
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Neith
FeetGod
Neith
18
8 / 2 / 5
10,355
797
16,760
11,285
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
SuIus
Ne Zha
17
4 / 0 / 6
10,102
777
7,951
10,026
4,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 11
9,110
701
9,637
15,555
18,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
jasin
Janus
19
3 / 0 / 9
11,117
855
17,204
8,477
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
5
Kills
17
17
Deaths
5
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
3
2
0.67
W
0
2
9
2.25
L
1
3
0
0.33
W
Neith
FeetGod
Neith
8
2
5
5.25
L
Cu Chulainn
KingFranklin7
Cu Chulainn
0
3
1
0.17
L
Hachiman
Mister FEZZ
Hachiman
3
6
0
0.5
W
Ne Zha
SuIus
Ne Zha
4
0
6
7
W
2
1
11
7.5
W
Janus
jasin
Janus
3
0
9
7.5
L
Jormungandr
pousayygobbler
Jormungandr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,647
Damage
57,109
67,834
Taken
60,876
44,532
Mitigated
49,403
14,626
Healing
20,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,038
876
5,439
5,032
9,551
5,147
32
3,469
5,962
21,419
0
W
5,557
679
0
1,646
15,533
15,455
488
6,457
8,563
15,118
0
L
7,928
541
0
1,310
11,221
4,528
8
4,858
6,287
17,648
0
W
Neith
FeetGod
Neith
16,760
8,247
0
2,682
11,285
6,470
2,441
3,745
7,393
0
44,176
L
Cu Chulainn
KingFranklin7
Cu Chulainn
11,311
1,110
0
584
16,372
13,577
0
4,498
11,467
3,179
29,421
L
Hachiman
Mister FEZZ
Hachiman
9,552
3,102
0
2,261
17,063
6,972
0
5,725
11,021
0
35,827
W
Ne Zha
SuIus
Ne Zha
7,951
531
0
2,425
10,026
4,891
757
5,513
4,270
0
34,274
W
9,637
3,931
5,140
7,057
15,555
18,547
334
6,343
8,907
0
13,878
W
Janus
jasin
Janus
17,204
618
58
1,130
8,477
4,040
246
3,068
4,979
65,433
0
L
Jormungandr
pousayygobbler
Jormungandr
7,818
1,295
0
0
13,627
14,308
0
4,211
9,245
31,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,853
Gold Earned
50,234
214
Minions Killed
270
0
Camps Cleared
0
1,340,663
Distance Traveled
1,417,066
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,014
693
55
4
0
268,264
3
W
Ymir
9,550
735
19
1
0
261,802
0
L
Tiamat
8,453
650
26
2
0
263,592
3
W
Neith
10,355
797
55
4
0
241,747
0
L
Cu Chulainn
8,404
646
44
3
0
259,578
0
L
Hachiman
9,362
720
41
3
0
256,171
1
W
Ne Zha
10,102
777
53
4
0
322,515
2
W
Horus
9,110
701
9
1
0
295,179
1
W
Janus
11,117
855
134
10
0
295,823
3
L
Jormungandr
8,620
663
48
4
0
293,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role