Player Matchup

Ares
Ares
Chayton22
Ares
Level 16
God Stats
4W - 9L
1,185 SR
Queue Stats
5W - 11L
1,211 Elo+
Party 3
Nike
Nike
DemonlyIsane
Nike
Level 86
God Stats
1W - 1L
1,806 SR
Queue Stats
192W - 228L
1,410 Elo+
Party 1
Hel
Hel
ShadowFlareSoul
Hel
Level 108
God Stats
14W - 16L
1,426 SR
Queue Stats
614W - 645L
1,324 Elo+
Solo
Sol
Sol
SpookyKat7914
Sol
Level 69
God Stats
31W - 34L
1,460 SR
Queue Stats
227W - 277L
1,268 Elo+
Party 3
Fenrir
Fenrir
dark_blade42069
Fenrir
Level 48
God Stats
3W - 6L
1,258 SR
Queue Stats
37W - 67L
1,313 Elo+
Party 1
Team Averages
Level 65
1,427 SR
1,305 Elo+

VS

Team Averages
Level 69
1,469 SR
1,265 Elo+
Chaac
Chaac
GeNd Monster
Chaac
Level 83
God Stats
11W - 9L
1,560 SR
Queue Stats
17W - 13L
1,288 Elo+
Solo
Jing Wei
Jing Wei
NaivaMortis
Jing Wei
Level 85
God Stats
46W - 54L
1,414 SR
Queue Stats
276W - 273L
1,319 Elo+
Solo
Thanatos
Thanatos
element_garcia28
Thanatos
Level 36
God Stats
2W - 0L
1,706 SR
Queue Stats
4W - 11L
1,282 Elo+
Party 2
Cthulhu
Cthulhu
kuky1108
Cthulhu
Level 21
God Stats
1W - 5L
1,173 SR
Queue Stats
2W - 11L
1,076 Elo+
Party 2
Nu Wa
Nu Wa
shacal69
Nu Wa
Level 120
God Stats
58W - 56L
1,494 SR
Queue Stats
1,005W - 1,056L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 7 / 0
6,589
412
3,763
13,762
12,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
4 / 2 / 2
7,501
469
5,969
13,606
11,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 0
7,515
470
2,697
6,752
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 3
7,082
443
18,309
18,799
5,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 4 / 1
5,961
373
2,859
13,960
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
9,564
598
9,076
10,487
6,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
NaivaMortis
Jing Wei
12
4 / 3 / 5
7,941
496
9,088
13,091
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 2 / 2
8,475
530
5,673
12,609
6,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
kuky1108
Cthulhu
12
0 / 2 / 6
6,884
430
6,341
20,365
11,436
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
shacal69
Nu Wa
16
3 / 0 / 5
9,488
593
9,108
3,272
1,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
18
18
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
1
7
0
0.14
L
4
2
2
2.5
W
6
1
1
6.5
W
Jing Wei
NaivaMortis
Jing Wei
4
3
5
2.17
L
2
0
0
2
L
1
5
3
0.5
L
0
4
1
0.13
W
5
2
2
3
W
Cthulhu
kuky1108
Cthulhu
0
2
6
1.5
W
Nu Wa
shacal69
Nu Wa
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,597
Damage
39,286
66,879
Taken
59,824
36,683
Mitigated
30,135
18,075
Healing
33,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,763
215
236
236
13,762
12,199
327
1,432
12,330
23,994
0
L
5,969
331
144
842
13,606
11,132
583
2,904
10,702
0
31,198
W
9,076
3,060
0
7,333
10,487
6,402
1,743
3,747
6,740
0
64,459
W
Jing Wei
NaivaMortis
Jing Wei
9,088
5,389
0
6,288
13,091
5,027
446
5,583
7,464
0
48,577
L
2,697
304
337
3,297
6,752
2,597
0
3,190
3,562
61,853
0
L
18,309
8,515
179
10,648
18,799
5,711
827
3,596
15,203
63,991
0
L
2,859
1,036
0
2,156
13,960
5,044
150
4,327
9,633
0
26,217
W
5,673
1,816
0
12,117
12,609
6,145
0
2,141
10,384
0
64,979
W
Cthulhu
kuky1108
Cthulhu
6,341
1,065
179
6,570
20,365
11,436
108
12,561
7,804
26,834
0
W
Nu Wa
shacal69
Nu Wa
9,108
3,082
0
1,446
3,272
1,125
1,782
513
2,663
77,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,648
Gold Earned
42,352
311
Minions Killed
460
0
Camps Cleared
0
1,385,862
Distance Traveled
1,470,157
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,589
412
32
2
0
218,097
0
L
Nike
7,501
469
36
2
0
330,365
0
W
Chaac
9,564
598
137
9
0
316,553
0
W
Jing Wei
7,941
496
72
5
0
268,552
6
L
Hel
7,515
470
117
7
0
294,811
4
L
Sol
7,082
443
90
6
0
266,393
0
L
Fenrir
5,961
373
36
2
0
276,196
2
W
Thanatos
8,475
530
102
6
0
297,916
3
W
Cthulhu
6,884
430
37
2
0
287,172
0
W
Nu Wa
9,488
593
112
7
0
299,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role