Player Matchup

Bacchus
Bacchus
Ninja Skull
Bacchus
Level 120
God Stats
17W - 9L
1,693 SR
Queue Stats
144W - 108L
1,575 Elo+
Party 2
Zeus
Zeus
Scout204
Zeus
Level 105
God Stats
14W - 10L
1,551 SR
Queue Stats
115W - 76L
1,596 Elo+
Party 2
Awilix
Awilix
SkyStriker31
Awilix
Level 122
God Stats
5W - 5L
1,503 SR
Queue Stats
129W - 97L
1,573 Elo+
Party 2
Team Averages
Level 116
1,582 SR
1,581 Elo+

VS

Team Averages
Level 44
1,459 SR
1,484 Elo+
Izanami
Izanami
GorgeousGabyGuns
Izanami
Level 10
God Stats
1W - 1L
1,798 SR
Queue Stats
3W - 2L
1,554 Elo+
Party 1
Nox
Nox
Headshotz1o1
Nox
Level 104
God Stats
0W - 1L
1,080 SR
Queue Stats
5W - 7L
1,379 Elo+
Party 1
Odin
Odin
tactix
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ninja Skull
Bacchus
13
2 / 0 / 10
8,180
744
5,217
8,467
5,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
15
9 / 1 / 5
9,766
888
13,915
4,008
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
13
3 / 2 / 8
8,532
776
8,138
10,115
3,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,877
625
4,365
10,218
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 0
7,806
710
6,107
9,438
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
tactix
Odin
11
0 / 6 / 1
6,708
610
2,732
12,132
7,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
14
Kills
3
3
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
3
4
0
0.75
W
Bacchus
Ninja Skull
Bacchus
2
0
10
7
W
Zeus
9
1
5
11.5
W
Awilix
3
2
8
3.5
L
Odin
tactix
Odin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,270
Damage
13,204
22,590
Taken
31,788
11,147
Mitigated
14,758
3,970
Healing
3,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,365
2,101
0
1,850
10,218
3,280
0
3,248
6,609
0
24,058
L
6,107
925
0
428
9,438
3,930
0
5,887
3,150
24,716
0
W
Bacchus
Ninja Skull
Bacchus
5,217
39
451
2,559
8,467
5,868
261
2,390
5,914
12,272
0
W
Zeus
13,915
444
0
0
4,008
1,444
1,086
1,393
2,615
36,196
0
W
Awilix
8,138
3,136
0
960
10,115
3,835
1,396
2,396
7,320
0
41,291
L
Odin
tactix
Odin
2,732
863
125
987
12,132
7,548
0
8,593
2,844
0
6,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,478
Gold Earned
21,391
137
Minions Killed
91
0
Camps Cleared
0
584,508
Distance Traveled
500,126
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,877
625
46
4
0
134,369
1
L
Nox
7,806
710
40
4
0
183,449
2
W
Bacchus
8,180
744
22
2
0
202,496
2
W
Zeus
9,766
888
54
5
0
176,456
2
W
Awilix
8,532
776
61
6
0
205,556
0
L
Odin
6,708
610
5
0
0
182,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role