Player Matchup

Sylvanus
Sylvanus
DLKnights_of_Ren
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,393 Elo+
Party 2
Bakasura
Bakasura
KingNeonWalrus
Bakasura
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,401 Elo+
Party 2
Zeus
Zeus
NUMBER1DOPE
Zeus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,419 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,404 Elo+

VS

Team Averages
Level 79
1,506 SR
1,395 Elo+
Medusa
Medusa
Jupp_Schmirgel
Medusa
Level 135
God Stats
130W - 139L
1,517 SR
Queue Stats
420W - 459L
1,494 Elo+
Solo
Agni
Agni
POWER99c
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,345 Elo+
Party 1
Anhur
Anhur
RodenLoven
Anhur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 7
8,530
853
5,419
11,367
9,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
12
4 / 1 / 5
7,866
787
4,587
5,856
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 0 / 4
8,082
808
8,472
2,871
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,365
737
4,861
6,358
2,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
9
0 / 5 / 1
6,011
601
1,844
7,049
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
10
0 / 5 / 1
6,275
628
3,175
10,518
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
1
1
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
1
1
0
1
W
Bakasura
4
1
5
6.5
W
3
0
4
5
L
Agni
0
5
1
0.1
L
Anhur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,478
Damage
9,880
20,094
Taken
23,925
14,179
Mitigated
8,590
7,532
Healing
1,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,419
1,358
1,600
4,385
11,367
9,993
375
1,094
10,273
16,158
0
L
4,861
1,504
0
500
6,358
2,484
0
3,962
2,396
0
38,332
W
Bakasura
4,587
2,979
0
1,299
5,856
3,127
592
537
5,319
102
17,977
W
8,472
1,100
0
248
2,871
1,059
568
273
2,598
42,557
0
L
Agni
1,844
188
0
0
7,049
2,560
0
4,765
2,240
10,850
0
L
Anhur
3,175
792
0
655
10,518
3,546
0
5,325
5,032
0
10,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,478
Gold Earned
19,651
146
Minions Killed
118
0
Camps Cleared
0
550,014
Distance Traveled
508,607
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,530
853
24
2
0
155,062
5
L
Medusa
7,365
737
76
8
0
213,991
2
W
Bakasura
7,866
787
45
5
0
226,013
3
W
Zeus
8,082
808
77
8
0
168,939
4
L
Agni
6,011
601
20
2
0
139,139
0
L
Anhur
6,275
628
22
2
0
155,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role