Player Matchup

Serqet
Serqet
DaReaperr
Serqet
Level 29
God Stats
4W - 0L
1,805 SR
Queue Stats
84W - 84L
1,575 Elo+
Party 1
Mulan
Mulan
KingArmando
Mulan
Level 67
God Stats
48W - 37L
1,564 SR
Queue Stats
166W - 173L
1,539 Elo+
Party 3
Janus
Janus
WelpoKelpo
Janus
Level 129
God Stats
12W - 9L
1,630 SR
Queue Stats
390W - 413L
1,571 Elo+
Party 1
Skadi
Skadi
Yeseres
Skadi
Level 62
God Stats
22W - 24L
1,503 SR
Queue Stats
150W - 149L
1,539 Elo+
Party 3
Xing Tian
Xing Tian
vfaa2
Xing Tian
Level 17
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 16L
1,461 Elo+
Party 3
Team Averages
Level 61
1,560 SR
1,537 Elo+

VS

Team Averages
Level 79
1,490 SR
1,590 Elo+
Bacchus
Bacchus
CheerioEatnGoon
Bacchus
Level 117
God Stats
2W - 5L
1,701 SR
Queue Stats
43W - 49L
1,507 Elo+
Party 4
Bastet
Bastet
Eastside92
Bastet
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 17L
1,299 Elo+
Solo
Hades
Hades
SupportMainOnly
Hades
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,815 Elo+
Party 2
Lancelot
Lancelot
VaIIon
Lancelot
Level 79
God Stats
1W - 2L
1,251 SR
Queue Stats
7W - 5L
1,749 Elo+
Party 2
Ishtar
Ishtar
ricpuno
Ishtar
Level 119
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 22L
1,582 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DaReaperr
Serqet
15
3 / 3 / 4
9,871
494
6,826
17,980
8,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
4 / 2 / 1
11,840
592
16,120
19,418
22,179
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
19
8 / 2 / 3
12,096
605
23,582
9,871
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
Yeseres
Skadi
18
4 / 0 / 2
10,786
539
13,750
10,862
4,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
vfaa2
Xing Tian
14
0 / 1 / 6
8,897
445
5,509
15,813
16,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,737
437
5,655
18,115
20,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Eastside92
Bastet
15
4 / 2 / 2
9,705
485
9,289
20,557
8,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 8 / 2
8,707
435
13,126
23,618
10,066
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
VaIIon
Lancelot
16
1 / 4 / 0
9,915
496
12,933
17,917
13,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
ricpuno
Ishtar
15
1 / 3 / 1
9,230
462
10,027
14,881
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
8
8
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Serqet
DaReaperr
Serqet
3
3
4
1.67
L
Bastet
Eastside92
Bastet
4
2
2
2.5
W
4
2
1
2.25
L
1
8
2
0.25
L
Lancelot
VaIIon
Lancelot
1
4
0
0.25
W
Janus
8
2
3
4.75
W
Skadi
Yeseres
Skadi
4
0
2
5
L
Ishtar
ricpuno
Ishtar
1
3
1
0.5
W
Xing Tian
vfaa2
Xing Tian
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,787
Damage
51,030
73,944
Taken
95,088
56,247
Mitigated
58,991
22,310
Healing
34,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,655
1,118
969
4,387
18,115
20,344
0
6,876
10,936
34,475
0
W
Serqet
DaReaperr
Serqet
6,826
1,539
0
6,332
17,980
8,525
105
5,041
12,939
0
67,100
L
Bastet
Eastside92
Bastet
9,289
3,920
0
9,529
20,557
8,629
0
5,503
14,396
0
71,419
W
16,120
3,320
0
4,560
19,418
22,179
303
91
19,327
5,698
93,114
L
13,126
1,210
62
6,629
23,618
10,066
0
11,662
11,115
64,941
844
L
Lancelot
VaIIon
Lancelot
12,933
3,476
0
5,695
17,917
13,809
0
1,075
16,692
91
80,824
W
Janus
23,582
1,679
0
3,316
9,871
4,607
192
6,127
3,744
118,580
0
W
Skadi
Yeseres
Skadi
13,750
4,047
0
3,158
10,862
4,818
779
1,277
9,585
0
107,590
L
Ishtar
ricpuno
Ishtar
10,027
5,643
0
7,161
14,881
6,143
0
4,167
10,316
0
93,102
W
Xing Tian
vfaa2
Xing Tian
5,509
627
368
4,576
15,813
16,118
56
6,301
9,512
20,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,490
Gold Earned
46,294
683
Minions Killed
549
0
Camps Cleared
0
2,047,605
Distance Traveled
2,008,613
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,737
437
34
2
0
395,480
6
W
Serqet
9,871
494
108
5
0
449,337
2
L
Bastet
9,705
485
113
6
0
445,531
3
W
Mulan
11,840
592
187
9
0
379,754
2
L
Hades
8,707
435
105
5
0
351,512
0
L
Lancelot
9,915
496
141
7
0
452,619
5
W
Janus
12,096
605
193
10
0
410,093
0
W
Skadi
10,786
539
172
9
0
417,459
3
L
Ishtar
9,230
462
156
8
0
363,471
5
W
Xing Tian
8,897
445
23
1
0
390,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role