Player Matchup

Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Bagalula
Cerberus
Level 139
God Stats
7W - 2L
1,748 SR
Queue Stats
278W - 292L
1,530 Elo+
Solo
Sol
Sol
Breuz
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
FenixGR
Jing Wei
Level 127
God Stats
5W - 3L
1,478 SR
Queue Stats
44W - 38L
1,520 Elo+
Solo
Lancelot
Lancelot
guurick
Lancelot
Level 123
God Stats
3W - 4L
1,408 SR
Queue Stats
60W - 80L
1,391 Elo+
Party 2
Team Averages
Level 113
1,527 SR
1,484 Elo+

VS

Team Averages
Level 70
1,543 SR
1,487 Elo+
Vamana
Vamana
DepressiveBear
Vamana
Level 88
God Stats
1W - 2L
1,588 SR
Queue Stats
36W - 44L
1,473 Elo+
Party 1
Da Ji
Da Ji
Rukaw4
Da Ji
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
TheFaTaLShOt
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,463 Elo+
Party 3
Izanami
Izanami
nauak2321
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,489 Elo+
Party 1
Baron Samedi
Baron Samedi
vinithelinker
Baron Samedi
Level 146
God Stats
10W - 9L
1,628 SR
Queue Stats
322W - 325L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 4
6,404
582
3,895
4,647
2,055
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Bagalula
Cerberus
10
4 / 0 / 5
7,054
641
3,391
5,659
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Breuz
Sol
12
1 / 1 / 3
6,990
635
6,706
8,031
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
FenixGR
Jing Wei
12
3 / 0 / 4
7,487
681
5,278
5,619
1,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
guurick
Lancelot
10
2 / 0 / 4
6,290
572
2,518
7,313
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,991
545
4,863
7,960
5,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
Rukaw4
Da Ji
7
0 / 5 / 0
4,408
401
219
5,815
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
TheFaTaLShOt
Nemesis
9
1 / 1 / 0
5,623
511
2,023
9,149
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
nauak2321
Izanami
7
0 / 1 / 0
4,918
447
1,908
5,645
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
vinithelinker
Baron Samedi
10
0 / 3 / 0
5,813
528
3,758
7,581
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
4
3
W
Cerberus
Bagalula
Cerberus
4
0
5
6.5
W
Sol
Breuz
Sol
1
1
3
2.5
L
0
1
1
0.5
W
Jing Wei
FenixGR
Jing Wei
3
0
4
5
L
Da Ji
Rukaw4
Da Ji
0
5
0
0
L
Nemesis
TheFaTaLShOt
Nemesis
1
1
0
1
W
Lancelot
guurick
Lancelot
2
0
4
4
L
Izanami
nauak2321
Izanami
0
1
0
0
L
Baron Samedi
vinithelinker
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
12,771
31,269
Taken
36,150
13,401
Mitigated
14,225
15,117
Healing
10,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,895
181
0
2,469
4,647
2,055
210
1,697
2,950
43,449
0
W
Cerberus
Bagalula
Cerberus
3,391
33
0
2,109
5,659
3,675
27
1,129
4,530
12,716
6,506
W
Sol
Breuz
Sol
6,706
2,963
0
4,588
8,031
3,011
1,650
180
7,425
45,907
5,184
L
4,863
2,478
0
3,960
7,960
5,415
0
4,910
3,050
0
37,735
W
Jing Wei
FenixGR
Jing Wei
5,278
4,534
0
3,243
5,619
1,879
617
278
5,341
0
50,887
L
Da Ji
Rukaw4
Da Ji
219
44
0
323
5,815
1,468
0
1,266
4,549
0
7,501
L
Nemesis
TheFaTaLShOt
Nemesis
2,023
1,051
0
1,489
9,149
2,824
0
2,631
6,518
0
39,019
W
Lancelot
guurick
Lancelot
2,518
434
0
2,708
7,313
2,781
404
1,080
6,233
0
31,579
L
Izanami
nauak2321
Izanami
1,908
1,261
0
1,854
5,645
1,439
0
715
4,930
0
28,061
L
Baron Samedi
vinithelinker
Baron Samedi
3,758
75
0
2,906
7,581
3,079
0
3,983
3,598
41,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,225
Gold Earned
26,753
353
Minions Killed
293
0
Camps Cleared
0
1,138,364
Distance Traveled
1,087,332
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,404
582
68
6
0
194,890
1
W
Cerberus
7,054
641
39
4
0
237,899
4
W
Sol
6,990
635
87
8
0
196,835
4
L
Vamana
5,991
545
74
7
0
244,215
0
W
Jing Wei
7,487
681
101
9
0
236,280
3
L
Da Ji
4,408
401
13
1
0
176,667
0
L
Nemesis
5,623
511
70
6
0
254,157
1
W
Lancelot
6,290
572
58
5
0
272,460
3
L
Izanami
4,918
447
50
5
0
211,862
3
L
Baron Samedi
5,813
528
86
8
0
200,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role