Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
BrinierChlcken
Charybdis
Level 149
God Stats
9W - 6L
1,716 SR
Queue Stats
924W - 539L
1,738 Elo+
Party 2
Poseidon
Poseidon
bones jr max 23
Poseidon
Level 160
God Stats
2W - 4L
1,612 SR
Queue Stats
305W - 200L
1,706 Elo+
Party 2
Team Averages
Level 155
1,609 SR
1,648 Elo+

VS

Team Averages
Level 145
1,479 SR
1,510 Elo+
Chaac
Chaac
ArsenicTerror50
Chaac
Level 157
God Stats
2W - 1L
1,610 SR
Queue Stats
36W - 50L
1,534 Elo+
Party 1
King Arthur
King Arthur
StruttingSword
King Arthur
Level 156
God Stats
1W - 2L
1,338 SR
Queue Stats
32W - 43L
1,518 Elo+
Party 1
Sol
Sol
SvoLoaf
Sol
Level 123
God Stats
10W - 6L
1,489 SR
Queue Stats
109W - 110L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 0 / 8
9,651
643
5,776
19,881
23,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
BrinierChlcken
Charybdis
17
8 / 3 / 1
12,633
842
13,153
15,745
12,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
15
2 / 4 / 8
10,141
676
18,494
13,730
6,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
10,222
681
16,451
21,545
21,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
StruttingSword
King Arthur
15
3 / 6 / 3
10,288
686
11,727
18,483
23,732
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
16
3 / 1 / 3
10,853
724
15,973
12,957
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
7
7
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
8
4
W
1
3
3
0.83
L
Charybdis
BrinierChlcken
Charybdis
8
3
1
2.83
W
King Arthur
StruttingSword
King Arthur
3
6
3
0.75
W
Sol
3
1
3
4.5
L
Poseidon
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,423
Damage
44,151
49,356
Taken
52,985
42,444
Mitigated
50,401
6,256
Healing
16,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,776
666
0
2,323
19,881
23,465
0
7,976
11,355
22,462
0
W
16,451
1,666
0
6,223
21,545
21,381
456
8,878
12,667
0
51,946
L
Charybdis
BrinierChlcken
Charybdis
13,153
5,782
1,531
1,512
15,745
12,861
62
5,349
9,881
3,976
39,786
W
King Arthur
StruttingSword
King Arthur
11,727
951
0
1,718
18,483
23,732
83
9,412
9,071
0
30,956
W
Sol
15,973
4,697
0
8,866
12,957
5,288
3,016
7,116
5,841
67,832
0
L
Poseidon
18,494
2,524
0
890
13,730
6,118
0
2,656
10,717
56,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,425
Gold Earned
31,363
150
Minions Killed
170
0
Camps Cleared
0
809,681
Distance Traveled
821,505
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,651
643
2
0
0
290,662
6
W
Chaac
10,222
681
51
3
0
275,336
4
L
Charybdis
12,633
842
58
4
0
256,996
1
W
King Arthur
10,288
686
34
2
0
276,628
1
W
Sol
10,853
724
85
6
0
269,541
0
L
Poseidon
10,141
676
90
6
0
262,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role