Player Matchup

Cupid
Cupid
OneSh0t1shell
Cupid
Level 127
God Stats
3W - 8L
1,293 SR
Queue Stats
93W - 151L
1,395 Elo+
Solo
Ah Puch
Ah Puch
SleepyBambi
Ah Puch
Level 145
God Stats
0W - 1L
1,676 SR
Queue Stats
155W - 147L
1,611 Elo+
Party 2
Ne Zha
Ne Zha
skyguy1031
Ne Zha
Level 24
God Stats
0W - 1L
1,409 SR
Queue Stats
6W - 4L
1,634 Elo+
Party 2
Team Averages
Level 99
1,459 SR
1,547 Elo+

VS

Team Averages
Level 38
1,491 SR
1,689 Elo+
Fenrir
Fenrir
BasedSosa
Fenrir
Level 61
God Stats
1W - 1L
1,239 SR
Queue Stats
14W - 4L
1,662 Elo+
Party 1
Sobek
Sobek
Doubleddf
Sobek
Level 27
God Stats
2W - 0L
1,733 SR
Queue Stats
14W - 3L
1,692 Elo+
Party 1
Merlin
Merlin
xKurakii
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 0
12,558
598
9,342
23,452
10,730
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
SleepyBambi
Ah Puch
19
1 / 5 / 1
13,192
628
17,218
16,961
8,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
skyguy1031
Ne Zha
17
0 / 6 / 1
11,803
562
9,614
22,914
22,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BasedSosa
Fenrir
20
9 / 1 / 6
14,998
714
17,089
15,419
18,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
Doubleddf
Sobek
20
2 / 1 / 16
15,265
727
13,748
33,250
49,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
xKurakii
Merlin
20
8 / 1 / 10
15,900
757
25,359
11,812
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
19
19
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BasedSosa
Fenrir
9
1
6
12
W
Sobek
Doubleddf
Sobek
2
1
16
10
L
1
8
0
0.13
L
Ah Puch
SleepyBambi
Ah Puch
1
5
1
0.3
L
Ne Zha
skyguy1031
Ne Zha
0
6
1
0.08
W
Merlin
xKurakii
Merlin
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,174
Damage
56,196
63,327
Taken
60,481
41,406
Mitigated
75,437
11,707
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BasedSosa
Fenrir
17,089
3,545
0
2,162
15,419
18,949
1,745
5,052
10,367
0
62,191
W
Sobek
Doubleddf
Sobek
13,748
890
0
9,405
33,250
49,912
210
7,683
23,733
44,304
0
L
9,342
4,814
705
5,641
23,452
10,730
0
15,760
7,692
0
45,289
L
Ah Puch
SleepyBambi
Ah Puch
17,218
671
0
4,528
16,961
8,518
0
8,925
8,036
77,903
0
L
Ne Zha
skyguy1031
Ne Zha
9,614
1,538
0
833
22,914
22,158
0
14,463
8,451
0
35,357
W
Merlin
xKurakii
Merlin
25,359
1,486
146
2,925
11,812
6,576
704
4,868
6,944
114,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,553
Gold Earned
46,163
232
Minions Killed
283
0
Camps Cleared
0
1,006,583
Distance Traveled
1,166,616
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,998
714
79
4
0
383,321
4
W
Sobek
15,265
727
36
2
0
402,539
3
L
Cupid
12,558
598
60
3
0
325,369
3
L
Ah Puch
13,192
628
133
6
0
329,159
13
L
Ne Zha
11,803
562
39
2
0
352,055
0
W
Merlin
15,900
757
168
8
0
380,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role