Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
BulbasaurIsBis
Medusa
Gold IV
Level 44
God Stats
3W - 0L
1,672 SR
Queue Stats
40W - 44L
1,337 MMR
Solo
Atlas
Atlas
Silver III
Christmasocks
Atlas
Silver III
Level 62
God Stats
4W - 5L
1,378 SR
Queue Stats
29W - 36L
1,262 MMR
Solo
Nox
Nox
Silver II
Exentero
Nox
Silver II
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,247 MMR
Solo
Osiris
Osiris
Gold V
santdavid
Osiris
Gold V
Level 145
God Stats
1W - 0L
1,465 SR
Queue Stats
90W - 95L
1,267 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,503 SR
1,323 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,480 SR
1,387 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver I
 
Chernobog
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
 
Ares
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
CapExcremento4
Athena
Silver I
Level 129
God Stats
2W - 3L
1,418 SR
Queue Stats
150W - 162L
1,112 MMR
Solo
Thanatos
Thanatos
Bronze III
DeathStroke720
Thanatos
Bronze III
Level 109
God Stats
0W - 2L
1,485 SR
Queue Stats
0W - 2L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 0
6,455
587
4,435
7,603
3,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
3 / 0 / 2
6,196
563
3,949
5,598
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 0 / 5
5,963
542
3,958
7,540
4,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 0
6,316
574
2,937
5,915
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
santdavid
Osiris
11
1 / 1 / 3
6,687
608
5,668
7,724
5,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangThorNe Zha

VS

Bans
LokiHadesIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 2 / 0
5,858
533
3,994
6,142
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
 
Chernobog
10
0 / 0 / 0
5,616
511
3,348
5,658
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
 
Ares
10
1 / 3 / 0
5,487
499
4,416
8,403
5,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 1 / 0
5,122
466
2,541
10,404
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
8
0 / 3 / 0
5,047
459
1,792
8,935
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
9
Kills
2
2
Deaths
9
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
0
1
L
Chang'e
 
Chang'e
1
2
0
0.5
L
Chernobog
 
Chernobog
0
0
0
0
L
Ares
 
Ares
1
3
0
0.33
W
3
0
2
4
L
0
1
0
0
W
0
0
5
2.5
L
Thanatos
0
3
0
0
W
4
1
0
4
W
Osiris
santdavid
Osiris
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,947
Damage
16,091
34,380
Taken
39,542
18,325
Mitigated
19,551
17,158
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,435
3,199
0
4,024
7,603
3,261
0
1,337
6,266
0
57,397
L
Chang'e
 
Chang'e
3,994
441
394
3,339
6,142
2,088
0
1,165
4,977
41,417
0
L
Chernobog
 
Chernobog
3,348
1,613
0
2,161
5,658
1,837
0
485
5,173
0
40,237
L
Ares
 
Ares
4,416
119
0
2,779
8,403
5,905
0
1,257
7,146
25,612
0
W
3,949
2,287
0
3,113
5,598
2,202
0
2,182
3,416
0
44,174
L
2,541
503
0
1,760
10,404
5,359
0
2,264
8,140
23,112
0
W
3,958
1,588
1,902
3,501
7,540
4,612
0
2,387
5,153
16,998
2,078
L
Thanatos
1,792
357
0
6,109
8,935
4,362
0
1,109
7,826
0
32,685
W
2,937
593
0
3,376
5,915
2,475
0
1,028
4,887
36,627
0
W
Osiris
santdavid
Osiris
5,668
2,631
0
1,242
7,724
5,775
0
4,017
3,707
0
40,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
27,130
352
Minions Killed
288
0
Camps Cleared
0
1,089,837
Distance Traveled
1,149,990
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,455
587
97
9
0
188,883
5
L
Chang'e
5,858
533
73
7
0
234,779
3
L
Chernobog
5,616
511
77
7
0
229,499
3
L
Ares
5,487
499
40
4
0
184,442
4
W
Medusa
6,196
563
77
7
0
206,684
3
L
Athena
5,122
466
41
4
0
259,721
2
W
Atlas
5,963
542
17
2
0
222,206
4
L
Thanatos
5,047
459
57
5
0
241,549
1
W
Nox
6,316
574
80
7
0
242,034
1
W
Osiris
6,687
608
81
7
0
230,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role