Player Matchup

Charybdis
Charybdis
DivineQuacker
Charybdis
Level 122
God Stats
4W - 5L
1,420 SR
Queue Stats
410W - 365L
1,525 Elo+
Party 1
Horus
Horus
SadboiiSixx
Horus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
SickSymbols
Ah Puch
Level 123
God Stats
7W - 6L
1,517 SR
Queue Stats
276W - 252L
1,459 Elo+
Party 3
Pele
Pele
TheKingsKlown
Pele
Level 66
God Stats
1W - 1L
1,203 SR
Queue Stats
92W - 64L
1,528 Elo+
Party 3
Jormungandr
Jormungandr
bollasgrande
Jormungandr
Level 85
God Stats
12W - 14L
1,491 SR
Queue Stats
299W - 283L
1,540 Elo+
Party 1
Team Averages
Level 97
1,426 SR
1,509 Elo+

VS

Team Averages
Level 132
1,582 SR
1,538 Elo+
Ao Kuang
Ao Kuang
FrontDaQP
Ao Kuang
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,597 Elo+
Party 2
Loki
Loki
SSupremeQuality
Loki
Level 157
God Stats
0W - 3L
1,686 SR
Queue Stats
12W - 13L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
SmokinTrynaFocus
Baron Samedi
Level 141
God Stats
1W - 1L
1,636 SR
Queue Stats
108W - 118L
1,475 Elo+
Party 4
Anhur
Anhur
TheMotjvator
Anhur
Level 126
God Stats
1W - 2L
1,588 SR
Queue Stats
144W - 134L
1,527 Elo+
Party 4
Zeus
Zeus
UltimateIncoming
Zeus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 68L
1,521 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DivineQuacker
Charybdis
18
8 / 3 / 5
12,464
567
12,126
15,955
6,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 6 / 7
11,738
534
9,297
16,270
12,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
SickSymbols
Ah Puch
17
7 / 3 / 6
12,330
560
14,822
15,824
6,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 6 / 5
11,171
508
11,568
22,949
8,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
bollasgrande
Jormungandr
17
2 / 1 / 8
11,792
536
4,605
16,203
17,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FrontDaQP
Ao Kuang
15
3 / 7 / 6
9,479
431
13,441
24,618
11,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
13 / 8 / 2
12,491
568
21,620
27,685
11,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SmokinTrynaFocus
Baron Samedi
4
0 / 3 / 1
6,256
284
260
4,490
1,334
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

4
0 / 3 / 1
6,072
276
199
5,951
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

3
0 / 2 / 1
5,964
271
0
3,676
503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
23
Kills
16
19
Deaths
23
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DivineQuacker
Charybdis
8
3
5
3.5
L
Ao Kuang
FrontDaQP
Ao Kuang
3
7
6
0.86
L
13
8
2
1.75
W
3
6
7
1.08
W
Ah Puch
SickSymbols
Ah Puch
7
3
6
3.33
L
Baron Samedi
SmokinTrynaFocus
Baron Samedi
0
3
1
0.17
W
3
6
5
0.92
L
0
3
1
0.17
L
0
2
1
0.25
W
Jormungandr
bollasgrande
Jormungandr
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,418
Damage
35,520
87,201
Taken
66,420
51,643
Mitigated
26,236
31,304
Healing
16,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DivineQuacker
Charybdis
12,126
7,079
0
9,638
15,955
6,570
7,672
2,443
13,512
0
108,162
L
Ao Kuang
FrontDaQP
Ao Kuang
13,441
5,842
0
5,844
24,618
11,678
0
4,960
19,198
42,984
7,802
L
21,620
5,321
0
9,326
27,685
11,685
699
8,412
18,825
0
99,662
W
9,297
3,266
806
3,900
16,270
12,534
3,120
5,061
11,209
248
61,525
W
Ah Puch
SickSymbols
Ah Puch
14,822
618
0
4,919
15,824
6,971
2,652
2,140
13,684
100,047
0
L
Baron Samedi
SmokinTrynaFocus
Baron Samedi
260
38
0
126
4,490
1,334
0
2,284
2,206
5,202
0
W
11,568
2,973
0
8,607
22,949
8,096
701
7,057
15,892
0
68,650
L
199
117
0
716
5,951
1,036
0
1,863
4,088
0
3,680
L
0
0
0
80
3,676
503
0
1,647
2,029
1,134
0
W
Jormungandr
bollasgrande
Jormungandr
4,605
1,171
1,192
2,242
16,203
17,472
564
1,970
13,198
50,233
10,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,495
Gold Earned
40,262
582
Minions Killed
225
0
Camps Cleared
0
2,016,922
Distance Traveled
850,195
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,464
567
159
7
0
366,790
0
L
Ao Kuang
9,479
431
64
3
0
422,086
0
L
Loki
12,491
568
135
6
0
337,423
0
W
Horus
11,738
534
86
4
0
428,149
1
W
Ah Puch
12,330
560
136
6
0
416,552
0
L
Baron Samedi
6,256
284
14
1
0
32,147
0
W
Pele
11,171
508
109
5
0
436,612
3
L
Anhur
6,072
276
8
0
0
33,570
0
L
Zeus
5,964
271
4
0
0
24,969
0
W
Jormungandr
11,792
536
92
4
0
368,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role