Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DJSUMMS
Ne Zha
Level 127
God Stats
2W - 1L
1,502 SR
Queue Stats
38W - 38L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
Johan19
Baron Samedi
Level 129
God Stats
5W - 1L
1,454 SR
Queue Stats
39W - 29L
1,611 Elo+
Solo
Team Averages
Level 115
1,485 SR
1,550 Elo+

VS

Team Averages
Level 128
1,604 SR
1,561 Elo+
Izanami
Izanami
ProdigiousKinito
Izanami
Level 114
God Stats
1W - 1L
1,776 SR
Queue Stats
8W - 8L
1,662 Elo+
Party 2
Chaac
Chaac
TheMadCheshire
Chaac
Level 157
God Stats
2W - 3L
1,712 SR
Queue Stats
215W - 193L
1,641 Elo+
Solo
Nu Wa
Nu Wa
xImEmmax
Nu Wa
Level 114
God Stats
0W - 1L
1,323 SR
Queue Stats
5W - 15L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
1 / 2 / 4
7,758
705
8,496
8,133
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
DJSUMMS
Ne Zha
13
1 / 0 / 3
7,338
667
7,582
9,671
6,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Johan19
Baron Samedi
14
3 / 1 / 1
7,808
710
6,704
5,522
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
7,213
656
5,729
9,252
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 2
7,404
673
9,033
13,777
10,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
xImEmmax
Nu Wa
11
0 / 1 / 2
6,829
621
2,518
3,952
1,621
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
3
3
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
2
4
1.5
W
Ne Zha
DJSUMMS
Ne Zha
1
0
3
2.5
W
Baron Samedi
Johan19
Baron Samedi
3
1
1
3.5
L
2
3
1
0.83
L
1
1
2
2
L
Nu Wa
xImEmmax
Nu Wa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,782
Damage
17,280
23,326
Taken
26,981
13,059
Mitigated
16,616
5,945
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
8,496
672
85
717
8,133
3,600
0
215
7,918
35,050
0
W
Ne Zha
DJSUMMS
Ne Zha
7,582
1,844
0
1,225
9,671
6,136
0
1,661
8,010
0
32,546
W
Baron Samedi
Johan19
Baron Samedi
6,704
484
1,597
2,321
5,522
3,323
23
653
4,869
26,966
0
L
5,729
2,852
0
2,889
9,252
4,023
0
4,597
4,421
0
31,684
L
9,033
1,276
0
3,088
13,777
10,972
0
8,157
5,193
0
21,585
L
Nu Wa
xImEmmax
Nu Wa
2,518
465
0
0
3,952
1,621
0
1,804
2,106
19,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,904
Gold Earned
21,446
157
Minions Killed
126
0
Camps Cleared
0
613,862
Distance Traveled
529,765
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,758
705
63
6
0
205,270
0
W
Ne Zha
7,338
667
45
4
0
208,403
0
W
Baron Samedi
7,808
710
49
4
0
200,189
2
L
Izanami
7,213
656
51
5
0
158,767
0
L
Chaac
7,404
673
29
3
0
199,160
1
L
Nu Wa
6,829
621
46
4
0
171,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role