Player Matchup

Cthulhu
Cthulhu
BOOG3MZ
Cthulhu
Level 40
God Stats
2W - 1L
1,571 SR
Queue Stats
51W - 50L
1,392 Elo+
Party 1
Hel
Hel
FutabaAlibaba
Hel
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 20L
1,236 Elo+
Party 1
Charybdis
Charybdis
ickywoodz31
Charybdis
Level 65
God Stats
3W - 1L
1,713 SR
Queue Stats
82W - 81L
1,444 Elo+
Party 1
Team Averages
Level 42
1,595 SR
1,357 Elo+

VS

Team Averages
Level 60
1,191 SR
1,038 Elo+
Neith
Neith
SaitoSatou
Neith
Level 90
God Stats
0W - 2L
1,242 SR
Queue Stats
4W - 22L
1,094 Elo+
Party 2
Ao Kuang
Ao Kuang
kashi96
Ao Kuang
Level 27
God Stats
0W - 1L
1,319 SR
Queue Stats
2W - 14L
1,054 Elo+
Party 2
Ymir
Ymir
mistah112
Ymir
Level 62
God Stats
0W - 6L
1,012 SR
Queue Stats
2W - 20L
968 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOOG3MZ
Cthulhu
13
3 / 1 / 8
8,741
874
5,540
10,472
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 1 / 7
8,185
819
9,597
7,319
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
ickywoodz31
Charybdis
13
6 / 1 / 5
8,276
828
8,818
8,200
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 3 / 1
6,798
680
9,124
7,858
3,546
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
kashi96
Ao Kuang
10
0 / 5 / 1
6,160
616
2,420
9,619
4,903
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
10
0 / 4 / 1
6,398
640
3,205
10,992
10,447
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
12
Kills
1
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BOOG3MZ
Cthulhu
3
1
8
7
W
3
1
7
6.5
L
Neith
1
3
1
0.5
W
Charybdis
ickywoodz31
Charybdis
6
1
5
8.5
L
Ao Kuang
kashi96
Ao Kuang
0
5
1
0.1
L
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,955
Damage
14,749
25,991
Taken
28,469
16,899
Mitigated
18,896
14,182
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BOOG3MZ
Cthulhu
5,540
480
630
2,332
10,472
10,237
498
1,893
8,579
22,734
0
W
9,597
892
4,273
4,609
7,319
3,281
448
1,809
5,510
29,263
0
L
Neith
9,124
2,621
0
832
7,858
3,546
20
4,864
2,994
0
30,231
W
Charybdis
ickywoodz31
Charybdis
8,818
4,106
0
2,338
8,200
3,381
1,747
1,997
6,203
0
38,699
L
Ao Kuang
kashi96
Ao Kuang
2,420
800
76
987
9,619
4,903
0
4,790
4,829
7,261
0
L
Ymir
3,205
638
373
1,073
10,992
10,447
0
5,483
5,509
9,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,202
Gold Earned
19,356
139
Minions Killed
85
0
Camps Cleared
0
537,404
Distance Traveled
501,161
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,741
874
42
4
0
183,688
2
W
Hel
8,185
819
49
5
0
177,134
3
L
Neith
6,798
680
49
5
0
159,792
2
W
Charybdis
8,276
828
48
5
0
176,582
2
L
Ao Kuang
6,160
616
11
1
0
167,496
2
L
Ymir
6,398
640
25
3
0
173,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role