Player Matchup

Agni
Agni
CristianSlim
Agni
Level 160
God Stats
3W - 0L
1,618 SR
Queue Stats
14W - 5L
1,432 Elo+
Solo
Cupid
Cupid
GOLDFRANCISCO
Cupid
Level 128
God Stats
17W - 12L
1,499 SR
Queue Stats
60W - 51L
1,334 Elo+
Solo
Aphrodite
Aphrodite
MarinaMegistus
Aphrodite
Level 85
God Stats
3W - 4L
1,186 SR
Queue Stats
62W - 55L
1,352 Elo+
Solo
Fenrir
Fenrir
Masterjt
Fenrir
Level 105
God Stats
12W - 5L
1,606 SR
Queue Stats
72W - 80L
1,327 Elo+
Solo
Cerberus
Cerberus
XxEvilWarxX
Cerberus
Level 108
God Stats
7W - 6L
1,463 SR
Queue Stats
186W - 194L
1,342 Elo+
Solo
Team Averages
Level 117
1,474 SR
1,357 Elo+

VS

Team Averages
Level 58
1,455 SR
1,313 Elo+
Sol
Sol
 
Sol
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kibbles17
Fenrir
Level 45
God Stats
19W - 35L
1,314 SR
Queue Stats
48W - 72L
1,321 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SlimLovin
Ah Muzen Cab
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,025 Elo+
Solo
Gilgamesh
Gilgamesh
dcnnybcy
Gilgamesh
Level 45
God Stats
2W - 2L
1,481 SR
Queue Stats
39W - 30L
1,346 Elo+
Solo
Cthulhu
Cthulhu
oskr5721
Cthulhu
Level 89
God Stats
6W - 4L
1,480 SR
Queue Stats
231W - 230L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
9,685
570
11,330
10,532
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 2
7,778
458
11,425
14,334
6,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
MarinaMegistus
Aphrodite
13
1 / 0 / 8
8,298
488
6,769
11,912
10,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Masterjt
Fenrir
14
8 / 2 / 6
9,236
543
8,475
10,947
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
XxEvilWarxX
Cerberus
14
5 / 3 / 7
8,763
515
12,968
15,185
10,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 5 / 3
7,815
460
9,044
14,069
6,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Kibbles17
Fenrir
12
3 / 6 / 1
7,548
444
7,637
14,836
6,386
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
SlimLovin
Ah Muzen Cab
11
0 / 4 / 2
6,219
366
7,768
12,087
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
dcnnybcy
Gilgamesh
12
0 / 5 / 1
7,118
419
7,121
16,526
13,819
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
oskr5721
Cthulhu
11
1 / 2 / 1
6,828
402
9,066
15,578
13,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
22
Kills
7
8
Deaths
22
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
3
0.9
W
5
1
1
5.5
W
3
2
2
2
L
Fenrir
Kibbles17
Fenrir
3
6
1
0.58
W
Aphrodite
MarinaMegistus
Aphrodite
1
0
8
5
W
Fenrir
Masterjt
Fenrir
8
2
6
5.5
L
Ah Muzen Cab
SlimLovin
Ah Muzen Cab
0
4
2
0.25
W
Cerberus
XxEvilWarxX
Cerberus
5
3
7
2.83
L
Gilgamesh
dcnnybcy
Gilgamesh
0
5
1
0.1
L
Cthulhu
oskr5721
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,967
Damage
40,636
62,910
Taken
73,096
36,661
Mitigated
44,434
30,572
Healing
18,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,044
2,255
0
4,224
14,069
6,200
350
5,244
8,723
48,623
5,552
W
11,330
998
0
5,432
10,532
4,527
542
487
10,045
68,149
0
W
11,425
6,283
1,526
4,597
14,334
6,244
1,688
5,712
8,622
0
56,042
L
Fenrir
Kibbles17
Fenrir
7,637
1,438
0
3,774
14,836
6,386
0
5,296
9,414
0
51,967
W
Aphrodite
MarinaMegistus
Aphrodite
6,769
1,879
5,667
6,095
11,912
10,298
628
4,598
7,314
36,544
0
W
Fenrir
Masterjt
Fenrir
8,475
1,534
0
2,304
10,947
5,133
490
2,126
8,821
0
48,935
L
Ah Muzen Cab
SlimLovin
Ah Muzen Cab
7,768
2,136
544
3,248
12,087
5,016
94
4,833
7,254
0
39,789
W
Cerberus
XxEvilWarxX
Cerberus
12,968
747
0
4,951
15,185
10,459
182
4,924
10,261
56,776
0
L
Gilgamesh
dcnnybcy
Gilgamesh
7,121
1,815
0
3,304
16,526
13,819
0
9,681
6,303
0
49,707
L
Cthulhu
oskr5721
Cthulhu
9,066
538
587
2,952
15,578
13,013
0
5,243
10,335
29,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,760
Gold Earned
35,528
450
Minions Killed
340
0
Camps Cleared
0
1,580,721
Distance Traveled
1,472,441
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,815
460
91
5
0
266,855
2
W
Agni
9,685
570
123
7
0
300,829
1
W
Cupid
7,778
458
87
5
0
292,424
3
L
Fenrir
7,548
444
70
4
0
326,947
2
W
Aphrodite
8,298
488
63
4
0
290,393
1
W
Fenrir
9,236
543
70
4
0
361,516
1
L
Ah Muzen Cab
6,219
366
59
3
0
290,153
0
W
Cerberus
8,763
515
107
6
0
335,559
1
L
Gilgamesh
7,118
419
80
5
0
292,160
1
L
Cthulhu
6,828
402
40
2
0
296,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role