Player Matchup

Discordia
Discordia
McChubbers05
Discordia
Level 103
God Stats
9W - 9L
1,544 SR
Queue Stats
38W - 46L
1,283 Elo+
Solo
Hou Yi
Hou Yi
Naturalkillas23
Hou Yi
Level 153
God Stats
28W - 28L
1,569 SR
Queue Stats
483W - 526L
1,400 Elo+
Solo
Chaac
Chaac
SebassD7
Chaac
Level 128
God Stats
33W - 44L
1,438 SR
Queue Stats
458W - 717L
1,309 Elo+
Solo
Team Averages
Level 128
1,517 SR
1,331 Elo+

VS

Team Averages
Level 78
1,343 SR
1,217 Elo+
King Arthur
King Arthur
BlueNuke95
King Arthur
Level 80
God Stats
9W - 7L
1,406 SR
Queue Stats
43W - 59L
1,255 Elo+
Party 1
Sol
Sol
King24Exoticzz
Sol
Level 85
God Stats
13W - 19L
1,420 SR
Queue Stats
48W - 69L
1,221 Elo+
Party 1
Ishtar
Ishtar
LordxBussimaru
Ishtar
Level 68
God Stats
2W - 6L
1,202 SR
Queue Stats
14W - 27L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
McChubbers05
Discordia
16
0 / 2 / 8
10,382
692
9,847
7,027
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 2 / 3
11,596
773
16,384
14,407
8,308
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
SebassD7
Chaac
15
3 / 2 / 4
9,999
667
8,465
17,840
16,943
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlueNuke95
King Arthur
17
2 / 3 / 4
10,039
669
10,045
17,934
15,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 5 / 3
10,291
686
12,072
13,660
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 2 / 3
9,378
625
6,109
10,152
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
6
6
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlueNuke95
King Arthur
2
3
4
1.33
L
3
5
3
0.9
L
1
2
3
1.25
W
Discordia
McChubbers05
Discordia
0
2
8
2
W
7
2
3
4.25
W
Chaac
SebassD7
Chaac
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,696
Damage
28,226
39,274
Taken
41,746
28,306
Mitigated
27,189
17,319
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlueNuke95
King Arthur
10,045
1,285
0
1,990
17,934
15,335
256
5,575
12,359
0
32,084
L
12,072
4,320
0
4,432
13,660
7,025
1,460
2,608
11,052
37,519
2,934
L
6,109
3,114
0
2,627
10,152
4,829
0
1,707
8,445
0
28,168
W
Discordia
McChubbers05
Discordia
9,847
1,174
1,229
1,767
7,027
3,055
193
1,508
5,519
44,367
0
W
16,384
7,010
611
5,192
14,407
8,308
378
3,148
11,259
0
66,954
W
Chaac
SebassD7
Chaac
8,465
1,567
665
7,855
17,840
16,943
0
6,942
10,898
0
32,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,977
Gold Earned
29,708
199
Minions Killed
158
0
Camps Cleared
0
754,317
Distance Traveled
786,171
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,039
669
34
2
0
285,324
2
L
Sol
10,291
686
76
5
0
233,296
0
L
Ishtar
9,378
625
48
3
0
267,551
0
W
Discordia
10,382
692
99
7
0
246,985
4
W
Hou Yi
11,596
773
66
4
0
245,979
2
W
Chaac
9,999
667
34
2
0
261,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role