Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AkiEiyuu
Bacchus
Level 38
God Stats
5W - 6L
1,552 SR
Queue Stats
8W - 13L
1,474 Elo+
Party 2
Ra
Ra
HEX Kelfs
Ra
Level 104
God Stats
5W - 13L
1,203 SR
Queue Stats
140W - 156L
1,468 Elo+
Solo
Chaac
Chaac
I_RKO_Zaros
Chaac
Level 153
God Stats
12W - 15L
1,475 SR
Queue Stats
412W - 375L
1,517 Elo+
Party 2
Hou Yi
Hou Yi
MalHombreToshu
Hou Yi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,269 Elo+
Solo
Team Averages
Level 93
1,446 SR
1,446 Elo+

VS

Team Averages
Level 95
1,491 SR
1,585 Elo+
Horus
Horus
Jacorndog
Horus
Level 95
God Stats
7W - 4L
1,725 SR
Queue Stats
45W - 24L
1,654 Elo+
Party 1
Set
Set
JocularScroll66
Set
Level 127
God Stats
3W - 2L
1,350 SR
Queue Stats
66W - 39L
1,627 Elo+
Party 1
Persephone
Persephone
Masahito108
Persephone
Level 50
God Stats
1W - 1L
1,350 SR
Queue Stats
66W - 39L
1,628 Elo+
Party 1
Hachiman
Hachiman
SuperSayainSai
Hachiman
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 177L
1,426 Elo+
Solo
Athena
Athena
duckstuff601
Athena
Level 136
God Stats
4W - 3L
1,528 SR
Queue Stats
65W - 43L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 4 / 2
7,248
453
6,877
12,174
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
AkiEiyuu
Bacchus
12
1 / 4 / 5
7,816
489
4,702
12,467
12,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 3 / 0
8,356
522
5,957
10,216
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
8,089
506
12,443
17,453
11,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 3 / 0
8,178
511
7,931
10,727
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jacorndog
Horus
15
3 / 2 / 3
9,174
573
15,043
14,371
11,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
10 / 0 / 3
10,233
640
13,668
16,019
7,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Masahito108
Persephone
14
1 / 1 / 5
8,668
542
4,485
6,094
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
15
2 / 5 / 4
8,604
538
6,950
13,110
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
12
1 / 0 / 6
7,993
500
3,632
10,694
11,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
17
17
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
2
0.5
L
Bacchus
AkiEiyuu
Bacchus
1
4
5
0.88
L
0
3
0
0
L
1
3
1
0.5
W
Horus
Jacorndog
Horus
3
2
3
2.25
W
10
0
3
11.5
L
5
3
0
1.67
W
Persephone
Masahito108
Persephone
1
1
5
3.5
W
Hachiman
2
5
4
0.8
W
Athena
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,910
Damage
43,778
63,037
Taken
60,288
37,076
Mitigated
38,283
16,096
Healing
17,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,877
2,239
0
826
12,174
4,326
0
418
11,543
0
55,973
L
Bacchus
AkiEiyuu
Bacchus
4,702
841
0
2,283
12,467
12,957
153
2,383
10,000
14,632
0
L
5,957
293
87
2,496
10,216
4,557
0
3,618
6,598
75,476
0
L
12,443
2,772
0
7,821
17,453
11,192
267
1,039
15,475
0
57,326
W
Horus
Jacorndog
Horus
15,043
6,894
498
6,063
14,371
11,945
208
190
14,181
0
64,012
W
13,668
6,798
0
1,734
16,019
7,933
0
2,589
13,430
0
93,898
L
7,931
4,136
0
2,583
10,727
4,044
808
659
10,068
0
64,614
W
Persephone
Masahito108
Persephone
4,485
134
0
2,007
6,094
2,384
261
2,434
3,659
77,167
0
W
Hachiman
6,950
2,537
0
4,910
13,110
4,904
1,131
2,034
11,076
0
64,658
W
Athena
3,632
1,223
0
2,336
10,694
11,117
0
3,412
7,282
22,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,687
Gold Earned
44,672
433
Minions Killed
531
0
Camps Cleared
0
1,584,524
Distance Traveled
1,639,676
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,248
453
77
5
0
348,219
5
L
Bacchus
7,816
489
19
1
0
332,269
2
L
Ra
8,356
522
140
9
0
307,654
6
L
Chaac
8,089
506
97
6
0
316,596
6
W
Horus
9,174
573
116
7
0
313,855
5
W
Set
10,233
640
132
8
0
368,213
0
L
Hou Yi
8,178
511
100
6
0
279,786
2
W
Persephone
8,668
542
148
9
0
320,008
1
W
Hachiman
8,604
538
93
6
0
291,504
4
W
Athena
7,993
500
42
3
0
346,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role