Player Matchup

Chronos
Chronos
NervyK
Chronos
Level 126
God Stats
3W - 7L
1,431 SR
Queue Stats
106W - 114L
1,600 Elo+
Solo
Anhur
Anhur
Ochad
Anhur
Level 156
God Stats
13W - 12L
1,587 SR
Queue Stats
183W - 93L
1,680 Elo+
Party 2
Baron Samedi
Baron Samedi
Thisguysnew
Baron Samedi
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 34L
1,794 Elo+
Party 2
Ymir
Ymir
WavieCrocket
Ymir
Level 71
God Stats
10W - 5L
1,754 SR
Queue Stats
399W - 171L
1,719 Elo+
Party 2
Nemesis
Nemesis
XenoGenes
Nemesis
Level 128
God Stats
15W - 16L
1,536 SR
Queue Stats
357W - 253L
1,695 Elo+
Party 2
Team Averages
Level 112
1,562 SR
1,698 Elo+

VS

Team Averages
Level 157
1,598 SR
1,641 Elo+
Lancelot
Lancelot
Lumeside
Lancelot
Level 160
God Stats
13W - 4L
1,797 SR
Queue Stats
75W - 34L
1,776 Elo+
Solo
Ne Zha
Ne Zha
RAAAB
Ne Zha
Level 157
God Stats
2W - 4L
1,667 SR
Queue Stats
106W - 83L
1,627 Elo+
Party 1
Yemoja
Yemoja
bigmike505
Yemoja
Level 157
God Stats
1W - 3L
1,506 SR
Queue Stats
156W - 148L
1,577 Elo+
Party 3
Vulcan
Vulcan
vGRevitalize
Vulcan
Level 160
God Stats
1W - 4L
1,523 SR
Queue Stats
371W - 334L
1,638 Elo+
Party 3
Chernobog
Chernobog
wakobong
Chernobog
Level 153
God Stats
0W - 2L
1,495 SR
Queue Stats
156W - 131L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
NervyK
Chronos
20
8 / 4 / 11
15,340
639
25,037
20,695
10,723
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Ochad
Anhur
20
5 / 4 / 13
14,951
623
17,407
17,222
7,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Thisguysnew
Baron Samedi
20
2 / 4 / 6
14,534
606
12,494
23,062
14,649
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

20
8 / 1 / 17
15,051
627
10,420
31,014
44,745
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
XenoGenes
Nemesis
20
13 / 4 / 12
15,691
654
21,909
23,878
12,130
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Lumeside
Lancelot
19
7 / 9 / 4
12,278
512
12,371
24,843
10,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
RAAAB
Ne Zha
20
3 / 7 / 3
12,174
507
16,901
24,721
24,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
bigmike505
Yemoja
15
1 / 8 / 6
9,837
410
3,841
25,185
27,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
18
4 / 8 / 6
12,218
509
23,405
18,809
7,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
wakobong
Chernobog
18
2 / 5 / 8
10,852
452
17,453
21,395
7,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
44
36
Kills
17
17
Deaths
37
59
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Lumeside
Lancelot
7
9
4
1
W
Chronos
NervyK
Chronos
8
4
11
3.38
W
Anhur
Ochad
Anhur
5
4
13
2.88
L
Ne Zha
RAAAB
Ne Zha
3
7
3
0.64
W
Baron Samedi
Thisguysnew
Baron Samedi
2
4
6
1.25
W
8
1
17
16.5
W
Nemesis
XenoGenes
Nemesis
13
4
12
4.75
L
Yemoja
bigmike505
Yemoja
1
8
6
0.5
L
Vulcan
4
8
6
0.88
L
Chernobog
wakobong
Chernobog
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,267
Damage
73,971
115,871
Taken
114,953
90,088
Mitigated
78,427
38,276
Healing
20,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Lumeside
Lancelot
12,371
2,506
0
551
24,843
10,994
0
7,251
17,592
0
95,928
W
Chronos
NervyK
Chronos
25,037
9,450
0
8,765
20,695
10,723
4,640
6,986
13,595
169,803
0
W
Anhur
Ochad
Anhur
17,407
11,881
0
5,254
17,222
7,841
6,084
4,252
12,490
0
150,289
L
Ne Zha
RAAAB
Ne Zha
16,901
4,176
0
6,545
24,721
24,441
0
12,263
12,458
0
110,317
W
Baron Samedi
Thisguysnew
Baron Samedi
12,494
1,042
384
5,798
23,062
14,649
504
2,265
19,742
103,789
0
W
10,420
2,148
0
13,049
31,014
44,745
758
8,482
21,233
51,612
3,285
W
Nemesis
XenoGenes
Nemesis
21,909
11,119
0
5,026
23,878
12,130
1,322
6,388
17,386
43
163,710
L
Yemoja
bigmike505
Yemoja
3,841
1,055
3,224
2,640
25,185
27,211
11
11,945
13,240
28,594
0
L
Vulcan
23,405
5,088
0
1,506
18,809
7,837
0
9,113
9,696
108,282
0
L
Chernobog
wakobong
Chernobog
17,453
8,918
0
5,907
21,395
7,944
0
6,909
14,486
0
90,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,567
Gold Earned
57,359
867
Minions Killed
650
0
Camps Cleared
0
2,360,110
Distance Traveled
2,214,822
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,278
512
147
6
0
475,196
1
W
Chronos
15,340
639
248
10
0
487,233
0
W
Anhur
14,951
623
207
9
0
454,563
1
L
Ne Zha
12,174
507
178
7
0
425,070
2
W
Baron Samedi
14,534
606
183
8
0
382,778
1
W
Ymir
15,051
627
51
2
0
482,992
9
W
Nemesis
15,691
654
178
7
0
552,544
3
L
Yemoja
9,837
410
33
1
0
405,178
6
L
Vulcan
12,218
509
165
7
0
480,634
6
L
Chernobog
10,852
452
127
5
0
428,744
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role