Player Matchup

Chaac
Chaac
Carlito89rule
Chaac
Level 107
God Stats
3W - 11L
1,288 SR
Queue Stats
105W - 141L
1,354 Elo+
Party 2
Athena
Athena
Marcy Pjs
Athena
Level 128
God Stats
57W - 59L
1,449 SR
Queue Stats
107W - 135L
1,356 Elo+
Party 2
Scylla
Scylla
XxBENJIGAMING
Scylla
Level 44
God Stats
33W - 21L
1,569 SR
Queue Stats
65W - 58L
1,371 Elo+
Solo
Team Averages
Level 93
1,435 SR
1,360 Elo+

VS

Team Averages
Level 69
1,560 SR
1,210 Elo+
Susano
Susano
exgrzy
Susano
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,081 Elo+
Solo
Hera
Hera
naughty_panda109
Hera
Level 60
God Stats
31W - 35L
1,407 SR
Queue Stats
134W - 189L
1,281 Elo+
Party 1
Skadi
Skadi
xX_DR4GON_Xx85
Skadi
Level 86
God Stats
6W - 11L
1,772 SR
Queue Stats
397W - 647L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 11
11,976
749
9,695
16,562
17,161
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Marcy Pjs
Athena
16
1 / 1 / 17
11,902
744
8,619
19,474
28,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
12 / 1 / 6
12,707
794
19,437
9,753
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
exgrzy
Susano
15
0 / 4 / 1
9,962
623
9,685
14,641
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 11 / 0
10,257
641
12,264
15,635
5,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 0
9,388
587
7,480
14,070
5,407
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
20
Kills
2
2
Deaths
20
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
W
Athena
Marcy Pjs
Athena
1
1
17
9.5
W
12
1
6
15
L
Susano
exgrzy
Susano
0
4
1
0.13
L
2
11
0
0.18
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,751
Damage
29,429
45,789
Taken
44,346
49,550
Mitigated
16,951
11,082
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,695
2,157
0
3,874
16,562
17,161
1,852
3,099
13,463
0
39,023
W
Athena
Marcy Pjs
Athena
8,619
2,407
1,661
5,001
19,474
28,283
392
5,264
14,210
29,684
0
W
19,437
1,281
0
546
9,753
4,106
515
3,933
5,820
61,194
0
L
Susano
exgrzy
Susano
9,685
1,640
0
1,383
14,641
6,502
0
8,727
5,914
0
37,209
L
12,264
3,313
268
844
15,635
5,042
0
11,568
4,067
51,844
0
L
7,480
2,757
204
1,323
14,070
5,407
726
7,799
6,271
0
34,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,585
Gold Earned
29,607
175
Minions Killed
172
0
Camps Cleared
0
907,375
Distance Traveled
752,604
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,976
749
43
3
0
315,706
0
W
Athena
11,902
744
35
2
0
293,802
0
W
Scylla
12,707
794
97
6
0
297,867
2
L
Susano
9,962
623
50
3
0
269,893
2
L
Hera
10,257
641
77
5
0
225,514
0
L
Skadi
9,388
587
45
3
0
257,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role