Player Matchup

Ne Zha
Ne Zha
CallMeNewman9998
Ne Zha
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Irbis116
Danzaburou
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 17L
1,367 Elo+
Party 3
Baba Yaga
Baba Yaga
ItzNVenombb
Baba Yaga
Level 156
God Stats
67W - 35L
1,738 SR
Queue Stats
537W - 270L
1,748 Elo+
Party 2
Ymir
Ymir
Lechinoire
Ymir
Level 75
God Stats
2W - 1L
1,655 SR
Queue Stats
9W - 12L
1,569 Elo+
Party 3
Sun Wukong
Sun Wukong
MysterionC00N
Sun Wukong
Level 87
God Stats
5W - 8L
1,255 SR
Queue Stats
28W - 37L
1,414 Elo+
Party 3
Team Averages
Level 72
1,530 SR
1,520 Elo+

VS

Team Averages
Level 71
1,423 SR
1,638 Elo+
Cupid
Cupid
BardockYT
Cupid
Level 49
God Stats
2W - 4L
1,408 SR
Queue Stats
105W - 108L
1,538 Elo+
Solo
Sol
Sol
Lolso890
Sol
Level 90
God Stats
3W - 7L
1,270 SR
Queue Stats
133W - 125L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
MAKKAKKO
Baron Samedi
Level 38
God Stats
5W - 4L
1,436 SR
Queue Stats
108W - 105L
1,475 Elo+
Party 1
Hun Batz
Hun Batz
Txchey
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 1L
1,853 Elo+
Party 4
King Arthur
King Arthur
ZorozGaming
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 2L
1,853 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 13
11,824
563
14,881
24,057
16,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Irbis116
Danzaburou
16
4 / 2 / 7
10,856
517
8,871
12,401
5,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
ItzNVenombb
Baba Yaga
19
7 / 1 / 3
12,120
577
13,207
7,265
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 0 / 15
11,068
527
8,152
17,324
18,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
MysterionC00N
Sun Wukong
20
9 / 0 / 5
13,336
635
17,028
23,061
20,104
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BardockYT
Cupid
15
0 / 4 / 2
9,473
451
7,488
14,744
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 1
8,355
398
5,399
12,934
5,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
MAKKAKKO
Baron Samedi
15
0 / 8 / 1
8,747
417
7,810
17,858
12,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
Txchey
Hun Batz
17
4 / 3 / 0
10,649
507
9,772
18,108
7,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
ZorozGaming
King Arthur
15
0 / 7 / 0
9,943
473
13,728
23,111
26,840
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
9
27
Kills
5
5
Deaths
27
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
BardockYT
Cupid
0
4
2
0.25
W
6
2
13
6.25
W
Danzaburou
Irbis116
Danzaburou
4
2
7
3.75
W
Baba Yaga
ItzNVenombb
Baba Yaga
7
1
3
8.5
W
1
0
15
8.5
L
1
5
1
0.3
L
Baron Samedi
MAKKAKKO
Baron Samedi
0
8
1
0.06
W
Sun Wukong
MysterionC00N
Sun Wukong
9
0
5
11.5
L
Hun Batz
Txchey
Hun Batz
4
3
0
1.33
L
King Arthur
ZorozGaming
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,139
Damage
44,197
84,108
Taken
86,755
64,681
Mitigated
58,136
33,976
Healing
22,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
BardockYT
Cupid
7,488
3,550
0
6,158
14,744
5,491
0
2,465
12,279
0
70,018
W
14,881
6,146
0
6,589
24,057
16,874
1,283
5,241
18,601
0
104,534
W
Danzaburou
Irbis116
Danzaburou
8,871
3,976
0
5,913
12,401
5,298
2,632
3,291
9,016
0
66,057
W
Baba Yaga
ItzNVenombb
Baba Yaga
13,207
894
816
2,885
7,265
3,547
1,286
2,944
4,279
96,425
0
W
8,152
3,073
0
4,906
17,324
18,858
0
3,947
12,579
54,260
2,730
L
5,399
1,287
0
4,552
12,934
5,341
0
4,604
8,330
46,757
4,894
L
Baron Samedi
MAKKAKKO
Baron Samedi
7,810
377
239
2,739
17,858
12,469
0
6,460
11,398
58,782
1,135
W
Sun Wukong
MysterionC00N
Sun Wukong
17,028
5,133
0
12,867
23,061
20,104
1,709
3,449
19,514
0
99,728
L
Hun Batz
Txchey
Hun Batz
9,772
3,937
0
7,233
18,108
7,995
0
2,414
15,694
0
105,807
L
King Arthur
ZorozGaming
King Arthur
13,728
1,448
0
1,613
23,111
26,840
570
5,691
17,420
150
82,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,204
Gold Earned
47,167
637
Minions Killed
601
0
Camps Cleared
0
2,063,879
Distance Traveled
1,794,219
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,473
451
130
6
0
328,075
1
W
Ne Zha
11,824
563
120
6
0
450,654
5
W
Danzaburou
10,856
517
97
5
0
387,991
3
W
Baba Yaga
12,120
577
169
8
0
432,795
2
W
Ymir
11,068
527
76
4
0
386,907
2
L
Sol
8,355
398
69
3
0
286,481
1
L
Baron Samedi
8,747
417
100
5
0
359,448
4
W
Sun Wukong
13,336
635
175
8
0
405,532
4
L
Hun Batz
10,649
507
156
7
0
444,170
3
L
King Arthur
9,943
473
146
7
0
376,045
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role