Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GoatifiedGlen
Sun Wukong
Level 84
God Stats
3W - 3L
1,401 SR
Queue Stats
10W - 10L
1,500 Elo+
Solo
Scylla
Scylla
JuggerZerker
Scylla
Level 160
God Stats
208W - 153L
1,561 SR
Queue Stats
761W - 738L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
anonymouseradio
Tsukuyomi
Level 124
God Stats
4W - 2L
1,625 SR
Queue Stats
131W - 139L
1,457 Elo+
Party 1
Heimdallr
Heimdallr
corpsefiesta
Heimdallr
Level 159
God Stats
1W - 4L
1,166 SR
Queue Stats
463W - 483L
1,482 Elo+
Party 1
Team Averages
Level 137
1,450 SR
1,480 Elo+

VS

Team Averages
Level 105
1,442 SR
1,534 Elo+
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
HotXxmanxX420
Da Ji
Level 122
God Stats
1W - 2L
1,508 SR
Queue Stats
299W - 319L
1,462 Elo+
Solo
Merlin
Merlin
IcyCorbone23
Merlin
Level 122
God Stats
0W - 2L
1,202 SR
Queue Stats
95W - 91L
1,521 Elo+
Party 2
Khepri
Khepri
KhepriBigToe
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 2 / 3
9,676
645
8,746
8,094
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
GoatifiedGlen
Sun Wukong
13
3 / 0 / 8
8,891
593
7,957
9,471
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
13
3 / 4 / 8
8,303
554
10,850
7,576
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
anonymouseradio
Tsukuyomi
15
9 / 3 / 4
9,723
648
6,433
12,247
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
corpsefiesta
Heimdallr
15
0 / 1 / 2
8,882
592
8,519
10,384
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 4 / 1
9,005
600
7,190
14,002
5,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chiron
 
Chiron
12
0 / 2 / 1
6,706
447
4,248
10,289
3,245
Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 1
7,180
479
5,737
11,366
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
10
0 / 6 / 3
6,293
420
3,007
10,175
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
9
1 / 4 / 2
6,118
408
5,566
13,527
6,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
19
Kills
10
10
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
2
3
2.75
L
Mercury
 
Mercury
8
4
1
2.13
L
Chiron
 
Chiron
0
2
1
0.25
W
Sun Wukong
GoatifiedGlen
Sun Wukong
3
0
8
7
L
1
3
1
0.5
L
Merlin
0
6
3
0.25
W
Scylla
3
4
8
1.75
L
Khepri
1
4
2
0.5
W
Tsukuyomi
anonymouseradio
Tsukuyomi
9
3
4
3.67
W
Heimdallr
corpsefiesta
Heimdallr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,505
Damage
25,748
47,772
Taken
59,359
21,814
Mitigated
24,159
20,935
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,746
671
240
4,147
8,094
3,591
144
178
7,916
70,850
0
L
Mercury
 
Mercury
7,190
3,583
0
1,785
14,002
5,559
0
4,652
9,350
0
56,919
L
Chiron
 
Chiron
4,248
1,442
462
2,707
10,289
3,245
0
0
10,289
0
47,756
W
Sun Wukong
GoatifiedGlen
Sun Wukong
7,957
1,703
0
4,130
9,471
5,452
233
2,372
7,099
0
51,412
L
5,737
1,460
0
2,983
11,366
5,096
0
5,781
5,585
0
41,385
L
Merlin
3,007
190
0
250
10,175
3,580
0
3,798
6,377
32,907
0
W
Scylla
10,850
965
0
2,031
7,576
2,857
210
2,360
5,216
46,344
0
L
Khepri
5,566
1,608
0
1,573
13,527
6,679
0
5,365
8,162
29,189
2,239
W
Tsukuyomi
anonymouseradio
Tsukuyomi
6,433
2,145
0
4,879
12,247
5,215
570
2,722
9,525
0
51,538
W
Heimdallr
corpsefiesta
Heimdallr
8,519
2,855
0
5,508
10,384
4,699
876
1,023
9,361
0
81,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,475
Gold Earned
35,302
483
Minions Killed
337
0
Camps Cleared
0
1,531,083
Distance Traveled
1,557,283
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,676
645
119
8
0
310,569
4
L
Mercury
9,005
600
94
6
0
345,309
1
L
Chiron
6,706
447
71
5
0
322,583
0
W
Sun Wukong
8,891
593
71
5
0
337,883
3
L
Da Ji
7,180
479
68
5
0
304,885
0
L
Merlin
6,293
420
60
4
0
272,165
1
W
Scylla
8,303
554
62
4
0
282,028
5
L
Khepri
6,118
408
44
3
0
312,341
1
W
Tsukuyomi
9,723
648
102
7
0
339,545
3
W
Heimdallr
8,882
592
129
9
0
261,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role