Player Matchup

Zhong Kui
Zhong Kui
Psichopombo
Zhong Kui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,265 Elo+
Party 1
Hun Batz
Hun Batz
StMarysK_
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 177L
1,421 Elo+
Solo
Chaac
Chaac
garrafa-proxima
Chaac
Level 95
God Stats
0W - 2L
1,213 SR
Queue Stats
274W - 352L
1,425 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gojiramonster
Cu Chulainn
Level 133
God Stats
2W - 4L
1,446 SR
Queue Stats
256W - 294L
1,456 Elo+
Solo
Ah Puch
Ah Puch
token_navy666
Ah Puch
Level 104
God Stats
7W - 6L
1,498 SR
Queue Stats
265W - 262L
1,420 Elo+
Solo
Team Averages
Level 92
1,431 SR
1,397 Elo+

VS

Team Averages
Level 84
1,690 SR
1,494 Elo+
Izanami
Izanami
Coldestglobe70
Izanami
Level 107
God Stats
9W - 5L
1,794 SR
Queue Stats
252W - 241L
1,519 Elo+
Party 2
Anubis
Anubis
Fatratbigcat
Anubis
Level 84
God Stats
15W - 15L
1,580 SR
Queue Stats
151W - 147L
1,553 Elo+
Party 2
Mulan
Mulan
HELLDOG818
Mulan
Level 66
God Stats
2W - 0L
1,728 SR
Queue Stats
101W - 98L
1,373 Elo+
Solo
Sylvanus
Sylvanus
JigaWatt
Sylvanus
Level 51
God Stats
33W - 41L
1,501 SR
Queue Stats
157W - 155L
1,516 Elo+
Party 2
Horus
Horus
vaughna
Horus
Level 112
God Stats
3W - 0L
1,846 SR
Queue Stats
214W - 216L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Psichopombo
Zhong Kui
14
2 / 6 / 3
8,528
449
14,223
17,109
9,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
StMarysK_
Hun Batz
13
3 / 4 / 0
8,204
432
5,854
16,237
6,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 7 / 4
8,489
447
12,304
23,834
12,539
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
gojiramonster
Cu Chulainn
13
1 / 5 / 1
8,105
427
7,787
15,553
8,994
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
15
3 / 5 / 3
8,767
461
11,446
12,509
4,351
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 4
11,771
620
19,985
20,512
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
16
7 / 3 / 3
10,647
560
15,151
15,221
8,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
16
4 / 0 / 2
10,515
553
9,454
12,052
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
JigaWatt
Sylvanus
15
3 / 3 / 6
9,225
486
8,129
17,492
18,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
vaughna
Horus
15
4 / 4 / 4
10,134
533
7,742
13,801
10,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
13
Kills
27
27
Deaths
13
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
9
3
4
3.67
W
Anubis
7
3
3
2.83
W
Mulan
4
0
2
5
W
Sylvanus
JigaWatt
Sylvanus
3
3
6
2
L
Zhong Kui
Psichopombo
Zhong Kui
2
6
3
0.58
L
Hun Batz
StMarysK_
Hun Batz
3
4
0
0.75
L
4
7
4
0.86
L
Cu Chulainn
gojiramonster
Cu Chulainn
1
5
1
0.3
L
Ah Puch
3
5
3
0.9
W
Horus
vaughna
Horus
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,614
Damage
60,461
85,242
Taken
79,078
41,686
Mitigated
50,249
21,156
Healing
39,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,985
14,829
580
10,751
20,512
6,843
637
10,131
9,757
0
116,706
W
Anubis
15,151
534
0
8,081
15,221
8,899
157
6,054
9,167
77,859
0
W
Mulan
9,454
3,894
0
7,511
12,052
6,376
0
3,102
8,950
0
81,856
W
Sylvanus
JigaWatt
Sylvanus
8,129
2,769
3,257
6,655
17,492
18,091
0
5,898
11,255
35,677
13,563
L
Zhong Kui
Psichopombo
Zhong Kui
14,223
903
0
4,670
17,109
9,711
0
2,237
14,872
57,654
12
L
Hun Batz
StMarysK_
Hun Batz
5,854
923
0
4,882
16,237
6,091
0
3,108
13,129
0
65,408
L
12,304
3,828
26
7,836
23,834
12,539
90
6,717
17,117
0
50,766
L
Cu Chulainn
gojiramonster
Cu Chulainn
7,787
1,265
0
1,461
15,553
8,994
0
2,889
12,664
6,280
50,915
L
Ah Puch
11,446
1,440
45
2,236
12,509
4,351
135
7,539
4,970
62,135
0
W
Horus
vaughna
Horus
7,742
3,672
353
2,755
13,801
10,040
832
1,052
12,749
0
74,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,093
Gold Earned
52,292
458
Minions Killed
611
0
Camps Cleared
0
1,573,317
Distance Traveled
1,690,366
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,771
620
152
8
0
332,734
9
W
Anubis
10,647
560
135
7
0
333,314
7
W
Mulan
10,515
553
146
8
0
350,507
0
W
Sylvanus
9,225
486
67
4
0
310,629
6
L
Zhong Kui
8,528
449
83
4
0
302,845
5
L
Hun Batz
8,204
432
97
5
0
325,650
3
L
Chaac
8,489
447
79
4
0
349,420
0
L
Cu Chulainn
8,105
427
102
5
0
297,424
7
L
Ah Puch
8,767
461
97
5
0
297,978
0
W
Horus
10,134
533
111
6
0
363,182
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role