Player Matchup

He Bo
He Bo
 
He Bo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ChiChiPowers
Maui
Level 87
God Stats
1W - 2L
1,552 SR
Queue Stats
26W - 41L
1,378 Elo+
Solo
Janus
Janus
D3adm4n29
Janus
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 32L
1,412 Elo+
Solo
Achilles
Achilles
OldManMcGruffin
Achilles
Level 160
God Stats
0W - 2L
1,609 SR
Queue Stats
121W - 140L
1,471 Elo+
Solo
Sylvanus
Sylvanus
SoThatdHappened
Sylvanus
Level 160
God Stats
0W - 3L
1,199 SR
Queue Stats
235W - 242L
1,409 Elo+
Solo
Team Averages
Level 114
1,472 SR
1,434 Elo+

VS

Team Averages
Level 85
1,595 SR
1,607 Elo+
Anubis
Anubis
JfilliaPlays
Anubis
Level 105
God Stats
1W - 1L
1,305 SR
Queue Stats
14W - 20L
1,355 Elo+
Solo
Odin
Odin
Mile1234567890
Odin
Level 44
God Stats
1W - 0L
1,581 SR
Queue Stats
17W - 2L
1,881 Elo+
Party 1
Bacchus
Bacchus
Ounslowe
Bacchus
Level 128
God Stats
1W - 0L
1,844 SR
Queue Stats
48W - 24L
1,646 Elo+
Party 1
Guan Yu
Guan Yu
ShavingCream
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Set
Set
Spade501
Set
Level 126
God Stats
1W - 0L
1,743 SR
Queue Stats
61W - 35L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 4 / 2
5,676
710
2,681
6,626
2,594
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 1
6,073
759
3,795
10,841
5,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
D3adm4n29
Janus
15
1 / 3 / 1
7,494
937
8,747
7,287
3,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
0 / 5 / 1
6,336
792
6,083
11,437
3,972
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
9
2 / 2 / 0
6,202
775
1,933
5,930
4,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 1 / 12
7,796
975
6,617
5,716
3,807
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 14
7,829
979
7,416
7,915
7,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Ounslowe
Bacchus
14
4 / 2 / 14
8,702
1,088
9,022
13,630
16,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
ShavingCream
Guan Yu
15
2 / 0 / 15
8,034
1,004
6,925
10,625
9,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
5 / 1 / 11
8,088
1,011
9,468
11,978
9,644
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
84
3
Kills
18
18
Deaths
6
5
Assists
66
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
2
0.25
L
0
4
1
0.13
L
Janus
D3adm4n29
Janus
1
3
1
0.5
W
Anubis
4
1
12
10
W
3
2
14
5
L
Achilles
0
5
1
0.1
W
Bacchus
Ounslowe
Bacchus
4
2
14
5.5
W
Guan Yu
ShavingCream
Guan Yu
2
0
15
9.5
L
Sylvanus
2
2
0
1
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,239
Damage
39,448
42,121
Taken
49,864
19,734
Mitigated
47,744
10,429
Healing
29,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,681
493
209
553
6,626
2,594
0
2,437
4,065
4,896
0
L
3,795
928
600
1,579
10,841
5,200
0
5,420
5,161
6,577
446
L
Janus
D3adm4n29
Janus
8,747
576
622
965
7,287
3,544
0
2,734
4,505
29,918
0
W
Anubis
6,617
373
347
685
5,716
3,807
1,623
3,154
2,562
15,505
0
W
7,416
1,152
1,160
364
7,915
7,503
914
2,467
5,448
0
11,735
L
Achilles
6,083
2,046
530
2,283
11,437
3,972
0
3,633
7,325
0
9,761
W
Bacchus
Ounslowe
Bacchus
9,022
1,346
2,029
4,789
13,630
16,918
310
3,719
9,911
13,339
0
W
Guan Yu
ShavingCream
Guan Yu
6,925
1,448
9,797
6,017
10,625
9,872
1,382
3,976
6,649
0
10,174
L
Sylvanus
1,933
180
1,539
1,549
5,930
4,424
0
1,415
4,506
3,288
0
W
9,468
3,570
1,920
2,182
11,978
9,644
529
3,645
8,333
0
25,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
40,449
73
Minions Killed
92
0
Camps Cleared
0
574,929
Distance Traveled
829,506
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,676
710
6
1
0
117,960
2
L
Maui
6,073
759
6
1
0
124,667
0
L
Janus
7,494
937
46
6
0
145,244
2
W
Anubis
7,796
975
25
3
0
161,881
1
W
Odin
7,829
979
14
2
0
160,398
0
L
Achilles
6,336
792
13
2
0
123,901
1
W
Bacchus
8,702
1,088
4
1
0
160,359
3
W
Guan Yu
8,034
1,004
16
2
0
178,278
0
L
Sylvanus
6,202
775
2
0
0
63,157
0
W
Set
8,088
1,011
33
4
0
168,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role