Player Matchup

Horus
Horus
DONTLETMER3L0AD-
Horus
Level 105
God Stats
36W - 39L
1,495 SR
Queue Stats
192W - 215L
1,440 Elo+
Solo
Merlin
Merlin
SleazySalesman83
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 132L
1,398 Elo+
Solo
Khepri
Khepri
SoupWithFork
Khepri
Level 76
God Stats
14W - 11L
1,584 SR
Queue Stats
93W - 106L
1,456 Elo+
Solo
Mulan
Mulan
iSarcxsm
Mulan
Level 140
God Stats
2W - 1L
1,557 SR
Queue Stats
100W - 107L
1,418 Elo+
Solo
Neith
Neith
ztar_kill3r
Neith
Level 158
God Stats
17W - 15L
1,489 SR
Queue Stats
530W - 585L
1,399 Elo+
Solo
Team Averages
Level 109
1,525 SR
1,422 Elo+

VS

Team Averages
Level 88
1,556 SR
1,431 Elo+
Danzaburou
Danzaburou
COOLB3RD
Danzaburou
Level 95
God Stats
18W - 8L
1,780 SR
Queue Stats
78W - 87L
1,416 Elo+
Solo
Camazotz
Camazotz
JR 2 SHORT
Camazotz
Level 106
God Stats
1W - 1L
1,340 SR
Queue Stats
89W - 104L
1,394 Elo+
Party 1
Osiris
Osiris
Kakazuma1241
Osiris
Level 105
God Stats
7W - 7L
1,501 SR
Queue Stats
117W - 139L
1,346 Elo+
Solo
Cerberus
Cerberus
QsL Jailbait
Cerberus
Level 69
God Stats
4W - 1L
1,672 SR
Queue Stats
62W - 58L
1,473 Elo+
Party 1
Raijin
Raijin
iTz Me DylannN
Raijin
Level 66
God Stats
3W - 2L
1,486 SR
Queue Stats
35W - 22L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
5,410
271
0
0
0
15
0 / 4 / 0
9,151
458
5,488
11,261
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
13
0 / 2 / 1
8,428
421
5,391
9,668
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
iSarcxsm
Mulan
17
2 / 3 / 0
11,099
555
24,379
20,093
23,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 5 / 0
8,953
448
12,469
14,316
5,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
COOLB3RD
Danzaburou
19
6 / 1 / 4
11,796
590
16,061
18,905
8,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
JR 2 SHORT
Camazotz
16
2 / 0 / 5
9,966
498
6,640
22,641
9,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Osiris
16
0 / 2 / 4
10,060
503
6,810
20,483
23,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
QsL Jailbait
Cerberus
15
4 / 1 / 4
9,402
470
6,191
20,110
23,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 0 / 1
10,434
522
4,641
9,044
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
14
14
Deaths
4
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
COOLB3RD
Danzaburou
6
1
4
8
L
0
0
0
0
W
Camazotz
JR 2 SHORT
Camazotz
2
0
5
4.5
W
Osiris
0
2
4
1
W
Cerberus
QsL Jailbait
Cerberus
4
1
4
6
L
0
4
0
0
L
Khepri
0
2
1
0.25
L
Mulan
iSarcxsm
Mulan
2
3
0
0.67
W
2
0
1
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,727
Damage
40,343
55,338
Taken
91,183
44,754
Mitigated
68,083
16,700
Healing
40,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
COOLB3RD
Danzaburou
16,061
9,026
0
11,821
18,905
8,294
1,302
2,350
16,499
0
114,705
L
0
0
0
0
0
0
0
0
0
0
0
W
Camazotz
JR 2 SHORT
Camazotz
6,640
2,593
0
12,422
22,641
9,386
1,114
2,477
19,918
0
89,924
W
Osiris
6,810
3,280
481
9,246
20,483
23,127
625
666
18,585
0
70,189
W
Cerberus
QsL Jailbait
Cerberus
6,191
537
224
5,634
20,110
23,288
963
2,601
17,287
49,053
6,046
L
5,488
328
0
1,186
11,261
4,326
636
4,913
6,303
66,785
0
L
Khepri
5,391
356
229
1,440
9,668
11,464
0
1,344
7,997
32,297
0
L
Mulan
iSarcxsm
Mulan
24,379
5,002
0
11,896
20,093
23,510
456
2,256
17,641
0
113,638
W
4,641
382
0
1,160
9,044
3,988
988
3,515
5,529
81,864
0
L
12,469
2,350
0
1,949
14,316
5,454
172
1,059
12,960
0
80,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,041
Gold Earned
51,658
501
Minions Killed
683
0
Camps Cleared
0
1,375,398
Distance Traveled
1,878,201
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,796
590
159
8
0
344,577
4
L
Horus
5,410
271
0
0
0
0
0
W
Camazotz
9,966
498
122
6
0
451,539
1
W
Osiris
10,060
503
122
6
0
362,787
5
W
Cerberus
9,402
470
135
7
0
374,216
1
L
Merlin
9,151
458
114
6
0
340,497
1
L
Khepri
8,428
421
49
2
0
389,556
1
L
Mulan
11,099
555
199
10
0
324,559
0
W
Raijin
10,434
522
145
7
0
345,082
6
L
Neith
8,953
448
139
7
0
320,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role