Player Matchup

Scylla
Scylla
AKAAugoose
Scylla
Level 119
God Stats
1W - 0L
1,574 SR
Queue Stats
25W - 23L
1,508 Elo+
Party 1
Ishtar
Ishtar
AKADustino
Ishtar
Level 50
God Stats
1W - 1L
1,587 SR
Queue Stats
21W - 19L
1,498 Elo+
Party 1
Lancelot
Lancelot
AKAKeeuhl
Lancelot
Level 108
God Stats
3W - 0L
1,504 SR
Queue Stats
30W - 35L
1,482 Elo+
Party 1
Hera
Hera
khepring19
Hera
Level 123
God Stats
2W - 1L
1,503 SR
Queue Stats
106W - 100L
1,453 Elo+
Solo
Tyr
Tyr
tkznfkQld
Tyr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,553 Elo+
Solo
Team Averages
Level 89
1,534 SR
1,499 Elo+

VS

Team Averages
Level 141
1,587 SR
1,499 Elo+
Yu Huang
Yu Huang
Cal3011
Yu Huang
Level 157
God Stats
0W - 1L
1,666 SR
Queue Stats
10W - 15L
1,461 Elo+
Party 2
Izanami
Izanami
InquisiTYR
Izanami
Level 160
God Stats
0W - 1L
1,622 SR
Queue Stats
12W - 12L
1,550 Elo+
Party 2
Cerberus
Cerberus
SyKo OPM
Cerberus
Level 154
God Stats
4W - 7L
1,301 SR
Queue Stats
670W - 698L
1,479 Elo+
Solo
Raijin
Raijin
superdabs
Raijin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Solo
Chaac
Chaac
xXTMGxKILLAXx
Chaac
Level 148
God Stats
1W - 1L
1,846 SR
Queue Stats
99W - 97L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AKAAugoose
Scylla
20
5 / 3 / 10
12,311
769
16,597
10,847
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
AKADustino
Ishtar
20
6 / 5 / 12
12,230
764
21,026
16,533
8,777
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
AKAKeeuhl
Lancelot
20
10 / 8 / 7
13,107
819
17,433
15,406
7,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 5 / 19
11,943
746
21,203
16,238
8,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 6 / 14
11,706
732
12,630
30,185
36,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cal3011
Yu Huang
18
4 / 4 / 11
11,410
713
13,872
14,558
7,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
InquisiTYR
Izanami
20
9 / 4 / 10
13,701
856
17,542
17,506
9,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
SyKo OPM
Cerberus
18
2 / 9 / 18
11,502
719
10,852
29,524
35,658
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
superdabs
Raijin
19
8 / 6 / 10
11,870
742
19,695
17,388
9,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 4 / 13
11,854
741
14,656
26,749
35,306
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
89
26
Kills
27
27
Deaths
27
62
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Scylla
AKAAugoose
Scylla
5
3
10
3.33
W
Ishtar
AKADustino
Ishtar
6
5
12
2.4
W
Lancelot
AKAKeeuhl
Lancelot
10
8
7
1.69
L
Yu Huang
Cal3011
Yu Huang
4
4
11
2.38
L
Izanami
InquisiTYR
Izanami
9
4
10
3.5
L
Cerberus
SyKo OPM
Cerberus
2
9
18
1.22
W
2
5
19
2.3
L
Raijin
superdabs
Raijin
8
6
10
2.17
W
3
6
14
1.67
L
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,889
Damage
76,617
89,209
Taken
105,725
66,296
Mitigated
97,285
21,596
Healing
30,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AKAAugoose
Scylla
16,597
1,148
1,677
1,037
10,847
5,480
1,992
5,336
5,511
40,848
0
W
Ishtar
AKADustino
Ishtar
21,026
11,171
1,983
1,791
16,533
8,777
2,600
8,192
8,341
0
40,072
W
Lancelot
AKAKeeuhl
Lancelot
17,433
4,292
468
905
15,406
7,257
1,539
6,684
8,722
0
22,611
L
Yu Huang
Cal3011
Yu Huang
13,872
776
3,412
3,608
14,558
7,779
1,098
3,288
11,270
30,195
0
L
Izanami
InquisiTYR
Izanami
17,542
12,671
188
4,832
17,506
9,412
5,044
5,647
11,859
0
56,102
L
Cerberus
SyKo OPM
Cerberus
10,852
430
1,387
3,542
29,524
35,658
552
11,445
18,079
18,055
0
W
21,203
5,718
4,614
3,873
16,238
8,505
1,609
9,088
7,150
52,651
0
L
Raijin
superdabs
Raijin
19,695
743
831
2,105
17,388
9,130
56
7,803
9,585
33,753
0
W
12,630
813
554
4,694
30,185
36,277
33
15,119
15,066
0
21,213
L
14,656
1,843
1,855
9,238
26,749
35,306
426
9,617
17,132
0
30,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,297
Gold Earned
60,337
170
Minions Killed
193
0
Camps Cleared
0
1,458,395
Distance Traveled
1,390,722
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,311
769
53
3
0
294,666
1
W
Ishtar
12,230
764
43
3
0
259,578
2
W
Lancelot
13,107
819
9
1
0
308,403
1
L
Yu Huang
11,410
713
33
2
0
284,884
0
L
Izanami
13,701
856
88
6
0
260,970
0
L
Cerberus
11,502
719
20
1
0
260,164
1
W
Hera
11,943
746
52
3
0
285,139
0
L
Raijin
11,870
742
32
2
0
253,852
1
W
Tyr
11,706
732
13
1
0
310,609
2
L
Chaac
11,854
741
20
1
0
330,852
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role