Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CebBeams
Chaac
Level 64
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 7L
1,165 Elo+
Party 3
Terra
Terra
Eman2052
Terra
Level 160
God Stats
9W - 9L
1,197 SR
Queue Stats
77W - 76L
1,468 Elo+
Party 1
Bastet
Bastet
Malave24
Bastet
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 17L
1,556 Elo+
Party 1
Izanami
Izanami
impeeinrn69
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,137 Elo+
Party 3
Team Averages
Level 84
1,395 SR
1,365 Elo+

VS

Team Averages
Level 61
1,374 SR
1,451 Elo+
Ymir
Ymir
DisposingPeak56
Ymir
Level 29
God Stats
4W - 5L
1,404 SR
Queue Stats
86W - 104L
1,415 Elo+
Party 2
King Arthur
King Arthur
Loading hijack0
King Arthur
Level 105
God Stats
2W - 1L
1,568 SR
Queue Stats
40W - 34L
1,545 Elo+
Party 4
Danzaburou
Danzaburou
MisreadLegacy
Danzaburou
Level 56
God Stats
4W - 1L
1,532 SR
Queue Stats
91W - 108L
1,418 Elo+
Party 2
Scylla
Scylla
NoodleMan4415
Scylla
Level 29
God Stats
2W - 2L
1,159 SR
Queue Stats
30W - 28L
1,433 Elo+
Party 4
Osiris
Osiris
ReallyDankMemes
Osiris
Level 86
God Stats
2W - 3L
1,206 SR
Queue Stats
52W - 41L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 0 / 0
7,109
508
7,955
5,582
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
CebBeams
Chaac
12
1 / 3 / 0
7,077
506
5,912
12,344
7,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Eman2052
Terra
9
0 / 2 / 1
6,161
440
3,389
12,001
6,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Malave24
Bastet
11
1 / 1 / 0
6,378
456
5,769
11,286
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
impeeinrn69
Izanami
9
1 / 6 / 0
5,388
385
3,282
11,110
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
6,804
486
6,606
10,583
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
Loading hijack0
King Arthur
14
2 / 1 / 0
8,403
600
11,006
11,785
11,989
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
MisreadLegacy
Danzaburou
12
7 / 0 / 0
7,732
552
11,040
7,019
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 2 / 0
6,502
464
1,223
7,898
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 0 / 2
7,476
534
5,574
9,565
7,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
12
12
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
0
0
1
L
Chaac
CebBeams
Chaac
1
3
0
0.33
W
0
1
7
3.5
L
Terra
Eman2052
Terra
0
2
1
0.25
W
King Arthur
Loading hijack0
King Arthur
2
1
0
2
L
Bastet
Malave24
Bastet
1
1
0
1
W
Danzaburou
MisreadLegacy
Danzaburou
7
0
0
7
W
1
2
0
0.5
W
2
0
2
3
L
Izanami
impeeinrn69
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,307
Damage
35,449
52,323
Taken
46,850
23,509
Mitigated
31,453
21,793
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,955
595
783
3,025
5,582
1,876
312
735
4,847
67,666
0
L
Chaac
CebBeams
Chaac
5,912
1,279
0
4,296
12,344
7,270
0
0
12,344
0
51,314
W
6,606
1,007
0
1,395
10,583
6,860
108
2,482
7,561
22,281
550
L
Terra
Eman2052
Terra
3,389
509
3,348
4,513
12,001
6,182
0
2,497
9,504
13,334
0
W
King Arthur
Loading hijack0
King Arthur
11,006
889
0
2,000
11,785
11,989
0
166
11,619
0
61,010
L
Bastet
Malave24
Bastet
5,769
1,994
0
4,032
11,286
4,359
450
1,599
9,687
0
40,241
W
Danzaburou
MisreadLegacy
Danzaburou
11,040
4,295
92
4,049
7,019
2,460
2,664
1,491
5,322
0
49,883
W
1,223
308
0
2,225
7,898
2,965
0
3,607
4,291
40,921
0
W
5,574
2,099
0
2,504
9,565
7,179
0
3,598
5,967
0
54,016
L
Izanami
impeeinrn69
Izanami
3,282
1,942
0
1,796
11,110
3,822
352
2,767
8,343
0
21,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,113
Gold Earned
36,917
328
Minions Killed
354
0
Camps Cleared
0
1,331,188
Distance Traveled
1,349,598
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,109
508
112
8
0
284,845
4
L
Chaac
7,077
506
91
7
0
257,247
1
W
Ymir
6,804
486
18
1
0
246,172
4
L
Terra
6,161
440
16
1
0
263,805
1
W
King Arthur
8,403
600
101
7
0
269,134
6
L
Bastet
6,378
456
73
5
0
322,387
2
W
Danzaburou
7,732
552
82
6
0
256,080
1
W
Scylla
6,502
464
56
4
0
254,077
6
W
Osiris
7,476
534
97
7
0
324,135
0
L
Izanami
5,388
385
36
3
0
202,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role