Player Matchup

Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Kidd Caldis
Merlin
Gold IV
Level 144
God Stats
4W - 3L
1,607 SR
Queue Stats
186W - 195L
1,348 MMR
Solo
Chiron
Chiron
Gold IV
alejoganoza
Chiron
Gold IV
Level 160
God Stats
130W - 126L
1,543 SR
Queue Stats
364W - 376L
1,568 MMR
Solo
Bacchus
Bacchus
Silver II
liljayprime15
Bacchus
Silver II
Level 95
God Stats
1W - 1L
1,349 SR
Queue Stats
16W - 16L
1,320 MMR
Solo
Mercury
Mercury
Gold V
tostitos17
Mercury
Gold V
Level 125
God Stats
5W - 5L
1,523 SR
Queue Stats
103W - 105L
1,398 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,504 SR
1,427 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,533 SR
1,382 MMR
Ishtar
Ishtar
Gold V
CC-Chronic
Ishtar
Gold V
Level 152
God Stats
0W - 1L
1,656 SR
Queue Stats
279W - 270L
1,435 MMR
Solo
Sylvanus
Sylvanus
Silver V
Cee2thejayy
Sylvanus
Silver V
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,394 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
DGN Psychi
Cu Chulainn
Silver I
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 61L
1,243 MMR
Solo
The Morrigan
The Morrigan
Gold III
NIKE KING45
The Morrigan
Gold III
Level 157
God Stats
2W - 4L
1,511 SR
Queue Stats
238W - 242L
1,335 MMR
Solo
Thanatos
Thanatos
Bronze V
bootybinky98
Thanatos
Bronze V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
8 / 3 / 14
14,931
553
15,462
16,080
13,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
20
5 / 2 / 11
14,471
536
16,433
15,686
8,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
20
7 / 1 / 15
14,691
544
24,622
16,221
7,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
19
3 / 1 / 16
13,979
518
10,903
21,601
32,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
tostitos17
Mercury
20
7 / 0 / 16
14,964
554
12,951
27,273
18,093
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
ShivaAresHades

VS

Bans
LokiYmirThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CC-Chronic
Ishtar
17
0 / 4 / 2
10,849
402
11,243
20,557
9,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Cee2thejayy
Sylvanus
16
1 / 4 / 2
11,268
417
10,055
19,382
27,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
DGN Psychi
Cu Chulainn
18
1 / 5 / 1
12,206
452
13,387
29,296
35,400
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
NIKE KING45
The Morrigan
20
2 / 6 / 1
12,885
477
8,049
15,324
7,199
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
bootybinky98
Thanatos
18
3 / 11 / 2
12,491
463
9,608
29,199
15,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
15
30
Kills
7
7
Deaths
30
72
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
3
14
5
L
Ishtar
CC-Chronic
Ishtar
0
4
2
0.25
L
Sylvanus
Cee2thejayy
Sylvanus
1
4
2
0.5
L
Cu Chulainn
DGN Psychi
Cu Chulainn
1
5
1
0.3
W
Merlin
5
2
11
5.25
L
The Morrigan
NIKE KING45
The Morrigan
2
6
1
0.42
W
Chiron
7
1
15
14.5
L
Thanatos
bootybinky98
Thanatos
3
11
2
0.36
W
Bacchus
3
1
16
11
W
Mercury
tostitos17
Mercury
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,371
Damage
52,342
96,861
Taken
113,758
80,725
Mitigated
95,462
39,518
Healing
32,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,462
735
201
6,774
16,080
13,579
1,875
5,136
10,944
101,404
0
L
Ishtar
CC-Chronic
Ishtar
11,243
4,647
0
7,268
20,557
9,262
0
8,315
12,242
0
95,397
L
Sylvanus
Cee2thejayy
Sylvanus
10,055
3,178
1,969
4,679
19,382
27,941
0
7,025
12,357
34,836
0
L
Cu Chulainn
DGN Psychi
Cu Chulainn
13,387
1,747
0
3,529
29,296
35,400
0
11,309
17,987
0
95,396
W
Merlin
16,433
411
960
4,276
15,686
8,481
3,079
1,511
14,175
109,403
323
L
The Morrigan
NIKE KING45
The Morrigan
8,049
1,369
0
2,544
15,324
7,199
1,534
5,438
9,863
124,408
2,811
W
Chiron
24,622
9,277
1,349
6,523
16,221
7,782
1,999
4,675
11,546
0
130,933
L
Thanatos
bootybinky98
Thanatos
9,608
2,076
14
12,191
29,199
15,660
0
11,373
17,826
0
84,085
W
Bacchus
10,903
876
233
6,166
21,601
32,790
958
3,481
18,120
50,816
0
W
Mercury
tostitos17
Mercury
12,951
7,178
0
13,036
27,273
18,093
3,253
4,143
23,130
0
166,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,036
Gold Earned
59,699
734
Minions Killed
659
0
Camps Cleared
0
2,840,873
Distance Traveled
2,241,021
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,931
553
170
6
0
535,928
6
L
Ishtar
10,849
402
163
6
0
465,894
13
L
Sylvanus
11,268
417
47
2
0
458,115
2
L
Cu Chulainn
12,206
452
155
6
0
465,935
5
W
Merlin
14,471
536
156
6
0
504,632
5
L
The Morrigan
12,885
477
185
7
0
430,992
2
W
Chiron
14,691
544
180
7
0
538,154
14
L
Thanatos
12,491
463
109
4
0
420,085
0
W
Bacchus
13,979
518
63
2
0
574,038
0
W
Mercury
14,964
554
165
6
0
688,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role