Player Matchup

Nu Wa
Nu Wa
AnnaItzel
Nu Wa
Level 160
God Stats
10W - 6L
1,671 SR
Queue Stats
125W - 120L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Gnrfan89
Ne Zha
Level 129
God Stats
6W - 2L
1,614 SR
Queue Stats
158W - 159L
1,508 Elo+
Party 1
Charybdis
Charybdis
IBigOlPeteI
Charybdis
Level 140
God Stats
6W - 3L
1,623 SR
Queue Stats
121W - 122L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Yararaboi
Cthulhu
Level 135
God Stats
5W - 4L
1,519 SR
Queue Stats
157W - 148L
1,522 Elo+
Party 1
Fenrir
Fenrir
xxCHADALACxx
Fenrir
Level 128
God Stats
2W - 0L
1,783 SR
Queue Stats
37W - 33L
1,488 Elo+
Solo
Team Averages
Level 138
1,642 SR
1,504 Elo+

VS

Team Averages
Level 131
1,470 SR
1,529 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AFluffyGorilla
Amaterasu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,556 Elo+
Solo
Lancelot
Lancelot
Alkrya
Lancelot
Level 149
God Stats
0W - 2L
1,282 SR
Queue Stats
303W - 308L
1,623 Elo+
Party 2
Hou Yi
Hou Yi
Xxerian
Hou Yi
Level 160
God Stats
6W - 8L
1,572 SR
Queue Stats
139W - 147L
1,511 Elo+
Party 2
Ares
Ares
xHaleybby
Ares
Level 65
God Stats
8W - 9L
1,494 SR
Queue Stats
87W - 103L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AnnaItzel
Nu Wa
20
8 / 0 / 8
16,123
597
20,406
8,270
4,397
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Gnrfan89
Ne Zha
19
4 / 2 / 5
13,784
511
19,715
33,263
34,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
IBigOlPeteI
Charybdis
20
3 / 2 / 7
15,078
558
19,215
23,325
9,781
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Yararaboi
Cthulhu
18
3 / 2 / 10
13,284
492
9,395
18,264
21,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
20
5 / 2 / 7
14,584
540
16,080
23,390
13,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
0 / 1 / 0
11,405
422
3,944
10,396
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
AFluffyGorilla
Amaterasu
17
1 / 8 / 3
11,734
435
17,551
35,715
31,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
Alkrya
Lancelot
17
4 / 6 / 0
11,841
439
13,993
24,177
10,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Xxerian
Hou Yi
20
2 / 5 / 1
13,387
496
17,683
25,437
9,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
16
1 / 3 / 2
10,836
401
4,440
25,499
23,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
23
Kills
8
8
Deaths
23
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
L
Amaterasu
AFluffyGorilla
Amaterasu
1
8
3
0.31
L
Lancelot
Alkrya
Lancelot
4
6
0
0.67
W
Nu Wa
AnnaItzel
Nu Wa
8
0
8
12
W
Ne Zha
Gnrfan89
Ne Zha
4
2
5
3.25
W
Charybdis
IBigOlPeteI
Charybdis
3
2
7
3.25
L
Hou Yi
Xxerian
Hou Yi
2
5
1
0.5
W
Cthulhu
Yararaboi
Cthulhu
3
2
10
4
L
Ares
1
3
2
0.67
W
Fenrir
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,811
Damage
57,611
106,512
Taken
121,224
83,867
Mitigated
80,818
45,188
Healing
32,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,944
345
0
2,078
10,396
4,763
0
4,469
5,927
102,716
0
L
Amaterasu
AFluffyGorilla
Amaterasu
17,551
8,968
0
11,729
35,715
31,677
0
6,389
27,823
0
88,309
L
Lancelot
Alkrya
Lancelot
13,993
3,308
0
664
24,177
10,795
0
5,329
18,535
0
105,343
W
Nu Wa
AnnaItzel
Nu Wa
20,406
2,582
0
1,442
8,270
4,397
4,658
2,563
5,707
170,406
0
W
Ne Zha
Gnrfan89
Ne Zha
19,715
8,315
0
19,132
33,263
34,485
2,310
1,080
32,183
53
104,437
W
Charybdis
IBigOlPeteI
Charybdis
19,215
11,585
0
14,038
23,325
9,781
8,025
1,415
21,910
41
150,291
L
Hou Yi
Xxerian
Hou Yi
17,683
9,284
0
12,002
25,437
9,864
0
5,665
19,661
0
157,746
W
Cthulhu
Yararaboi
Cthulhu
9,395
648
1,305
2,271
18,264
21,915
857
3,677
13,111
56,231
0
L
Ares
4,440
228
544
5,012
25,499
23,719
0
8,921
16,301
47,693
4,311
W
Fenrir
16,080
2,487
0
7,000
23,390
13,289
1,951
2,374
21,016
0
123,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,853
Gold Earned
59,203
779
Minions Killed
776
0
Camps Cleared
0
2,675,587
Distance Traveled
2,400,790
26
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,405
422
183
7
0
393,694
8
L
Amaterasu
11,734
435
130
5
0
472,998
7
L
Lancelot
11,841
439
144
5
0
596,187
5
W
Nu Wa
16,123
597
227
8
0
515,687
6
W
Ne Zha
13,784
511
122
5
0
520,417
12
W
Charybdis
15,078
558
192
7
0
490,537
5
L
Hou Yi
13,387
496
255
9
0
442,577
10
W
Cthulhu
13,284
492
94
3
0
547,022
2
L
Ares
10,836
401
64
2
0
495,334
12
W
Fenrir
14,584
540
144
5
0
601,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role