Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Cerezion
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,649 Elo+
Party 1
Janus
Janus
Sebi7up
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,298 Elo+
Party 3
Guan Yu
Guan Yu
WeAreSenate
Guan Yu
Level 139
God Stats
1W - 0L
1,654 SR
Queue Stats
19W - 24L
1,516 Elo+
Party 1
Thanatos
Thanatos
YOKOUL
Thanatos
Level 88
God Stats
39W - 50L
1,403 SR
Queue Stats
611W - 651L
1,418 Elo+
Solo
Team Averages
Level 91
1,511 SR
1,476 Elo+

VS

Team Averages
Level 48
1,505 SR
1,479 Elo+
Maui
Maui
 
Maui
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ASocailGuy
Hel
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 2
Neith
Neith
Hellostoyous
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Shiva
Shiva
lDark654
Shiva
Level 74
God Stats
3W - 3L
1,526 SR
Queue Stats
35W - 46L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
2 / 3 / 6
8,435
767
3,445
9,802
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
18
9 / 0 / 6
10,424
948
17,378
4,713
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Sebi7up
Janus
13
1 / 6 / 7
7,803
709
8,564
10,461
4,191
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
WeAreSenate
Guan Yu
16
5 / 1 / 10
9,061
824
10,855
14,104
14,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
YOKOUL
Thanatos
15
2 / 5 / 7
8,379
762
6,531
11,048
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
1 / 3 / 9
8,197
745
6,737
15,903
14,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
 
Fenrir
14
2 / 5 / 4
7,922
720
4,015
12,985
11,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 4 / 4
7,810
710
6,661
10,315
5,266
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 6
8,406
764
8,718
8,388
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
lDark654
Shiva
14
3 / 4 / 8
8,048
732
7,569
13,261
5,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
46
19
Kills
15
15
Deaths
19
36
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
3
6
1.67
L
Maui
 
Maui
1
3
9
1.83
L
Fenrir
 
Fenrir
2
5
4
0.8
L
4
4
4
1.5
W
Hera
9
0
6
12
L
5
3
6
2.67
W
Janus
Sebi7up
Janus
1
6
7
0.75
W
Guan Yu
WeAreSenate
Guan Yu
5
1
10
10
W
Thanatos
YOKOUL
Thanatos
2
5
7
1.1
L
Shiva
lDark654
Shiva
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,773
Damage
33,700
50,128
Taken
60,852
31,531
Mitigated
41,129
15,634
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,445
687
0
451
9,802
5,595
0
1,792
7,838
0
21,041
L
Maui
 
Maui
6,737
1,727
261
1,859
15,903
14,330
0
6,913
8,661
16,811
0
L
Fenrir
 
Fenrir
4,015
930
0
972
12,985
11,194
0
4,861
7,944
0
22,527
L
6,661
870
2,816
2,636
10,315
5,266
0
5,447
4,674
15,294
0
W
Hera
17,378
3,409
0
250
4,713
2,384
2,563
2,176
2,537
58,472
0
L
8,718
4,017
0
767
8,388
4,418
1,439
4,018
4,248
0
26,540
W
Janus
Sebi7up
Janus
8,564
829
0
580
10,461
4,191
498
2,493
7,789
16,430
0
W
Guan Yu
WeAreSenate
Guan Yu
10,855
1,652
3,610
5,520
14,104
14,625
167
4,810
9,208
0
19,656
W
Thanatos
YOKOUL
Thanatos
6,531
1,975
400
4,823
11,048
4,736
120
2,127
8,833
0
20,037
L
Shiva
lDark654
Shiva
7,569
1,514
0
1,134
13,261
5,921
0
4,703
8,212
0
27,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,102
Gold Earned
40,383
212
Minions Killed
172
0
Camps Cleared
0
1,127,259
Distance Traveled
1,075,227
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,435
767
31
3
0
230,607
0
L
Maui
8,197
745
21
2
0
230,183
3
L
Fenrir
7,922
720
38
3
0
210,851
0
L
Hel
7,810
710
23
2
0
203,047
0
W
Hera
10,424
948
116
11
0
231,662
2
L
Neith
8,406
764
50
5
0
201,318
1
W
Janus
7,803
709
19
2
0
199,242
0
W
Guan Yu
9,061
824
24
2
0
267,336
4
W
Thanatos
8,379
762
22
2
0
198,412
5
L
Shiva
8,048
732
40
4
0
229,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role