Player Matchup

Kuzenbo
Kuzenbo
Drohung
Kuzenbo
Level 149
God Stats
5W - 4L
1,585 SR
Queue Stats
8W - 8L
1,317 Elo+
Solo
Agni
Agni
PinkDango
Agni
Level 126
God Stats
10W - 17L
1,465 SR
Queue Stats
624W - 544L
1,676 Elo+
Party 1
Da Ji
Da Ji
dkdmn9
Da Ji
Level 160
God Stats
3W - 2L
1,641 SR
Queue Stats
618W - 542L
1,681 Elo+
Party 1
Team Averages
Level 145
1,564 SR
1,558 Elo+

VS

Team Averages
Level 115
1,635 SR
1,609 Elo+
Thor
Thor
CANOFSIFILAIDS
Thor
Level 100
God Stats
3W - 3L
1,498 SR
Queue Stats
21W - 21L
1,497 Elo+
Solo
Ymir
Ymir
Sacker78
Ymir
Level 105
God Stats
1W - 0L
1,552 SR
Queue Stats
13W - 8L
1,560 Elo+
Party 2
Anhur
Anhur
Scorpioñ
Anhur
Level 141
God Stats
1W - 0L
1,854 SR
Queue Stats
6W - 1L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Drohung
Kuzenbo
13
1 / 4 / 3
8,031
618
7,190
14,955
23,490
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
14
3 / 2 / 2
9,038
695
12,900
9,158
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
dkdmn9
Da Ji
13
1 / 7 / 4
8,675
667
6,792
16,821
7,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
10,089
776
14,133
11,115
5,021
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
16
3 / 0 / 9
10,577
814
7,861
13,779
17,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Scorpioñ
Anhur
16
5 / 2 / 5
10,268
790
11,385
12,546
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
5
Kills
13
13
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Kuzenbo
Drohung
Kuzenbo
1
4
3
0.63
L
Agni
3
2
2
2
W
Ymir
3
0
9
7.5
W
Anhur
Scorpioñ
Anhur
5
2
5
3.75
L
Da Ji
dkdmn9
Da Ji
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,882
Damage
33,379
40,934
Taken
37,440
33,639
Mitigated
28,180
3,375
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,133
1,504
0
500
11,115
5,021
0
7,481
3,634
0
40,457
L
Kuzenbo
Drohung
Kuzenbo
7,190
2,870
0
0
14,955
23,490
204
3,157
11,798
12,547
0
L
Agni
12,900
145
0
1,284
9,158
3,058
0
1,979
7,179
43,310
0
W
Ymir
7,861
2,223
0
4,581
13,779
17,584
640
6,362
7,417
23,867
0
W
Anhur
Scorpioñ
Anhur
11,385
6,276
0
5,478
12,546
5,575
2,553
6,304
6,242
0
59,704
L
Da Ji
dkdmn9
Da Ji
6,792
1,042
0
2,091
16,821
7,091
0
2,836
13,985
0
39,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,744
Gold Earned
30,934
133
Minions Killed
186
0
Camps Cleared
0
635,970
Distance Traveled
662,832
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,089
776
56
4
0
209,996
2
L
Kuzenbo
8,031
618
8
1
0
224,597
2
L
Agni
9,038
695
70
5
0
224,973
0
W
Ymir
10,577
814
32
2
0
230,480
1
W
Anhur
10,268
790
98
8
0
222,356
3
L
Da Ji
8,675
667
55
4
0
186,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role