Player Matchup

The Morrigan
The Morrigan
KS_Queirozmattzz
The Morrigan
Level 153
God Stats
3W - 6L
1,312 SR
Queue Stats
60W - 72L
1,483 Elo+
Solo
King Arthur
King Arthur
Lourry
King Arthur
Level 120
God Stats
2W - 4L
1,489 SR
Queue Stats
194W - 205L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ShinyMoo
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,577 Elo+
Solo
Ymir
Ymir
Tathzel
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,425 Elo+
Solo
Lancelot
Lancelot
TheWalkingDusty
Lancelot
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 125L
1,555 Elo+
Solo
Team Averages
Level 119
1,460 SR
1,504 Elo+

VS

Team Averages
Level 138
1,434 SR
1,503 Elo+
Bastet
Bastet
AFemaleTeacher
Bastet
Level 157
God Stats
4W - 6L
1,357 SR
Queue Stats
271W - 303L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Chazsers
Morgan Le Fay
Level 124
God Stats
1W - 0L
1,296 SR
Queue Stats
22W - 27L
1,433 Elo+
Solo
Ganesha
Ganesha
Famou5Flip
Ganesha
Level 160
God Stats
11W - 3L
1,739 SR
Queue Stats
658W - 706L
1,486 Elo+
Solo
Mulan
Mulan
SpartacusKamyar
Mulan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 173L
1,566 Elo+
Solo
Artio
Artio
SubaruWilderness
Artio
Level 129
God Stats
1W - 1L
1,277 SR
Queue Stats
32W - 35L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KS_Queirozmattzz
The Morrigan
18
5 / 3 / 4
10,224
682
8,832
9,393
4,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Lourry
King Arthur
14
1 / 9 / 5
8,665
578
10,783
23,393
27,624
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
ShinyMoo
Ah Muzen Cab
18
5 / 4 / 3
10,794
720
26,673
20,229
9,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
Tathzel
Ymir
17
0 / 4 / 9
10,018
668
7,271
22,437
27,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
15
0 / 6 / 6
8,673
578
9,816
18,121
11,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 16
11,470
765
18,151
10,485
6,345
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Chazsers
Morgan Le Fay
20
12 / 1 / 14
12,442
829
30,643
10,909
7,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ganesha
Famou5Flip
Ganesha
18
0 / 1 / 25
11,522
768
12,530
18,090
26,921
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
5 / 4 / 17
10,967
731
17,829
17,578
20,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 3 / 23
10,690
713
6,019
23,705
32,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
121
11
Kills
26
26
Deaths
11
27
Assists
95
Player
Kills
Deaths
Assists
KDA
W
9
2
16
8.5
W
Morgan Le Fay
Chazsers
Morgan Le Fay
12
1
14
19
W
Ganesha
Famou5Flip
Ganesha
0
1
25
12.5
L
The Morrigan
KS_Queirozmattzz
The Morrigan
5
3
4
2.33
L
King Arthur
Lourry
King Arthur
1
9
5
0.39
L
Ah Muzen Cab
ShinyMoo
Ah Muzen Cab
5
4
3
1.63
W
5
4
17
3.38
W
0
3
23
3.83
L
Ymir
Tathzel
Ymir
0
4
9
1.13
L
Lancelot
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,375
Damage
85,172
93,573
Taken
80,767
82,252
Mitigated
94,453
28,195
Healing
40,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,151
3,658
1,156
2,337
10,485
6,345
3,166
2,416
8,069
0
32,277
W
Morgan Le Fay
Chazsers
Morgan Le Fay
30,643
1,908
2,699
2,886
10,909
7,343
2,365
1,264
9,645
58,521
0
W
Ganesha
Famou5Flip
Ganesha
12,530
401
2,967
7,399
18,090
26,921
567
2,801
15,289
35,904
0
L
The Morrigan
KS_Queirozmattzz
The Morrigan
8,832
529
1,080
1,125
9,393
4,913
0
5,509
3,884
27,673
3,543
L
King Arthur
Lourry
King Arthur
10,783
739
1,436
2,670
23,393
27,624
0
9,977
13,416
0
17,575
L
Ah Muzen Cab
ShinyMoo
Ah Muzen Cab
26,673
11,220
1,215
9,401
20,229
9,920
59
11,524
8,705
0
50,033
W
17,829
3,567
1,332
6,080
17,578
20,859
1,051
2,647
14,931
0
31,623
W
6,019
493
4,331
9,675
23,705
32,985
862
4,056
19,649
16,392
0
L
Ymir
Tathzel
Ymir
7,271
875
1,046
5,039
22,437
27,903
0
13,692
8,745
13,200
0
L
Lancelot
9,816
831
1,864
3,319
18,121
11,892
0
8,490
9,631
0
17,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,374
Gold Earned
57,091
156
Minions Killed
172
0
Camps Cleared
0
1,334,421
Distance Traveled
1,438,746
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,470
765
27
2
0
284,326
4
W
Morgan Le Fay
12,442
829
64
4
0
305,805
4
W
Ganesha
11,522
768
6
0
0
306,249
1
L
The Morrigan
10,224
682
59
4
0
252,380
4
L
King Arthur
8,665
578
12
1
0
255,999
0
L
Ah Muzen Cab
10,794
720
59
4
0
265,262
1
W
Mulan
10,967
731
43
3
0
280,771
1
W
Artio
10,690
713
32
2
0
261,595
0
L
Ymir
10,018
668
9
1
0
268,730
2
L
Lancelot
8,673
578
17
1
0
292,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role