Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
EmJay0815
Vamana
Level 61
God Stats
4W - 2L
1,744 SR
Queue Stats
182W - 172L
1,508 Elo+
Party 1
Cernunnos
Cernunnos
MoeVanTerror
Cernunnos
Level 143
God Stats
4W - 2L
1,768 SR
Queue Stats
189W - 172L
1,487 Elo+
Party 1
Da Ji
Da Ji
oeko
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,507 Elo+
Party 1
Izanami
Izanami
skadinzola
Izanami
Level 98
God Stats
1W - 1L
1,447 SR
Queue Stats
47W - 43L
1,554 Elo+
Solo
Team Averages
Level 110
1,592 SR
1,511 Elo+

VS

Team Averages
Level 117
1,544 SR
1,527 Elo+
Ravana
Ravana
Akinosx
Ravana
Level 106
God Stats
3W - 0L
1,362 SR
Queue Stats
129W - 133L
1,485 Elo+
Party 2
Hercules
Hercules
Blackout4
Hercules
Level 120
God Stats
1W - 0L
1,441 SR
Queue Stats
81W - 77L
1,542 Elo+
Party 2
Cernunnos
Cernunnos
FléurDeLys
Cernunnos
Level 88
God Stats
4W - 3L
1,608 SR
Queue Stats
89W - 65L
1,561 Elo+
Party 2
Atlas
Atlas
Glorendel
Atlas
Level 157
God Stats
5W - 5L
1,498 SR
Queue Stats
566W - 579L
1,496 Elo+
Solo
Ah Puch
Ah Puch
Maikàfer
Ah Puch
Level 115
God Stats
5W - 1L
1,812 SR
Queue Stats
87W - 80L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
8 / 4 / 10
14,416
655
40,147
21,467
11,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
EmJay0815
Vamana
20
8 / 8 / 10
14,330
651
18,474
40,278
41,439
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
MoeVanTerror
Cernunnos
20
1 / 6 / 19
12,674
576
25,041
24,627
13,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
oeko
Da Ji
18
2 / 8 / 11
11,629
529
7,601
20,439
11,579
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
skadinzola
Izanami
20
8 / 10 / 10
13,514
614
24,754
23,944
12,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Akinosx
Ravana
19
3 / 10 / 17
13,106
596
10,561
27,530
22,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
Blackout4
Hercules
20
8 / 4 / 24
15,201
691
25,788
32,229
49,994
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
FléurDeLys
Cernunnos
20
5 / 6 / 19
14,423
656
15,492
22,987
12,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Glorendel
Atlas
20
9 / 6 / 23
15,163
689
26,345
31,496
41,728
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
Maikàfer
Ah Puch
20
11 / 3 / 17
16,175
735
38,601
24,362
13,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
136
27
Kills
36
36
Deaths
29
60
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
8
4
10
3.25
W
Ravana
Akinosx
Ravana
3
10
17
1.15
W
Hercules
Blackout4
Hercules
8
4
24
5
L
Vamana
EmJay0815
Vamana
8
8
10
1.63
W
Cernunnos
FléurDeLys
Cernunnos
5
6
19
2.42
W
Atlas
Glorendel
Atlas
9
6
23
3.42
W
Ah Puch
Maikàfer
Ah Puch
11
3
17
6.5
L
Cernunnos
MoeVanTerror
Cernunnos
1
6
19
1.75
L
Da Ji
oeko
Da Ji
2
8
11
0.94
L
Izanami
skadinzola
Izanami
8
10
10
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,017
Damage
116,787
130,755
Taken
138,604
91,141
Mitigated
139,885
43,792
Healing
50,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
40,147
5,072
2,213
8,494
21,467
11,199
1,667
13,054
8,413
64,896
0
W
Ravana
Akinosx
Ravana
10,561
2,958
1,740
4,883
27,530
22,778
150
6,562
20,968
0
23,861
W
Hercules
Blackout4
Hercules
25,788
6,553
1,152
14,443
32,229
49,994
539
9,288
22,941
0
35,796
L
Vamana
EmJay0815
Vamana
18,474
12,744
1,664
12,734
40,278
41,439
385
15,770
24,508
0
40,742
W
Cernunnos
FléurDeLys
Cernunnos
15,492
6,798
1,794
6,898
22,987
12,031
5,735
4,965
18,022
0
53,085
W
Atlas
Glorendel
Atlas
26,345
7,289
3,404
3,891
31,496
41,728
144
10,369
21,127
49,055
600
W
Ah Puch
Maikàfer
Ah Puch
38,601
1,939
2,374
10,046
24,362
13,354
1,656
8,963
15,399
73,856
0
L
Cernunnos
MoeVanTerror
Cernunnos
25,041
11,621
4,033
6,054
24,627
13,983
824
14,730
9,897
0
48,902
L
Da Ji
oeko
Da Ji
7,601
1,462
2,694
1,287
20,439
11,579
0
8,921
11,518
0
10,935
L
Izanami
skadinzola
Izanami
24,754
11,818
1,828
2,791
23,944
12,941
27
12,273
11,671
0
49,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,563
Gold Earned
74,068
252
Minions Killed
234
0
Camps Cleared
0
1,868,926
Distance Traveled
1,939,671
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,416
655
54
2
0
429,217
1
W
Ravana
13,106
596
15
1
0
373,042
4
W
Hercules
15,201
691
20
1
0
432,613
0
L
Vamana
14,330
651
36
2
0
395,598
0
W
Cernunnos
14,423
656
76
3
0
377,847
0
W
Atlas
15,163
689
31
1
0
371,980
3
W
Ah Puch
16,175
735
92
4
0
384,189
1
L
Cernunnos
12,674
576
80
4
0
346,804
3
L
Da Ji
11,629
529
10
0
0
380,260
1
L
Izanami
13,514
614
72
3
0
317,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role