Player Matchup

Horus
Horus
Blame Medic
Horus
Level 92
God Stats
145W - 118L
1,498 SR
Queue Stats
567W - 654L
1,502 Elo+
Solo
King Arthur
King Arthur
Brunoact237
King Arthur
Level 101
God Stats
6W - 8L
1,389 SR
Queue Stats
119W - 112L
1,487 Elo+
Party 1
Scylla
Scylla
ChancletazoMan
Scylla
Level 128
God Stats
38W - 27L
1,527 SR
Queue Stats
213W - 220L
1,392 Elo+
Solo
Tyr
Tyr
TheAnikilator51
Tyr
Level 121
God Stats
2W - 1L
1,523 SR
Queue Stats
42W - 32L
1,525 Elo+
Party 1
Hun Batz
Hun Batz
TidusyyunaFFX
Hun Batz
Level 100
God Stats
1W - 1L
1,472 SR
Queue Stats
16W - 15L
1,478 Elo+
Party 1
Team Averages
Level 108
1,482 SR
1,477 Elo+

VS

Team Averages
Level 106
1,523 SR
1,468 Elo+
Hera
Hera
BaMbi_Eye93
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 57L
1,484 Elo+
Solo
Scylla
Scylla
JeromeBoa12
Scylla
Level 106
God Stats
4W - 3L
1,462 SR
Queue Stats
91W - 91L
1,536 Elo+
Solo
Cerberus
Cerberus
McKenzieVest
Cerberus
Level 84
God Stats
4W - 3L
1,672 SR
Queue Stats
170W - 190L
1,416 Elo+
Solo
Susano
Susano
kuczumulunga
Susano
Level 104
God Stats
0W - 2L
1,308 SR
Queue Stats
118W - 161L
1,409 Elo+
Solo
Bellona
Bellona
pedrov189
Bellona
Level 107
God Stats
1W - 1L
1,671 SR
Queue Stats
93W - 90L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 10
10,043
1,004
16,372
17,594
20,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
Brunoact237
King Arthur
16
4 / 1 / 6
10,798
1,080
15,134
17,330
16,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 1 / 6
11,292
1,129
15,096
10,161
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 1 / 6
10,621
1,062
18,812
18,777
18,244
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
TidusyyunaFFX
Hun Batz
16
3 / 1 / 6
11,143
1,114
5,722
13,230
13,504
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

251

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,657
966
12,457
14,926
6,170
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
16
1 / 4 / 4
10,322
1,032
14,376
8,969
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
McKenzieVest
Cerberus
15
1 / 1 / 6
11,008
1,101
11,589
16,980
21,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
16
4 / 6 / 2
10,804
1,080
17,387
16,754
8,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
pedrov189
Bellona
16
1 / 1 / 4
9,794
979
13,462
17,466
17,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
15
Kills
7
7
Deaths
15
34
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
0
3
10
1.67
W
King Arthur
Brunoact237
King Arthur
4
1
6
7
W
4
1
6
7
L
Scylla
1
4
4
0.75
L
Cerberus
McKenzieVest
Cerberus
1
1
6
4
W
4
1
6
7
W
Hun Batz
TidusyyunaFFX
Hun Batz
3
1
6
6
L
Susano
4
6
2
0.83
L
Bellona
pedrov189
Bellona
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,136
Damage
69,271
77,092
Taken
75,095
72,806
Mitigated
57,010
9,663
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,457
4,102
252
1,428
14,926
6,170
0
2,380
12,243
27,107
0
W
16,372
5,573
2,097
4,064
17,594
20,440
0
10,086
7,508
0
23,060
W
King Arthur
Brunoact237
King Arthur
15,134
2,525
0
430
17,330
16,037
0
10,826
6,504
0
38,107
W
15,096
1,536
0
0
10,161
4,581
0
4,319
5,842
40,511
0
L
Scylla
14,376
1,502
0
0
8,969
3,456
0
1,158
7,633
53,838
0
L
Cerberus
McKenzieVest
Cerberus
11,589
1,997
0
3,552
16,980
21,037
0
3,660
12,962
18,948
0
W
18,812
3,134
0
2,312
18,777
18,244
0
9,810
8,788
0
29,835
W
Hun Batz
TidusyyunaFFX
Hun Batz
5,722
1,811
0
760
13,230
13,504
0
6,442
6,788
0
16,876
L
Susano
17,387
3,291
0
60
16,754
8,918
0
3,738
12,880
0
26,554
L
Bellona
pedrov189
Bellona
13,462
2,053
0
1,852
17,466
17,429
0
4,160
13,085
6,888
17,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,897
Gold Earned
51,585
183
Minions Killed
199
3
Camps Cleared
5
1,080,662
Distance Traveled
1,008,078
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,657
966
34
3
2
185,116
2
W
Horus
10,043
1,004
12
1
1
202,750
0
W
King Arthur
10,798
1,080
41
4
0
221,241
0
W
Scylla
11,292
1,129
77
8
1
220,094
0
L
Scylla
10,322
1,032
104
10
0
194,903
0
L
Cerberus
11,008
1,101
19
2
1
199,902
1
W
Tyr
10,621
1,062
23
2
0
239,130
0
W
Hun Batz
11,143
1,114
30
3
1
197,447
0
L
Susano
10,804
1,080
16
2
2
208,423
0
L
Bellona
9,794
979
26
3
0
219,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role