Player Matchup

Tiamat
Tiamat
BoPep
Tiamat
Level 127
God Stats
10W - 8L
1,611 SR
Queue Stats
255W - 220L
1,510 Elo+
Party 1
Yemoja
Yemoja
CorehCat
Yemoja
Level 129
God Stats
5W - 2L
1,637 SR
Queue Stats
259W - 217L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
Tyboybebop
Cthulhu
Level 118
God Stats
2W - 1L
1,779 SR
Queue Stats
140W - 116L
1,500 Elo+
Party 1
King Arthur
King Arthur
Wonderwheathin
King Arthur
Level 88
God Stats
3W - 3L
1,581 SR
Queue Stats
79W - 100L
1,361 Elo+
Party 2
Achilles
Achilles
xLinkREBORN
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 58L
1,408 Elo+
Party 2
Team Averages
Level 114
1,622 SR
1,459 Elo+

VS

Team Averages
Level 100
1,579 SR
1,527 Elo+
Yemoja
Yemoja
LightCreator
Yemoja
Level 96
God Stats
3W - 0L
1,766 SR
Queue Stats
96W - 85L
1,519 Elo+
Party 3
Sobek
Sobek
MondayMorningDM
Sobek
Level 98
God Stats
10W - 6L
1,515 SR
Queue Stats
259W - 246L
1,540 Elo+
Solo
Izanami
Izanami
RIZNdeadwolf
Izanami
Level 158
God Stats
2W - 2L
1,393 SR
Queue Stats
81W - 58L
1,548 Elo+
Solo
Kali
Kali
Sayie
Kali
Level 66
God Stats
2W - 0L
1,724 SR
Queue Stats
20W - 15L
1,587 Elo+
Party 3
Hercules
Hercules
martsst
Hercules
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 89L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoPep
Tiamat
16
1 / 3 / 9
9,144
653
22,097
16,813
12,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
CorehCat
Yemoja
17
1 / 2 / 10
9,705
693
7,452
14,861
19,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu
Tyboybebop
Cthulhu
17
5 / 3 / 8
9,532
681
19,971
16,839
21,667
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Wonderwheathin
King Arthur
14
2 / 11 / 5
8,560
611
11,049
22,195
12,298
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
xLinkREBORN
Achilles
16
4 / 5 / 8
9,288
663
19,369
23,160
19,700
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
3 / 2 / 15
10,165
726
7,985
16,382
12,819
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
2 / 3 / 16
10,640
760
12,140
22,968
32,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
RIZNdeadwolf
Izanami
20
10 / 3 / 10
12,644
903
29,529
16,827
9,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
Sayie
Kali
16
7 / 4 / 11
11,004
786
14,488
18,861
15,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
martsst
Hercules
17
2 / 2 / 14
10,021
716
16,123
21,657
29,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
90
13
Kills
24
24
Deaths
14
40
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BoPep
Tiamat
1
3
9
1.83
L
Yemoja
CorehCat
Yemoja
1
2
10
3
W
Yemoja
3
2
15
5.25
W
2
3
16
3.33
W
Izanami
RIZNdeadwolf
Izanami
10
3
10
5
W
Kali
Sayie
Kali
7
4
11
3.13
L
Cthulhu
Tyboybebop
Cthulhu
5
3
8
3
L
King Arthur
Wonderwheathin
King Arthur
2
11
5
0.41
W
Hercules
martsst
Hercules
2
2
14
4.5
L
Achilles
xLinkREBORN
Achilles
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,938
Damage
80,265
93,868
Taken
96,695
86,096
Mitigated
98,914
39,479
Healing
57,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BoPep
Tiamat
22,097
1,147
3,356
5,385
16,813
12,916
85
3,020
13,793
41,507
0
L
Yemoja
CorehCat
Yemoja
7,452
1,880
10,102
4,319
14,861
19,515
0
3,555
11,306
12,174
0
W
Yemoja
7,985
3,519
21,724
5,504
16,382
12,819
687
9,370
7,012
16,312
0
W
12,140
929
3,610
5,771
22,968
32,244
412
12,368
10,600
25,068
0
W
Izanami
RIZNdeadwolf
Izanami
29,529
18,338
1,275
3,270
16,827
9,217
6,377
9,605
7,222
34
68,497
W
Kali
Sayie
Kali
14,488
8,782
628
4,335
18,861
15,525
1,216
9,768
9,093
84
22,200
L
Cthulhu
Tyboybebop
Cthulhu
19,971
774
4,285
1,860
16,839
21,667
26
4,003
12,836
37,950
0
L
King Arthur
Wonderwheathin
King Arthur
11,049
2,129
425
1,931
22,195
12,298
0
5,254
16,941
0
18,258
W
Hercules
martsst
Hercules
16,123
4,249
3,067
8,057
21,657
29,109
366
8,409
13,248
54
23,937
L
Achilles
xLinkREBORN
Achilles
19,369
6,698
2,184
5,632
23,160
19,700
0
4,465
18,695
0
24,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,229
Gold Earned
54,474
120
Minions Killed
157
0
Camps Cleared
0
1,328,682
Distance Traveled
1,388,971
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,144
653
32
2
0
267,143
6
L
Yemoja
9,705
693
9
1
0
269,453
0
W
Yemoja
10,165
726
13
1
0
243,626
0
W
Sobek
10,640
760
24
2
0
301,646
3
W
Izanami
12,644
903
79
6
0
249,660
0
W
Kali
11,004
786
25
2
0
299,096
0
L
Cthulhu
9,532
681
54
4
0
250,819
5
L
King Arthur
8,560
611
11
1
0
257,683
0
W
Hercules
10,021
716
16
1
0
294,943
0
L
Achilles
9,288
663
14
1
0
283,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role