Player Matchup

Amaterasu
Amaterasu
Al-Bloushi92
Amaterasu
Level 158
God Stats
5W - 12L
1,303 SR
Queue Stats
1,592W - 1,525L
1,470 Elo+
Solo
Ymir
Ymir
Dr Breadbin PHD
Ymir
Level 129
God Stats
3W - 3L
1,469 SR
Queue Stats
234W - 197L
1,609 Elo+
Party 1
Hercules
Hercules
Imminent Bongo
Hercules
Level 129
God Stats
1W - 1L
1,675 SR
Queue Stats
147W - 115L
1,576 Elo+
Party 1
Da Ji
Da Ji
Sir Pickleworth
Da Ji
Level 148
God Stats
6W - 4L
1,578 SR
Queue Stats
285W - 240L
1,575 Elo+
Party 1
Freya
Freya
Solitary Shroom
Freya
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 98L
1,562 Elo+
Party 1
Team Averages
Level 132
1,505 SR
1,558 Elo+

VS

Team Averages
Level 105
1,525 SR
1,527 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DressyGuitar
King Arthur
Level 67
God Stats
4W - 1L
1,862 SR
Queue Stats
164W - 155L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
ENiGMA9
Kuzenbo
Level 108
God Stats
2W - 4L
1,265 SR
Queue Stats
285W - 261L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
PoloniS
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 59L
1,550 Elo+
Solo
Pele
Pele
ZCrissS
Pele
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 74L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Al-Bloushi92
Amaterasu
13
0 / 6 / 6
8,764
626
4,384
18,044
25,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 2 / 8
10,251
732
11,400
21,066
25,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
17
3 / 1 / 8
9,700
693
12,131
22,833
24,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 7
9,022
644
13,300
12,987
8,582
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 4 / 4
9,198
657
13,695
14,098
8,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
3 / 3 / 8
9,975
713
14,967
11,150
6,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
DressyGuitar
King Arthur
16
1 / 2 / 12
9,337
667
12,744
15,151
19,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
ENiGMA9
Kuzenbo
17
4 / 2 / 11
10,841
774
11,418
20,622
31,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
PoloniS
Cthulhu
16
0 / 1 / 15
9,891
707
17,562
11,715
13,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pele
ZCrissS
Pele
17
7 / 3 / 8
10,510
751
21,446
11,667
6,934
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
69
11
Kills
15
15
Deaths
11
33
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
3
8
2.33
L
Amaterasu
Al-Bloushi92
Amaterasu
0
6
6
0.5
L
3
2
8
3.5
W
King Arthur
DressyGuitar
King Arthur
1
2
12
3.5
W
Kuzenbo
ENiGMA9
Kuzenbo
4
2
11
4.75
L
Hercules
3
1
8
7
W
Cthulhu
PoloniS
Cthulhu
0
1
15
7.5
L
3
2
7
3.25
L
2
4
4
1
W
Pele
ZCrissS
Pele
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,910
Damage
78,137
89,028
Taken
70,305
91,759
Mitigated
78,016
39,386
Healing
28,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,967
6,565
4,751
2,513
11,150
6,403
2,660
1,850
9,111
0
31,780
L
Amaterasu
Al-Bloushi92
Amaterasu
4,384
1,333
2,820
2,547
18,044
25,046
0
6,608
11,436
0
13,500
L
11,400
825
3,817
6,544
21,066
25,159
0
6,395
14,671
27,473
0
W
King Arthur
DressyGuitar
King Arthur
12,744
659
1,964
2,430
15,151
19,389
227
5,024
9,934
0
19,033
W
Kuzenbo
ENiGMA9
Kuzenbo
11,418
4,191
1,836
3,017
20,622
31,558
345
8,742
11,347
14,124
0
L
Hercules
12,131
2,032
1,934
11,896
22,833
24,097
367
6,909
15,924
0
25,929
W
Cthulhu
PoloniS
Cthulhu
17,562
327
5,664
2,601
11,715
13,732
135
5,867
5,761
32,533
0
L
13,300
1,924
3,633
1,756
12,987
8,582
570
4,794
8,193
0
15,788
L
13,695
4,070
1,397
3,042
14,098
8,875
502
4,274
9,824
32,645
0
W
Pele
ZCrissS
Pele
21,446
4,476
2,233
1,358
11,667
6,934
919
3,612
7,763
0
36,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,935
Gold Earned
50,554
135
Minions Killed
123
0
Camps Cleared
0
1,227,991
Distance Traveled
1,287,757
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,975
713
37
3
0
213,186
1
L
Amaterasu
8,764
626
22
2
0
205,391
0
L
Ymir
10,251
732
17
1
0
244,105
0
W
King Arthur
9,337
667
8
1
0
264,277
0
W
Kuzenbo
10,841
774
5
0
0
270,808
0
L
Hercules
9,700
693
46
3
0
264,723
0
W
Cthulhu
9,891
707
44
3
0
263,769
4
L
Da Ji
9,022
644
9
1
0
275,560
0
L
Freya
9,198
657
41
3
0
238,212
0
W
Pele
10,510
751
29
2
0
275,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role