Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AzRaeL-MiIIer
Zeus
Level 88
God Stats
15W - 16L
1,490 SR
Queue Stats
39W - 50L
1,415 Elo+
Party 2
Ravana
Ravana
Elmo694893
Ravana
Level 117
God Stats
51W - 84L
1,449 SR
Queue Stats
705W - 777L
1,487 Elo+
Solo
Jing Wei
Jing Wei
King_Hassan1609
Jing Wei
Level 66
God Stats
2W - 1L
1,574 SR
Queue Stats
31W - 45L
1,388 Elo+
Party 2
Ymir
Ymir
darkstar_671
Ymir
Level 114
God Stats
5W - 1L
2,015 SR
Queue Stats
110W - 106L
1,465 Elo+
Solo
Team Averages
Level 106
1,606 SR
1,451 Elo+

VS

Team Averages
Level 87
1,435 SR
1,410 Elo+
Ares
Ares
Big_SantiG
Ares
Level 105
God Stats
2W - 1L
1,348 SR
Queue Stats
208W - 240L
1,388 Elo+
Solo
Chernobog
Chernobog
FatalPandaCD
Chernobog
Level 89
God Stats
3W - 5L
1,452 SR
Queue Stats
375W - 413L
1,441 Elo+
Solo
Cthulhu
Cthulhu
TameDrip
Cthulhu
Level 80
God Stats
2W - 2L
1,277 SR
Queue Stats
122W - 143L
1,394 Elo+
Party 1
Baron Samedi
Baron Samedi
maxbizzy
Baron Samedi
Level 75
God Stats
15W - 10L
1,597 SR
Queue Stats
86W - 95L
1,386 Elo+
Party 1
Pele
Pele
xJokersDC
Pele
Level 84
God Stats
7W - 7L
1,499 SR
Queue Stats
232W - 232L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 4 / 0
7,199
514
7,437
14,024
9,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 0
6,757
483
8,840
9,778
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Elmo694893
Ravana
9
1 / 3 / 0
5,944
425
2,973
8,930
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
11
0 / 2 / 1
6,206
443
6,113
11,653
3,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 4 / 1
5,541
396
3,294
17,965
10,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
7,055
504
5,242
7,934
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
FatalPandaCD
Chernobog
12
4 / 1 / 2
7,612
544
13,535
11,776
4,959
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
TameDrip
Cthulhu
13
2 / 0 / 3
8,074
577
6,963
13,511
11,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
maxbizzy
Baron Samedi
14
7 / 0 / 2
8,877
634
12,310
8,699
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
13
4 / 0 / 3
8,005
572
6,639
9,322
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
18
18
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
L
0
5
0
0
W
1
0
4
3
L
Ravana
Elmo694893
Ravana
1
3
0
0.33
W
Chernobog
FatalPandaCD
Chernobog
4
1
2
5
L
Jing Wei
0
2
1
0.25
W
Cthulhu
TameDrip
Cthulhu
2
0
3
3.5
L
0
4
1
0.13
W
Baron Samedi
maxbizzy
Baron Samedi
7
0
2
8
W
Pele
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,657
Damage
44,689
62,350
Taken
51,242
30,965
Mitigated
31,062
13,141
Healing
24,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,437
2,671
0
5,573
14,024
9,413
0
5,071
8,953
0
62,954
L
8,840
883
0
669
9,778
3,739
0
4,325
5,453
58,464
0
W
5,242
342
0
2,163
7,934
7,080
0
1,776
6,158
23,246
6,639
L
Ravana
Elmo694893
Ravana
2,973
766
0
679
8,930
3,500
0
3,383
5,547
0
32,126
W
Chernobog
FatalPandaCD
Chernobog
13,535
9,164
292
5,275
11,776
4,959
342
2,227
9,549
0
60,830
L
Jing Wei
6,113
4,471
0
937
11,653
3,976
0
1,569
10,084
0
41,294
W
Cthulhu
TameDrip
Cthulhu
6,963
908
373
7,186
13,511
11,692
44
601
12,910
49,108
0
L
3,294
655
2,012
3,271
17,965
10,337
0
8,386
9,579
13,022
0
W
Baron Samedi
maxbizzy
Baron Samedi
12,310
1,373
2,100
4,709
8,699
4,003
0
5,981
2,718
57,264
0
W
Pele
6,639
1,412
0
1,968
9,322
3,328
72
1,549
7,773
0
59,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
39,623
362
Minions Killed
426
0
Camps Cleared
0
1,275,900
Distance Traveled
1,505,676
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,199
514
128
9
0
248,648
0
L
Zeus
6,757
483
101
7
0
262,417
3
W
Ares
7,055
504
35
3
0
291,212
5
L
Ravana
5,944
425
56
4
0
219,934
1
W
Chernobog
7,612
544
83
6
0
269,673
0
L
Jing Wei
6,206
443
65
5
0
296,162
1
W
Cthulhu
8,074
577
98
7
0
317,002
3
L
Ymir
5,541
396
12
1
0
248,739
3
W
Baron Samedi
8,877
634
119
9
0
286,647
1
W
Pele
8,005
572
91
7
0
341,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role